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Cesium for Unreal v2.15.0

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@kring kring released this 01 Apr 06:47
· 23 commits to main since this release

This release includes support for Unreal Engine v5.3, v5.4, and v5.5 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.

Additions 🎉
  • Actors spawned through the Cesium editor panel, such as tilesets and cartographic polygons, will now be parented to the first selected georeference - if any - instead of always being parented to the first georeference in the scene.
  • WorldHeight Runtime Virtual Texture output is now set to the Z component of the world position.
Fixes 🔧
  • Fixed a bug where a glTF material with alphaMode=BLEND would be rendered as opaque if its baseColorFactor was not set.
  • Fixed a crash that could occur when rapidly refreshing a tileset.
  • Fixed crash when tilesets with point clouds were used in combination with Hardware Ray Tracing.
  • Worked around an apparent Metal problem that prevented polygon clipping from working correctly on macOS.
  • Fixed normals being incorrectly written to Runtime Virtual Texture output in tangent space instead of in world space.

In addition to the above, this release updates cesium-native from v0.45.0 to v0.46.0. See the changelog for a complete list of changes in cesium-native.