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Spock Bravo 7.0.1

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@briaguya0 briaguya0 released this 31 Mar 00:28
· 2088 commits to develop since this release
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Changelog

https://www.shipofharkinian.com/changelog#spock-bravo-7-0-1

What's Changed

  • Fix: MQ dungeons crashing by not using MQ textures by @Archez in #2764
  • fix: remove 100 character limit to rom path by @Alto1772 in #2801
  • Lus updates by @Kenix3 in #2822
  • Fix: add header to align soh.otr file assets and fix asset crash for Mac by @Archez in #2819
  • Fix: Bottle filling action updating all empty bottles by @Archez in #2817
  • fix: extractor dialog No selection by @Alto1772 in #2798
  • Fix: handle more MQ only texture lookups by @Archez in #2803
  • Tweak: Reset trade item cycling when pausing or changing pages by @Archez in #2808
  • fix: properly load custom models on scene transition by @briaguya-ai in #2779
  • GCC 13 support by @GaryOderNichts in #2780
  • fix: properly load textures for debug text by @briaguya-ai in #2775
  • TWEAK: Rupee dash duplication by @PurpleHato in #2815
  • fix: don't crash when changing margins by @briaguya-ai in #2828
  • Lus updates by @Kenix3 in #2835
  • update mac launch script to set SHIP_HOME by @Archez in #2831
  • Fix: remove TTS hotkey for Linux and update README by @Archez in #2833
  • CrowdControl 2.0 compatibility & category tweak by @aMannus in #2814
  • Move Game Saving to Separate Thread by @Malkierian in #2820
  • ZAPD Update by @louist103 in #2851
  • Bump LUS version by @Kenix3 in #2849
  • Fix building on GCC 13 by @Lutzx in #2832
  • fix build by @briaguya-ai in #2852
  • Reverts part of PR #2851 that required OTR regen. by @leggettc18 in #2856
  • Bump LUS by @Kenix3 in #2855
  • Fix: Own Dungeon items using vanilla GI in suffled boss rooms by @Archez in #2859
  • Fix oversight in CrowdControl source file by @aMannus in #2858
  • bump LUS for thread stuff by @briaguya-ai in #2866
  • fix for day/night textures by @briaguya-ai in #2853
  • Improve builtin extraction detection and QoL by @Archez in #2865
  • RANDO: Fix logic with OGC and mixed entrance pools by @leggettc18 in #2830
  • Cleanup cvars that are set on boot and in the navigation by @garrettjoecox in #2863
  • CrowdControl 2.0: Fix several effects by no longer relying on received parameter to be 0 by @aMannus in #2870
  • Hyper boss - Several actor ID fixes by @aMannus in #2871
  • reserved thread count by @briaguya-ai in #2868
  • Use OnGameFrameUpdate for rainbow tick instead of relying on ImGui hidden window by @garrettjoecox in #2872
  • Version Bump by @leggettc18 in #2867

New Contributors

Full Changelog: 7.0.0...7.0.1