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Merging Steamworks.NET with Forge
TheYellowArchitect edited this page Apr 10, 2021
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((If you are unlucky enough to have stumbled into this page, without me having finished it, see this https://github.com/phalasz/forgesteamworksexample))
Look at these classes. They are the important ones - the links of Facepunch and Forge.
https://github.com/phalasz/forgesteamworksexample/blob/master/Assets/ForgeSteamworksNetExample/Scripts/SteamworksMultiplayerMenu.cs
https://github.com/phalasz/forgesteamworksexample/blob/master/Assets/ForgeSteamworksNetExample/Scripts/SteamworksJoinRequestCallbacks.cs
https://github.com/phalasz/forgesteamworksexample/blob/master/Assets/ForgeSteamworksNetExample/Scripts/JoinMenu.cs
Getting Started
Network Contract Wizard (NCW)
Remote Procedure Calls (RPCs)
Unity Integration
Basic Network Samples
Scene Navigation
Master Server
Netcoding Design Patterns
Troubleshooting
Miscellaneous
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Connection Cycle Events
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Rewinding
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Network Logging
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Working with Multiple Sockets
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Modify Master and Standalone servers
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NAT Hole Punching
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UDP LAN Discovery
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Offline Mode
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Ping Pong
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Lobby System
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Upgrading Forge Remastered to Develop branch or different version
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Forge Networking Classic to Remastered Migration Guide
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Script to easily use Forge Networking from sources
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Run Two Unity Instances with Shared Assets for Easiest Dedicated Client Workflow