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Patch compatibility Power Mode 2003 #3384
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florianessl
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…picked from VDCE commit 8555c92)
…eters based on some variable values)
…ert' & moved code to separate file.
- Refactor the way Player::config_game is initialized, so that the values set by indirectly adressing config params don't get overwritten. - Replace all occurrences of ':' for INI parameters with '.' - Game config parameters were passed by copy instead of reference in some occassions - Also implement EXPlus modifier for RPG2k3 - Fix GCC warnings
…01] - V[0007] (Special commands, Mouse Input, Extended Keyboard input & floating point arithmetic)
…the audio backend might crash if it tried to play the format.
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This PR adds compatibility for the PowerMode 2003 patch.
Other than the missing support for AAC audio files & the mapping of mouse buttons, this patch implementation should be feature-complete. (and less buggy than the original patch)
Depends on PR #3378 because I didn't want to create a new file for this implementation alone.
I did some research on this obscure patch & documented my findings in more detail on Makerpendium:
https://www.makerpendium.de/index.php?title=PowerMode_2003
There's an article on Hellsoft about this patch, that also includes a small sample project:
https://www.hellsoft.net/H5/reportajes/95-reportajes-especiales/150-power-mode-2003
Implemented features
(Start of variable range stored in V08:SPECIAL - Block of 50 variables containing set rotation degrees from 0 - 256)
Support for AAC files(Not implemented - should be part of another PR)(Standard picture rotation effect will be applied counter-clockwise if this value is abova 49)
Mapping Mouse buttons LEFT / RIGHT to in-game buttons DECISION / CANCEL(Not implemented)