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17 changes: 15 additions & 2 deletions README.md
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@@ -1,7 +1,14 @@
# OpenPBR Surface


<br>
<p align="center">
<img src="images/logo/openpbr-logo-glyph.svg" alt="homepage" height="80px" style="vertical-align: middle; position: relative; bottom: 3px"/>&nbsp;&nbsp;
<img src="images/logo/openpbr-logo-text.svg" alt="homepage" height="96px" style="vertical-align: middle; position: relative; bottom: 3px"/>
</p>
<br>
<p align="center">
<img src="images/OpenPBR_title.jpg" title="OpenPBR demonstration scene" />
<img src="images/OpenPBR_title.jpg" title="OpenPBR demonstration scene" width="80%"/>
<br>
<sub><i>Shader Playground, rendered in Arnold for Maya, using OpenPBR Surface. Artwork by Nikie Monteleone.</i></sub>
</p>
<br>
Expand All @@ -18,6 +25,12 @@ OpenPBR Surface is an open standard hosted by the [Academy Software Foundation](
* **[Reference implementation](reference/open_pbr_surface.mtlx)** – written in [MaterialX](https://materialx.org/)
* **[BibTeX citation](openpbr.bib)**

### Resources

* [MaterialX Web Viewer](https://academysoftwarefoundation.github.io/MaterialX/?file=Materials/Examples/OpenPbr/open_pbr_default.mtlx) - WebGL rasterization renderer using MaterialX [implementation](reference/open_pbr_surface.mtlx) of OpenPBR
* [OpenPBR-viewer](https://github.com/portsmouth/OpenPBR-viewer) - self-contained example implementation in a WebGL pathtracer (run [here](https://portsmouth.github.io/OpenPBR-viewer))
* [#openpbr](https://academysoftwarefdn.slack.com/channels/openpbr) - public Slack channel for discussions, hosted by ASWF

<br/>

[![License: CC BY-SA 4.0](https://img.shields.io/badge/License-Apache%202.0-informational.svg)](LICENSE)
8 changes: 4 additions & 4 deletions examples/open_pbr_default.mtlx
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Expand Up @@ -20,7 +20,7 @@
<input name="transmission_scatter" type="color3" value="0, 0, 0" />
<input name="transmission_scatter_anisotropy" type="float" value="0.0" />
<input name="transmission_dispersion_scale" type="float" value="0.0" />
<input name="transmission_dispersion_abbe_number" type="float" value="0.0" />
<input name="transmission_dispersion_abbe_number" type="float" value="20.0" />
<input name="subsurface_weight" type="float" value="0" />
<input name="subsurface_color" type="color3" value="0.8, 0.8, 0.8" />
<input name="subsurface_radius" type="float" value="1.0" />
Expand All @@ -35,9 +35,9 @@
<input name="coat_roughness_anisotropy" type="float" value="0.0" />
<input name="coat_ior" type="float" value="1.6" />
<input name="coat_darkening" type="float" value="1.0" />
<input name="thin_film_weight" type="float" value="0.0" />
<input name="thin_film_thickness" type="float" value="0" />
<input name="thin_film_ior" type="float" value="1.5" />
<input name="thin_film_weight" type="float" value="0" />
<input name="thin_film_thickness" type="float" value="0.5" />
<input name="thin_film_ior" type="float" value="1.4" />
<input name="emission_luminance" type="float" value="0.0" />
<input name="emission_color" type="color3" value="1, 1, 1" />
<input name="geometry_opacity" type="float" value="1" />
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1 change: 1 addition & 0 deletions examples/open_pbr_lightbulb.mtlx
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Expand Up @@ -4,6 +4,7 @@
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
</surfacematerial>
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
<input name="emission_weight" type="float" value="1.0" />
<input name="emission_color" type="color3" value="1.000, 0.415, 0.099" />
<input name="emission_luminance" type="float" value="10000" />
</open_pbr_surface>
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2 changes: 1 addition & 1 deletion examples/open_pbr_velvet.mtlx
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<input name="specular_roughness" type="float" value="0.8" />
<input name="fuzz_weight" type="float" value="1" />
<input name="fuzz_color" type="color3" value="0.4, 0.4, 0.4" />
<input name="fuzz_roughness" type="float" value="0.2" />
<input name="fuzz_roughness" type="float" value="0.5" />
</open_pbr_surface>
</materialx>
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