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Support for runtime patches: MonSca, EncounterRandomnessAlert, EXPlus, GuardRevamp
Battle
Building
Settings
All about customizable features, storing and applying them
Window/Scenes
Engine detection: Patched RPG_RT constants / strings / PatchDetection / WhiteDragon patch compatibility
Battle
Building
Settings
All about customizable features, storing and applying them
Tests
Window/Scenes
#3352
opened Feb 19, 2025 by
florianessl
•
Draft
Implement Maniacs Battle Common Events
Battle
Event/Interpreter
Has PR Dependencies
This PR depends on another PR
RPG_RT Patches
Window/Scenes
Barkley, Shut Up And Jam: Gaiden - Incorrect timing for the actions while in battle
Battle
#2991
opened May 6, 2023 by
Mimigris
Grimm's Hollow (Japanese) - Attack animation is incorrectly displayed on the Player
Battle
#2972
opened Apr 25, 2023 by
Mimigris
Varying Backdrop Positions in Widescreen (+ Battle Menu Movement)
Battle
#2939
opened Mar 27, 2023 by
TrunXGIT
Poison is working different in RPG_RT and Player
Battle
Testcase available
#2930
opened Mar 24, 2023 by
Cetros
RM2003 Battle System (ATB wait on) not working as expected with Battle Interface A
Battle
Testcase available
#2929
opened Mar 23, 2023 by
Cetros
RM2k3: Support for "RPG_RT_no_row.ips"
Battle
Feature Request
RPG_RT Patches
Settings
All about customizable features, storing and applying them
Battle Interpreter runtime + 2k3 special battle commands
Battle
Event/Interpreter
RPG_RT Bugs
#2405
opened Oct 17, 2020 by
mateofio
More accurate battle animation shake
Animations
Battle
Needs feedback
Waiting for the issue author to give further information.
Patch available
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