3.3
Status: Released
The 3.3 release improves image quality for normal maps, and two component textures. Normal maps are expected to compress 25% slower than the 3.2 release, although it should be noted that they are still faster to compress in 3.3 than when using the 2.5 series. This release also fixes one reported stability issue.
- General:
- Feature: Normal map image quality has been improved.
- Feature: Two component image quality has been improved, provided that unused components are correctly zero-weighted using e.g.
-cw
on the command line. - Bug-fix: Improved stability when trying to compress complex blocks that could not beat even the starting quality threshold. These will now always compress in to constant color blocks.
Binary release sha256 checksums
d686330476b104b94ff74eadc79b1778bf36aa42eb6f3904dca36af05a4c8c87 astcenc-3.3-linux-x64.zip
0b9eb51e75a433e68b5f8659d95b6e315b12a2263617beb2bca4cc5fbd396c00 astcenc-3.3-macos-aarch64.zip
c7f150dc54bd26f177cc94dd9531c2f9ec94f419047d943be8822d9d62e2e65e astcenc-3.3-macos-x64.zip
71644196c3e8a9205844fbf407e9f41df1911c787ac055b664307b60c3e9155d astcenc-3.3-windows-x64.zip