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HCM 3.0.8

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@Burnt-o Burnt-o released this 03 Mar 10:54
· 352 commits to master since this release

Halo Checkpoint Manager v3.0.8
Currently only fully supports the most up-to-date version of MCC, with only save management support for Season 7 & 8. Please head over to Burnts Tool Testing Zone discord to report bugs & crashes or for general feedback.

Change Log:

  • Fixed Rivatuner-related crash during initialisation.
  • Normalised free camera diagonal movement (ie holding forward + strafe no longer makes you go faster).
  • Added checkpoint checksum ignoring feature for H1 and H2 (so all games have it now). This allows you to inject saves to (slightly )modified map files (that weren't the one they were created on).
  • Added status bar to HCMExternal that tells you info about HCMInternals state.
  • If HCMExternal fails to inject HCMInternal into MCC, the error message will now actually tell you why (no more "something went wrong.. not sure what" messages).
  • User can now choose to retry injection if injection fails.
  • Rewrote how HCMExternal attaches to MCC.
  • Added check for user accidentally starting MCC with EAC enabled.
  • Improved logging of Hotkey and Setting (de)serialisation. I still haven't been able to figure out why this sometimes isn't working for some people but the new log files should hopefully tell me more.
  • Improved build process/documentation.

Known Issues

  • Season 7 and Season 8 only have support for basic save management (checkpoint, revert, inject, dump etc) features.
  • Halo 2 position resolution (for Force Teleport/Launch/DisplayInfo) sometimes randomly fails.