This release includes support for Unreal Engine v5.3, v5.4, and v5.5 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.
- Unreal Engine 5.3: CesiumForUnreal-53-v2.15.0.zip
- Unreal Engine 5.4: CesiumForUnreal-54-v2.15.0.zip
- Unreal Engine 5.5: CesiumForUnreal-55-v2.15.0.zip
Additions 🎉
- Actors spawned through the Cesium editor panel, such as tilesets and cartographic polygons, will now be parented to the first selected georeference - if any - instead of always being parented to the first georeference in the scene.
WorldHeight
Runtime Virtual Texture output is now set to the Z component of the world position.
Fixes 🔧
- Fixed a bug where a glTF material with
alphaMode=BLEND
would be rendered as opaque if itsbaseColorFactor
was not set. - Fixed a crash that could occur when rapidly refreshing a tileset.
- Fixed crash when tilesets with point clouds were used in combination with Hardware Ray Tracing.
- Worked around an apparent Metal problem that prevented polygon clipping from working correctly on macOS.
- Fixed normals being incorrectly written to Runtime Virtual Texture output in tangent space instead of in world space.
In addition to the above, this release updates cesium-native from v0.45.0 to v0.46.0. See the changelog for a complete list of changes in cesium-native.