Releases: HarbourMasters/Shipwright
Release list
Khan Alfa 6.1.0
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Changelog
https://www.shipofharkinian.com/changelog#khan-alfa-6-1-0
What's Changed
- Fix: N64 Mode CVar name by @Archez in #2440
- fix rainbow popping by @briaguya-ai in #2441
- FIX: Inverted Night and Day in German (Debug Scene Select) by @PurpleHato in #2448
- Fix: Hyrule Field bridge entrance and sun song placing link out of bounds in Entrance Rando by @Archez in #2457
- Fix: Rando settings not being initialized in time by @Archez in #2461
- More junk hints. by @louist103 in #2417
- Chore: Check-in Asset Headers by @dcvz in #2465
- TWEAK: German Rando Navi Hint (Shiek's Name) by @PurpleHato in #2463
- TWEAK: Debug Warp Translations errors by @PurpleHato in #2464
- Save skipped checks first pass by @garrettjoecox in #2476
- Projectile ammo matches ItemAction instead of age by @Cardboy777 in #2453
- Link's models reflect the projectile weapon he's holding (Bow/Slingshot) by @Cardboy777 in #2454
- ADD: Time Savers -> Link as default file name by @PurpleHato in #2475
- Rando: Allow strings as seed hashes by @stratomaster64 in #2438
- SoH now uses the multithreaded resource manager. by @Kenix3 in #2467
- Enhancement Toggle - Disable Automatic First Person Mode for Bombchus by @PunishedBigs in #2471
- Fix compilation against latest libultraship by @dcvz in #2479
- [GameInteractor] Game Hooks by @dcvz in #2481
- Separate X/Y axis sensitivity sliders by @PunishedBigs in #2472
- hintless altar text by @briaguya-ai in #2456
- bump lus by @briaguya-ai in #2483
- exclude audio from shuffle by @briaguya-ai in #2411
- GameplayStats: replace hack in displaying time and numbers by @Alto1772 in #2486
- [Asset Headers] MQ Available by @dcvz in #2485
- fix: use cache on LoadFileRaw by @briaguya-ai in #2489
- don't show duped sequence names, don't repeat track intros on barinade by @briaguya-ai in #2482
- you found greg! by @briaguya-ai in #2458
- greg bridge in logic by @briaguya-ai in #2460
- Fix: Prevent certain items from being marked as "major" by @Archez in #2496
- Entrance tracker tweaks by @Malkierian in #2446
- gibbs -> dev by @briaguya-ai in #2497
- fix: don't show duplicate gregs on item tracker by @briaguya-ai in #2498
- Chore: Update to latest LUS by @dcvz in #2514
- Tweak: Fix "Static Explosion Radius" by @stratomaster64 in #2515
- Fixed potential memory corruption when loading personal item tracker notes by @Jengerer in #2512
- Fix typo in menu bar fix description by @mwiens91 in #2504
- bump lus by @briaguya-ai in #2521
- gibbs -> dev by @briaguya-ai in #2522
- fix a couple junk hints that were making AutoFormatHintTextString loop forever by @briaguya-ai in #2525
- Add menu option for changing disappearing path behavior by @briaguya-ai in #2527
- "greg the green rupee" by @briaguya-ai in #2529
- always add a gossip stone hint for greg when greg bridge is enabled by @briaguya-ai in #2530
- add greg bridge altar text by @briaguya-ai in #2524
- fix: use trick names for scrub and house of skulltula hints by @briaguya-ai in #2528
- improve cvar usage in AudioEditor by @briaguya-ai in #2523
- Shopsanity price range selection by @Malkierian in #2517
- make greg bridge more greg by @briaguya-ai in #2532
- bump lus by @briaguya-ai in #2536
- Greg Hint + Hint cleanup by @briaguya-ai in #2537
- Fix: MQ only cutscene crashes by @Archez in #2545
- [GameInteractor] Update Naming Modhooks by @dcvz in #2543
- [Resources] Clean up old hacks and rename by @dcvz in #2546
- add greg to gameplay stats by @briaguya-ai in #2544
- [Game Interactor] Add LoadGame and ExitGame hooks by @Archez in #2542
- Fix: add missing rando settings values that weren't being parsed on save creation by @Archez in #2541
- fix greg hint (and an RSK parsing issue) by @briaguya-ai in #2547
- Change autosave to use dropdown by @jbodner09 in #2550
- [Dev] Add Support for Github Codespaces by @dcvz in #2551
- Supersonic merge fixes by @briaguya-ai in #2553
- Restored vanilla pause buffering and input behavior broken by 'easy frame advance' cheat by @Jengerer in #2511
- [GameInteractor] Introduce GameFrameUpdate Hook and Migrate Cheats by @dcvz in #2554
- cleanup/fix some greg hint stuff by @briaguya-ai in #2557
- [CMake] Clean soh/CMakeLists by @dcvz in #2556
- Rando version warning on different builds by @Archez in #2420
- Update BUILDING.md by @da-code-a in #2385
- [Accessibility] Add ability to disable camera re-centering on idle by @dcvz in #2503
- bump lus by @briaguya-...
Gibbs Alfa 6.0.0
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Changelog
https://www.shipofharkinian.com/changelog#Gibbs-Alfa-6-0-0
What's Changed
- bradley -> dev by @briaguya-ai in #2187
- bradley -> dev by @briaguya-ai in #2207
- Support for Windows runners + update docs by @aMannus in #2192
- git subrepo push ZAPDTR by @louist103 in #2215
- bradley -> dev by @briaguya-ai in #2227
- bradley -> dev by @briaguya-ai in #2233
- brad -> dev by @briaguya-ai in #2355
- Moves SoH mixer to SoH from LUS. by @Kenix3 in #2361
- update LUS submodule by @briaguya-ai in #2363
- bradley -> dev by @briaguya-ai in #2365
- documentation: use
NpcInteractInfofrom zret by @briaguya-ai in #2370 - Adds lock/unlock all buttons to Cosmetics Editor. by @leggettc18 in #2225
- Adds option for showing sequence names on the overlay by @leggettc18 in #2237
- Adds option to add higher pitches to silver rupee jingle by @leggettc18 in #2246
- brad -> dev by @briaguya-ai in #2371
- add OPTIONAL flag to avaid error when OTRGui is not build by @th-2021 in #2299
- Add Starting Songs Option by @Patrick12115 in #2221
- Bugfix: Update LUS submodule to fix Matrix crash. by @leggettc18 in #2373
- Rando: Misc. Hints by @stratomaster64 in #1947
- Rando: Boss Entrance Shuffle by @Archez in #2194
- Tweak - Rando freestanding/skulltula ice trap behaviour by @aMannus in #2230
- Enhancement: Adds Slider for Duration of Sequence Names on the Overlay by @leggettc18 in #2375
- Update BUILDING.md by @pancake-byte in #2332
- [CI] Linux Performance Builds by @dcvz in #2323
- fix: return enum value so mido moves away properly by @briaguya-ai in #2376
- Rando - Ganon & Ganondorf cutscene skips by @aMannus in #2321
- Full health spawn by @briaguya-ai in #2377
- Rando: Adds 90~ new random rupee names, alphabetizes them by @nianjiilical in #2330
- Enhancement: MM-Style Static Explosion Radius by @splemb in #2322
- implement audio backend fallbacks by @Alto1772 in #1857
- Add reset/randomize all SFX and Cosmetic commands to console by @Archez in #2378
- Fix: Ensure Mido is in the forest to be able to show sword and shield by @Archez in #2384
- ADD: Debug Warp Restoration + Translations by @PurpleHato in #2386
- v1 Dlist Viewer by @garrettjoecox in #2387
- Add enhancement for dog following you everywhere by @garrettjoecox in #2050
- Actor view/flag goodies by @garrettjoecox in #2388
- Rando: Shuffle 100 Gold Skulltula Reward by @lilDavid in #1944
- Add cheat for extending hookshot reach by @garrettjoecox in #2178
- Don't require input for credits textboxes by @garrettjoecox in #2193
- Fix: Wrong value for zeldas letter define var by @Archez in #2390
- rupee name cleanup by @briaguya-ai in #2391
- TWEAK: Debug Warp German by @PurpleHato in #2392
- Add missing trade sequence items from gameplay stats by @garrettjoecox in #2393
- Enhancement: Better Farore's Wind by @stratomaster64 in #2374
- Add faster farores enhancement by @garrettjoecox in #2394
- Gameplay Stats Tweaks by @tcpowell in #2379
- Implement GameInteractor & move CrowdControl and console commands to it by @aMannus in #2358
- Add manual seed input for rando generation by @Archez in #2057
- Improves the Block Pushing Speed Enhancement by @leggettc18 in #2396
- Debug camera by @Kenix3 in #2400
- bump lus by @briaguya-ai in #2408
- TWEAK: Forgot some translation on Debug Warp Screen by @PurpleHato in #2406
- Clear cvars that lock up randomizer menu on boot by @Archez in #2405
- Fix: Quit Game by @dcvz in #2403
- Adjustment to gFastFarores tooltip by @garrettjoecox in #2409
- Fix: Override jail capture for the Gerudo fighter by @Archez in #2413
- Check tracker - Set default size and add X to close window by @aMannus in #2414
- Fix: Chest Sizes Match Contents makes some chests unreachable by @lilDavid in #2410
- TWEAK: GS Misspelling "Gold" in German + Box formating by @PurpleHato in #2416
- TWEAK: Controller Navigation rename + tooltip by @PurpleHato in #2407
- Quick Putaway restoration enhancement by @Sirius902 in #2422
- Rumble and check tracker fixes by @Sirius902 in #2419
- Rando: Adjust closed forest and starting age settings for edge cases by @Archez in #2421
- Change gPauseAnyCursor into combobox by @aMannus in #2423
- Fix: GI overruling Link's size by @aMannus in #2424
- Fix: spillover on goron messages by @stratomaster64 in #2425
- Fix: Hang on exit game and CC is enabled by @dcvz in #2427
- FIX: Song's Overlay with Fast Oca...
Bradley Echo 5.1.4
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Changelog
https://www.shipofharkinian.com/changelog#bradley-echo-5-1-4
What's Changed
- bump lus version by @briaguya-ai in #2269
- fix: make fisherman rumble text work by @briaguya-ai in #2279
- chore: bump sdl version in appimage by @briaguya-ai in #2288
- FIX: Equip now message by @PurpleHato in #2286
- fix: properly randomize mirror shield and silver gaunts chests by @briaguya-ai in #2291
- Remove repeated preset entries by @xoascf in #2294
- Fix Ganon Boss Key for MQ only otrs by @garrettjoecox in #2295
- Altered save flag docs concerning events in Mido's house by @andrewwvc in #2311
- Fix: Reset waterbox collisions in Lake Hylia and Morphas room by @Archez in #2346
- Rando: Adjust locked door logic for temples and give starting keys for MQ Spirit by @Archez in #2343
- Fix: Remove MQ Spirit Temple silver block for child to guarantee access to the chest by @Archez in #2342
- Fix: Entrance Rando one-way entrances preventing certain entrances from being overridden by @Archez in #2318
- Map Select: Disable warning sound (BEL) sound by default by @xoascf in #2306
- Fix: Entrance Rando Castle courtyard exit by @Archez in #2316
- Fix: Add missing Medigoron hint text by @Archez in #2339
- Fix: Wrong entrances in Epona state handler for ER by @Archez in #2352
- fix top left dungeon entrance icon in graveyard by @briaguya-ai in #2303
- changes to the asset extraction script by @Alto1772 in #2068
- Set LSApplicationCategoryType to games by @briaguya-ai in #2356
- fix: default cvar values before applying presets by @briaguya-ai in #2357
- workaround for vanilla save check tracker crash by @briaguya-ai in #2359
- sdl windowed fullscreen by @briaguya-ai in #2351
- Fix CC connection bugs by @aMannus in #2367
Full Changelog: 5.1.3...5.1.4
Bradley Delta 5.1.3
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Changelog
https://www.shipofharkinian.com/changelog#bradley-delta-5-1-3
What's Changed
- Fix known Enemy Randomizer crashes by @aMannus in #2242
- Fix: Shopsanity not always spawning objects for items on the shelf by @Archez in #2247
- Enemy rando - Fix silver rupee room in GtG by @aMannus in #2252
- Fix - Enemy Randomizer wrongly set flags by @aMannus in #2253
- fix: correct item ordering in kak potion shop by @briaguya-ai in #2256
- SFX: Support replaying the current BGM when changed by @Archez in #2150
- hi mom by @briaguya-ai in #2261
- bump version by @briaguya-ai in #2262
Full Changelog: 5.1.2...5.1.3
Bradley Charlie 5.1.2
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Changelog
https://www.shipofharkinian.com/changelog#bradley-charlie-5-1-2
What's Changed
- Fixed nintendo switch debug flags by @KiritoDv in #2202
- [#1803] Fix hookshot target offset on retail rom by @garrettjoecox in #2189
- [#361] Fix ganon boss offset on retail rom by @garrettjoecox in #2190
- Fix: warp song hints not being set when gossip stones are turned off by @Archez in #2197
- Fix: Medi-Goron not selling the correct item by @Archez in #2206
- TWEAK: Rando Text (French / German) by @PurpleHato in #2204
- Fixes crash during randomization of individual sound effects. by @leggettc18 in #2203
- Fix gfx patching on 32-bit platforms by @GaryOderNichts in #2213
- WiiU: Don't invalidate tex cache for dodongo by @GaryOderNichts in #2220
- Fix cosmetic oob hacks by @garrettjoecox in #2211
- Fix: SFX only save authentic sequence cvars by @Archez in #2216
- Rando - Fix ice traps & get item logic by @aMannus in #2210
- Fix AdpcmBook allocations by @GaryOderNichts in #2214
- Small improvement to sfx randomize button. by @leggettc18 in #2219
- Enemy Rando - Attempt at limiting Hyrule Field crashes by @aMannus in #2222
- fix: no longer leak memory, invalidate textures properly by @briaguya-ai in #2223
- Fix mac sequences crash by @garrettjoecox in #2226
- Rando - Fix particle regression by @aMannus in #2228
- Rando - Fix ice trap particles by @aMannus in #2229
- version bump by @briaguya-ai in #2232
Full Changelog: 5.1.1...5.1.2
Bradley Bravo 5.1.1
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Changelog
https://www.shipofharkinian.com/changelog#bradley-bravo-5-1-1
What's Changed
- Always use authentic cache policy for replaced seqs by @leggettc18 in #2176
- Fix save compatibility issue from renames by @garrettjoecox in #2177
- fix: populate merchant prices with vanilla scrub prices for expensive scrubs to work properly by @briaguya-ai in #2181
- Fixes receiving the wrong item when picking up ammo drops near a chest. by @leggettc18 in #2183
- bump lus verison by @briaguya-ai in #2184
- bump version by @briaguya-ai in #2185
Full Changelog: 5.1.0...5.1.1
Bradley Alfa 5.1.0
Download
Changelog
https://www.shipofharkinian.com/changelog#bradley-alfa-5-1-0
What's Changed
- add fix camera drift option to fixes menu by @frizzle101101 in #1983
- Include minigame ammo in infinite ammo cheat by @DeusVexus in #1973
- add option to hide build details by @Alto1772 in #1948
- Add s6 and hellmode presets for rando by @garrettjoecox in #1904
- Do not use Yes/No hardcoded options for Better Owl by @xoascf in #2002
- Rando: Settings Enum by @stratomaster64 in #1761
- Gameplay Stat Tracker V1 by @Sarge-117 in #1986
- Use shallow clone for vcpkg by @m4xw in #2006
- Lines up checks in item_location by @sonoftunk in #2004
- Added checkbox to disable finishing difficulty behavior changes by @tdc22 in #1990
- fix int sliders to fill the window like float sliders by @frizzle101101 in #1984
- Gameplay stats bugfix by @Sarge-117 in #2009
- Removes duplicated rando option enum for merchant by @sonoftunk in #2008
- Tweak: Automatic translations: The Sequel by @PurpleHato in #2014
- [#2022] Fix issue with first two rainbow bridge settings getting swapped by @garrettjoecox in #2023
- flynn -> dev by @briaguya-ai in #2031
- fix: rando door of time enum usage by @briaguya-ai in #2032
- TWEAK: Game controls menu simplification by @GreatArgorath in #2007
- rename 3drando dot enums to match soh enum naming by @briaguya-ai in #2034
- TWEAK: MQ Rando Tooltip missing a space by @PurpleHato in #2024
- Fix PR artifacts workflow by @garrettjoecox in #2028
- Add git submodule update to BUILDING.md by @tdc22 in #2027
- Upstream updates 1 by @garrettjoecox in #1955
- Upstream updates: SetupDL by @garrettjoecox in #2048
- use gerudo fortress enum by @briaguya-ai in #2040
- use enum values for item pool by @briaguya-ai in #2042
- use enum for kak gate by @briaguya-ai in #2043
- use enum for links pocket, dungeon reward shuffle by @briaguya-ai in #2045
- use enum values for ice trap setting by @briaguya-ai in #2041
- use enum for ganon's boss key by @briaguya-ai in #2046
- use enum for keysanity by @briaguya-ai in #2044
- use forest enum values instead of magic numbers by @briaguya-ai in #2038
- Re-implements Ninja and CCache for Windows Builds by @leggettc18 in #2051
- use trial enum instead of magic numbers by @briaguya-ai in #2039
- enums for rainbow bridge by @briaguya-ai in #2052
- use shopsanity enum by @briaguya-ai in #2054
- refactor: separate RandoOption enum, use max by @briaguya-ai in #2055
- Disable bunny hood NPC interactions with MM bunny hood on by @aMannus in #2058
- making edit and continue compiling in vs possible by @frizzle101101 in #1988
- add/use enum values for rando mq dungeon options by @briaguya-ai in #2056
- use enum for starting age by @briaguya-ai in #2085
- use enum for shuffle songs by @briaguya-ai in #2087
- use enum for shuffle merchants by @briaguya-ai in #2090
- use enum for gossip stone hints by @briaguya-ai in #2091
- use enum for gerudo keys by @briaguya-ai in #2094
- use enum for hint distribution by @briaguya-ai in #2093
- use enum for language by @briaguya-ai in #2097
- use enum for logic by @briaguya-ai in #2098
- use enum values for maps and compasses by @briaguya-ai in #2086
- use enums for tokensanity by @briaguya-ai in #2088
- use enum for shuffle scrubs by @briaguya-ai in #2089
- use enum for hint clarity by @briaguya-ai in #2092
- use enum for keyrings by @briaguya-ai in #2095
- use enum for boss keysanity by @briaguya-ai in #2096
- Added bombchu minigame difficulty menu by @tdc22 in #2080
- Enemy Randomizer V1 by @aMannus in #1781
- Entrance Rando v2 by @Archez in #2071
- Flynn to dev by @briaguya-ai in #2107
- Rando: Entrance Tracker v1 by @Archez in #2005
- Cleanup copies happening in randomizer.cpp by @louist103 in #1932
- Update OTRGui to extract MQ roms with the correct name by @Archez in #2114
- Enemy Rando - Hotfix for Jabu Jabu Shabom room by @aMannus in #2110
- Rando: Clear seed generation cvar on launch by @Archez in #2109
- fix: ensure
playisn't null when reading from it by @briaguya-ai in #2115 - fix: correctly parse custom nocturne warp text by @briaguya-ai in #2116
- Custom Sequences by @leggettc18 in #2066
- Cosmetic Editor v3 by @garrettjoecox in #1898
- fix: prevent oob access of sequenceMap by @briaguya-ai in #2123
- fix for 1-core cpu machines in OTR generation tool by @Alto1772 ...
Flynn Charlie 5.0.2
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Changelog
https://www.shipofharkinian.com/changelog#flynn-charlie-5-0-2
What's Changed
- fix missing rom error by @briaguya-ai in #2036
- Fix Skulltula check in Jabu Jabu non-MQ by @aMannus in #2062
- Fix retracting hookshot with DPad Items by @aMannus in #2065
- Don't autosave in the Chamber of Sages by @jbodner09 in #2076
- Don't autosave after obtaining bombchus if bombchu drops are enabled by @jbodner09 in #2077
- Fix Ganondorf title card by @xoascf in #2082
- Small Crowd Control fixes by @aMannus in #2061
- Kaleidoscope: Fix C buttons when closing the menu by @lilDavid in #2100
- TWEAK: Rando french typos by @PurpleHato in #2101
- ADD: Rando German Custom Messages by @PurpleHato in #2102
- Fix Ganondorf boss battle ending (MQ only) by @xoascf in #2072
- Fix: Rando Lake Hylia water texture by @Archez in #2103
- bump version by @briaguya-ai in #2104
Full Changelog: 5.0.1...5.0.2
Flynn Bravo 5.0.1
Download
Changelog
https://www.shipofharkinian.com/changelog#flynn-bravo-5-0-1
What's Changed
- fix: create mq saves when only mq otr loaded by @briaguya-ai in #2001
- Fix: Allow turning in ruto's letter after rescuing her by @Archez in #1999
- Like Likes dont eat tunics in Rando by @DeusVexus in #1978
- fix dodongo boss battle crashing with only mq otr by @briaguya-ai in #2020
Full Changelog: 5.0.0...5.0.1
Flynn Alfa 5.0.0
Download
Changelog
https://www.shipofharkinian.com/changelog#flynn-alfa-5-0-0
What's Changed
- Rando: Add randomized ice trap messages by @aMannus in #1559
- Initial support for PNG textures by @garrettjoecox in #1634
- zhora -> dev by @briaguya-ai in #1663
- Update randomizer save format by @garrettjoecox in #1635
- Heart line length alteration and magic bar tracking by @andrewwvc in #965
- Add silver/golden gauntlets to Cosmetics Editor by @aMannus in #1683
- Randomized Ice trap models by @leggettc18 in #1648
- zhora -> dev by @briaguya-ai in #1690
- Better debug warp screen by @garrettjoecox in #1479
- Specify that the current "Quick Start" instructions only work on Windows by @InfoManiac742 in #1208
- zhora -> dev by @briaguya-ai in #1710
- Rando: Randomize Starting Age by @stratomaster64 in #1685
- Added support for extra buttons to be used as walk speed modifiers by @jbodner09 in #449
- [#80] Fix for goron spin on wake up animation by @garrettjoecox in #1714
- Fix Ruto softlock with fast text (fixes #96) by @Rozelette in #1732
- Implement G_CCMUX_NOISE (fixes #73, #72) by @Rozelette in #1731
- [#1671] Re-create textures from scratch & fix windows ZAPD issue by @garrettjoecox in #1702
- Support for patching DLists outside of OTR by @garrettjoecox in #1696
- zhora -> dev by @briaguya-ai in #1758
- Tweak: Default HUD to N64 colors by @PurpleHato in #1767
- zhora -> dev by @briaguya-ai in #1769
- Dual OTR MQ and Vanilla Support by @leggettc18 in #1694
- Add mirror shield cosmetic option by @garrettjoecox in #1705
- Re-enables OTR patches from mods folder by @leggettc18 in #1785
- Fixes cosmetics crash by @RaelCappra in #1798
- Fix better debug warp menu grottos by @Archez in #1799
- OTRGui: extractor run command fix by @Alto1772 in #1793
- zhora -> dev by @briaguya-ai in #1807
- Use macros for max key count by @garrettjoecox in #1818
- Fixes a few bugs I introduced for MQ file select screen. by @leggettc18 in #1808
- Chest size and texture matches contents by @garrettjoecox in #1778
- Implement LACS settings for ganons boss key by @garrettjoecox in #1802
- Rando: Starting Age fixes by @stratomaster64 in #1755
- Add toggle option for walk speed modifiers by @jbodner09 in #1783
- Adds option to lock a cosmetic from being randomized by @RaelCappra in #1812
- Add cheat for removing age restrictions on items by @Cardboy777 in #1644
- Fix killer door textures by @vaguerant in #1177
- Adds camera sensitivity option back by @GreatArgorath in #1817
- Add: Clear Flags option by @stratomaster64 in #1251
- Add missed key count spot by @garrettjoecox in #1820
- Add command for giving item as if it was given from an actor by @garrettjoecox in #1145
- Enable MQ Dungeons in Randomizer by @garrettjoecox in #1828
- Add quotes around the romfile to capture spaces and other characters. by @Esras in #1831
- Fixes a crash on Switch and cleans up some rando ui interactions. by @leggettc18 in #1832
- Fix issue with freestanding key checks in MQ by @garrettjoecox in #1834
- Fix issue for gerudo fortress keys lookup by @garrettjoecox in #1835
- zhora -> dev by @briaguya-ai in #1836
- Restore save confirmation screen when saving and in game over (N64) by @xoascf in #1750
- Ensures MQ and Vanilla title Logos are saved with different names. by @leggettc18 in #1788
- Fixes saving
isMasterQuestand fixes default values for rando sliders. by @leggettc18 in #1833 - Time Savers: Ask to Equip New Items by @vaguerant in #1133
- Ship::BinaryReader::ReadString: Fix endian issue by @GaryOderNichts in #1839
- Fix LACS ganon's key hint text coloring and new lines by @Archez in #1845
- Cleanup some of our uses of custom messages by @garrettjoecox in #1847
- Fix freestanding POH in MQ Ice cavern by @garrettjoecox in #1855
- Fixes bug in loading of MQ Dungeons. by @leggettc18 in #1859
- Makes merchant prices array size not depend on Rando Setting Values by @leggettc18 in #1860
- Fix SDL-net issue by @dcvz in #1870
- Redone fast file select by @garrettjoecox in #1854
- Fix SDL-net issue (backport #1870) by @mergify in #1871
- Swap gNoRestrictAge to gTimelessEquipment by @vaguerant in #1856
- Fix Piece of Heart sound by @xoascf in #1862
- Fixes crash with toggling walk speed. by @leggettc18 in #1877
- Fix Piece of Heart sound (backport #1862) by @mergify in #1876
- Add cheat: hookshot everything by @garrettjoecox in #1874
- fix: show/hide cursors properly by @briaguya-ai in #1829
- ...









