Add fluid autoplace support to water structure elements - #8007
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…rappers The projector can now fill the water the water multiblocks need, paying for it with the water the player is carrying. * ofAnyWater pays for its water with fluid, and a position that already holds flowing water is topped up by the difference. * When the player has no water to spare the element stays silent and the isAir fallback keeps the old behaviour. * ProxyStructureElement, triggerItemTransform and the GT++ solar tower element forward isFluidElement, so a wrapped fluid element is still recognised by the fluid placement gate. * Requires StructureLib 1.4.44.
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Summary
Allows multiblocks with internal water requirements to be built by autoplace using the player's water
ofAnyWaternow defines a one-bucket fluid requirement and supports fluid autoplace, with flowing water allowed only whenallowFlowingis enabledMissing water is deferred instead of treated as an error, allowing alternatives such as
ofChain(ofAnyWater(false), isAir())to work correctlyStructure element wrappers now preserve fluid element flags and requirements
required GTNewHorizons/StructureLib#72
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