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Pull requests: GodotVR/godot-xr-tools
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Better format and static type Hand Aim Offset
#832
opened Jun 24, 2026 by
mubinulhaque
Contributor
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Better format and static type Collision Hand
#830
opened Jun 23, 2026 by
mubinulhaque
Contributor
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Better format and static type World Grab
#829
opened Jun 23, 2026 by
mubinulhaque
Contributor
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Better format and static type Wall Walk
#827
opened Jun 23, 2026 by
mubinulhaque
Contributor
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Better format and static type Movement Provider
#824
opened Jun 22, 2026 by
mubinulhaque
Contributor
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Draft
Better format and static type Physical Jump
#823
opened Jun 22, 2026 by
mubinulhaque
Contributor
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Clean up and add footstep demo to main menu
#818
opened Jun 20, 2026 by
mubinulhaque
Contributor
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Better format and static type Footstep
#817
opened Jun 20, 2026 by
mubinulhaque
Contributor
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Better format and static type Direct Movement
#815
opened Jun 19, 2026 by
mubinulhaque
Contributor
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Change physics_movement() return type to bool
#813
opened Jun 19, 2026 by
mubinulhaque
Contributor
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Better format and static type Teleport
#811
opened Jun 17, 2026 by
mubinulhaque
Contributor
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Better format and static type Pose Detector
#810
opened Jun 17, 2026 by
mubinulhaque
Contributor
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Add check/setting for foveated rendering
#809
opened Jun 15, 2026 by
mubinulhaque
Contributor
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Added gizmos to help align interactable joints
#808
opened Jun 15, 2026 by
mubinulhaque
Contributor
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