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Run Two Unity Instances with Shared Assets for Easiest Dedicated Client Workflow
A common, established networking setup is a dedicated server with bunches of clients. To enable a fast workflow of this model, you need a way to share Assets and Settings from the same project, but also be able to open and run them from inside of two distinct editors. This is an ideal use-case for a Symbolic Link, which is essentially allowing your system to share folders from different locations on the file system.
Here is a batch file to do this on Windows:
@echo off
mkdir "%~dp0SERVER"
mklink /D "%~dp0SERVER\Assets" "%~dp0Assets"
mklink /D "%~dp0SERVER\Packages" "%~dp0Packages"
mklink /D "%~dp0SERVER\ProjectSettings" "%~dp0ProjectSettings"
mklink /D "%~dp0SERVER\UserSettings" "%~dp0UserSettings"
pause
Make this file in your Unity root folder, next to Assets, etc. Name it something like makeserver.bat. Then, right-click and run as administrator (needed for symbolic link creation). You'll see a new folder called SERVER appear, and when you browse into it, you'll see a curious link/folder icon on the above folders. When you click into those, they magically teleport you back into your original project's folders.
Now, you can open a second Unity project with this SERVER folder as the root, and automagically share code and assets. Now you're ready to test your dedicated/client setup without ever having to build.
//TODO confirm these are all the folders we want
//TODO expand for other OS
Getting Started
Network Contract Wizard (NCW)
Remote Procedure Calls (RPCs)
Unity Integration
Basic Network Samples
Scene Navigation
Master Server
Netcoding Design Patterns
Troubleshooting
Miscellaneous
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Connection Cycle Events
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Rewinding
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Network Logging
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Working with Multiple Sockets
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Modify Master and Standalone servers
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NAT Hole Punching
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UDP LAN Discovery
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Offline Mode
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Ping Pong
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Lobby System
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Upgrading Forge Remastered to Develop branch or different version
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Forge Networking Classic to Remastered Migration Guide
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Script to easily use Forge Networking from sources
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Run Two Unity Instances with Shared Assets for Easiest Dedicated Client Workflow