-
Notifications
You must be signed in to change notification settings - Fork 34
Image overhaul (WIP) #236
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: dev_1.1.1
Are you sure you want to change the base?
Image overhaul (WIP) #236
Conversation
This changelist merges v1.1 development from dev_1.1 to main, in preparation for marking the release of OpenPBR v1.1.
Adding here the finalized logo. This is almost identical to the one posted on Slack, except: - extremely small adjustment to the arrow head, to make it perfectly centered on and orthogonal to the stroke - SVG was optimized to remove redundant elements (e.g. gradients). Main logo is now only 10Kb. PNGs exported at 800dpi.
|
|
||
|    | ||
| <div class="shifted-caption"> | ||
| ![Figure [fuzz]: A checkerboard **`coat_weight`**, varying the **`coat_darkening`** over 0, 0.5, 1 (default).](dummy) |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I find this particular illustration difficult to understand. The wood looks glossy everywhere, which I interpret as coated everywhere. If the intent is to show a checker of coated vs non coated parts, I'd suggest using a rough base layer.
Implements the change described in AcademySoftwareFoundation#229.
…oftwareFoundation#238) Rather than eliminating the `specular_weight` > 1 case (as proposed in AcademySoftwareFoundation#228), we discussed keeping this but fixing up the metal logic to ensure the Fresnel remains bounded. This makes the corresponding change needed in the spec. (Note that now the `specular_weight` parameter consistently, for both metal and dielectric, has soft-range $[0,1]$ and full range $[0, \infty]$). It would be good to double check that the behaviour of the metal looks reasonable for high `specular_weight` values (presumably, similar to the dielectric where the Fresnel saturates).
AdrienHerubel
left a comment
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Let's address the comment from @virtualzavie and get that change in for the fix release, we can add more updates in other PRs.
Updating images to use the new shaderball, and adding some new images.
Also indenting the anisotropy diagram to make it less distracting.