Fix GLSL implementation of layer node#2368
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jstone-lucasfilm merged 1 commit intoMay 5, 2025
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This changelist fixes a typo in the GLSL implementation of the `layer` node, where the throughput term was computed via addition rather than multiplication. For more straightforward validation, the `layer_bsdf.mtlx` example has been updated so that the throughput computation in `layer` influences its rendered result.
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ld-kerley
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May 5, 2025
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Looks good to me - thanks for catching my typo - sorry it slipped thru.
I'm glad we have a test case that exercises this correctly now.
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This changelist fixes a typo in the GLSL implementation of the
layernode, where the throughput term was computed via addition rather than multiplication.For more straightforward validation, the
layer_bsdf.mtlxexample has been updated so that the throughput computation inlayerinfluences its rendered result.