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Updating images to use the new shaderball, and adding some new images.

Also indenting the anisotropy diagram to make it less distracting.

image

jstone-lucasfilm and others added 3 commits June 28, 2024 14:05
This changelist merges v1.1 development from dev_1.1 to main, in preparation for marking the release of OpenPBR v1.1.
@portsmouth portsmouth marked this pull request as draft September 3, 2024 16:10
@portsmouth portsmouth changed the title Image overhaul Image overhaul (WIP) Sep 3, 2024
Adding here the finalized logo. This is almost identical to the one posted on Slack, except:

  - extremely small adjustment to the arrow head, to make it perfectly centered on and orthogonal to the stroke

  - SVG was optimized to remove redundant elements (e.g. gradients). Main logo is now only 10Kb. PNGs exported at 800dpi.

![](images/coat_darkening_0.0.png width=99%) ![](images/coat_darkening_0.5.png width=99%) ![](images/coat_darkening_1.png width=99%)
<div class="shifted-caption">
![Figure [fuzz]: A checkerboard **`coat_weight`**, varying the **`coat_darkening`** over 0, 0.5, 1 (default).](dummy)
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I find this particular illustration difficult to understand. The wood looks glossy everywhere, which I interpret as coated everywhere. If the intent is to show a checker of coated vs non coated parts, I'd suggest using a rough base layer.

@portsmouth portsmouth changed the base branch from main to dev_1.2 October 1, 2024 19:33
…oftwareFoundation#238)

Rather than eliminating the `specular_weight` > 1 case (as proposed in AcademySoftwareFoundation#228), we discussed keeping this but fixing up the metal logic to ensure the Fresnel remains bounded. This makes the corresponding change needed in the spec. (Note that now the `specular_weight` parameter consistently, for both metal and dielectric, has soft-range $[0,1]$ and full range $[0, \infty]$).

It would be good to double check that the behaviour of the metal looks reasonable for high `specular_weight` values (presumably, similar to the dielectric where the Fresnel saturates).
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Let's address the comment from @virtualzavie and get that change in for the fix release, we can add more updates in other PRs.

@AdrienHerubel AdrienHerubel changed the base branch from dev_1.2 to dev_1.1.1 September 30, 2025 15:52
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4 participants