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Releases: HarbourMasters/Shipwright

Khan Alfa 6.1.0

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@briaguya0 briaguya0 released this 30 Mar 23:56
e07de4b

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Windows Linux / Steam Deck macOS Switch Wii U

Changelog

https://www.shipofharkinian.com/changelog#khan-alfa-6-1-0

What's Changed

  • Fix: N64 Mode CVar name by @Archez in #2440
  • fix rainbow popping by @briaguya-ai in #2441
  • FIX: Inverted Night and Day in German (Debug Scene Select) by @PurpleHato in #2448
  • Fix: Hyrule Field bridge entrance and sun song placing link out of bounds in Entrance Rando by @Archez in #2457
  • Fix: Rando settings not being initialized in time by @Archez in #2461
  • More junk hints. by @louist103 in #2417
  • Chore: Check-in Asset Headers by @dcvz in #2465
  • TWEAK: German Rando Navi Hint (Shiek's Name) by @PurpleHato in #2463
  • TWEAK: Debug Warp Translations errors by @PurpleHato in #2464
  • Save skipped checks first pass by @garrettjoecox in #2476
  • Projectile ammo matches ItemAction instead of age by @Cardboy777 in #2453
  • Link's models reflect the projectile weapon he's holding (Bow/Slingshot) by @Cardboy777 in #2454
  • ADD: Time Savers -> Link as default file name by @PurpleHato in #2475
  • Rando: Allow strings as seed hashes by @stratomaster64 in #2438
  • SoH now uses the multithreaded resource manager. by @Kenix3 in #2467
  • Enhancement Toggle - Disable Automatic First Person Mode for Bombchus by @PunishedBigs in #2471
  • Fix compilation against latest libultraship by @dcvz in #2479
  • [GameInteractor] Game Hooks by @dcvz in #2481
  • Separate X/Y axis sensitivity sliders by @PunishedBigs in #2472
  • hintless altar text by @briaguya-ai in #2456
  • bump lus by @briaguya-ai in #2483
  • exclude audio from shuffle by @briaguya-ai in #2411
  • GameplayStats: replace hack in displaying time and numbers by @Alto1772 in #2486
  • [Asset Headers] MQ Available by @dcvz in #2485
  • fix: use cache on LoadFileRaw by @briaguya-ai in #2489
  • don't show duped sequence names, don't repeat track intros on barinade by @briaguya-ai in #2482
  • you found greg! by @briaguya-ai in #2458
  • greg bridge in logic by @briaguya-ai in #2460
  • Fix: Prevent certain items from being marked as "major" by @Archez in #2496
  • Entrance tracker tweaks by @Malkierian in #2446
  • gibbs -> dev by @briaguya-ai in #2497
  • fix: don't show duplicate gregs on item tracker by @briaguya-ai in #2498
  • Chore: Update to latest LUS by @dcvz in #2514
  • Tweak: Fix "Static Explosion Radius" by @stratomaster64 in #2515
  • Fixed potential memory corruption when loading personal item tracker notes by @Jengerer in #2512
  • Fix typo in menu bar fix description by @mwiens91 in #2504
  • bump lus by @briaguya-ai in #2521
  • gibbs -> dev by @briaguya-ai in #2522
  • fix a couple junk hints that were making AutoFormatHintTextString loop forever by @briaguya-ai in #2525
  • Add menu option for changing disappearing path behavior by @briaguya-ai in #2527
  • "greg the green rupee" by @briaguya-ai in #2529
  • always add a gossip stone hint for greg when greg bridge is enabled by @briaguya-ai in #2530
  • add greg bridge altar text by @briaguya-ai in #2524
  • fix: use trick names for scrub and house of skulltula hints by @briaguya-ai in #2528
  • improve cvar usage in AudioEditor by @briaguya-ai in #2523
  • Shopsanity price range selection by @Malkierian in #2517
  • make greg bridge more greg by @briaguya-ai in #2532
  • bump lus by @briaguya-ai in #2536
  • Greg Hint + Hint cleanup by @briaguya-ai in #2537
  • Fix: MQ only cutscene crashes by @Archez in #2545
  • [GameInteractor] Update Naming Modhooks by @dcvz in #2543
  • [Resources] Clean up old hacks and rename by @dcvz in #2546
  • add greg to gameplay stats by @briaguya-ai in #2544
  • [Game Interactor] Add LoadGame and ExitGame hooks by @Archez in #2542
  • Fix: add missing rando settings values that weren't being parsed on save creation by @Archez in #2541
  • fix greg hint (and an RSK parsing issue) by @briaguya-ai in #2547
  • Change autosave to use dropdown by @jbodner09 in #2550
  • [Dev] Add Support for Github Codespaces by @dcvz in #2551
  • Supersonic merge fixes by @briaguya-ai in #2553
  • Restored vanilla pause buffering and input behavior broken by 'easy frame advance' cheat by @Jengerer in #2511
  • [GameInteractor] Introduce GameFrameUpdate Hook and Migrate Cheats by @dcvz in #2554
  • cleanup/fix some greg hint stuff by @briaguya-ai in #2557
  • [CMake] Clean soh/CMakeLists by @dcvz in #2556
  • Rando version warning on different builds by @Archez in #2420
  • Update BUILDING.md by @da-code-a in #2385
  • [Accessibility] Add ability to disable camera re-centering on idle by @dcvz in #2503
  • bump lus by @briaguya-...
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Gibbs Alfa 6.0.0

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@briaguya0 briaguya0 released this 30 Mar 23:51
242a35c

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Windows Linux / Steam Deck macOS Switch Wii U

Changelog

https://www.shipofharkinian.com/changelog#Gibbs-Alfa-6-0-0

What's Changed

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Bradley Echo 5.1.4

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@briaguya0 briaguya0 released this 30 Mar 23:47

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Windows Linux / Steam Deck macOS Switch Wii U

Changelog

https://www.shipofharkinian.com/changelog#bradley-echo-5-1-4

What's Changed

  • bump lus version by @briaguya-ai in #2269
  • fix: make fisherman rumble text work by @briaguya-ai in #2279
  • chore: bump sdl version in appimage by @briaguya-ai in #2288
  • FIX: Equip now message by @PurpleHato in #2286
  • fix: properly randomize mirror shield and silver gaunts chests by @briaguya-ai in #2291
  • Remove repeated preset entries by @xoascf in #2294
  • Fix Ganon Boss Key for MQ only otrs by @garrettjoecox in #2295
  • Altered save flag docs concerning events in Mido's house by @andrewwvc in #2311
  • Fix: Reset waterbox collisions in Lake Hylia and Morphas room by @Archez in #2346
  • Rando: Adjust locked door logic for temples and give starting keys for MQ Spirit by @Archez in #2343
  • Fix: Remove MQ Spirit Temple silver block for child to guarantee access to the chest by @Archez in #2342
  • Fix: Entrance Rando one-way entrances preventing certain entrances from being overridden by @Archez in #2318
  • Map Select: Disable warning sound (BEL) sound by default by @xoascf in #2306
  • Fix: Entrance Rando Castle courtyard exit by @Archez in #2316
  • Fix: Add missing Medigoron hint text by @Archez in #2339
  • Fix: Wrong entrances in Epona state handler for ER by @Archez in #2352
  • fix top left dungeon entrance icon in graveyard by @briaguya-ai in #2303
  • changes to the asset extraction script by @Alto1772 in #2068
  • Set LSApplicationCategoryType to games by @briaguya-ai in #2356
  • fix: default cvar values before applying presets by @briaguya-ai in #2357
  • workaround for vanilla save check tracker crash by @briaguya-ai in #2359
  • sdl windowed fullscreen by @briaguya-ai in #2351
  • Fix CC connection bugs by @aMannus in #2367

Full Changelog: 5.1.3...5.1.4

Bradley Delta 5.1.3

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@briaguya0 briaguya0 released this 30 Mar 23:43
7768869

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Changelog

https://www.shipofharkinian.com/changelog#bradley-delta-5-1-3

What's Changed

  • Fix known Enemy Randomizer crashes by @aMannus in #2242
  • Fix: Shopsanity not always spawning objects for items on the shelf by @Archez in #2247
  • Enemy rando - Fix silver rupee room in GtG by @aMannus in #2252
  • Fix - Enemy Randomizer wrongly set flags by @aMannus in #2253
  • fix: correct item ordering in kak potion shop by @briaguya-ai in #2256
  • SFX: Support replaying the current BGM when changed by @Archez in #2150
  • hi mom by @briaguya-ai in #2261
  • bump version by @briaguya-ai in #2262

Full Changelog: 5.1.2...5.1.3

Bradley Charlie 5.1.2

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@briaguya0 briaguya0 released this 30 Mar 23:37
6eaf51c

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Changelog

https://www.shipofharkinian.com/changelog#bradley-charlie-5-1-2

What's Changed

Full Changelog: 5.1.1...5.1.2

Bradley Bravo 5.1.1

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@briaguya0 briaguya0 released this 30 Mar 23:16
a05bc1e

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Windows Linux / Steam Deck macOS Switch Wii U

Changelog

https://www.shipofharkinian.com/changelog#bradley-bravo-5-1-1

What's Changed

  • Always use authentic cache policy for replaced seqs by @leggettc18 in #2176
  • Fix save compatibility issue from renames by @garrettjoecox in #2177
  • fix: populate merchant prices with vanilla scrub prices for expensive scrubs to work properly by @briaguya-ai in #2181
  • Fixes receiving the wrong item when picking up ammo drops near a chest. by @leggettc18 in #2183
  • bump lus verison by @briaguya-ai in #2184
  • bump version by @briaguya-ai in #2185

Full Changelog: 5.1.0...5.1.1

Bradley Alfa 5.1.0

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@briaguya0 briaguya0 released this 30 Mar 23:11
639e51b

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Windows Linux / Steam Deck macOS Switch Wii U

Changelog

https://www.shipofharkinian.com/changelog#bradley-alfa-5-1-0

What's Changed

  • add fix camera drift option to fixes menu by @frizzle101101 in #1983
  • Include minigame ammo in infinite ammo cheat by @DeusVexus in #1973
  • add option to hide build details by @Alto1772 in #1948
  • Add s6 and hellmode presets for rando by @garrettjoecox in #1904
  • Do not use Yes/No hardcoded options for Better Owl by @xoascf in #2002
  • Rando: Settings Enum by @stratomaster64 in #1761
  • Gameplay Stat Tracker V1 by @Sarge-117 in #1986
  • Use shallow clone for vcpkg by @m4xw in #2006
  • Lines up checks in item_location by @sonoftunk in #2004
  • Added checkbox to disable finishing difficulty behavior changes by @tdc22 in #1990
  • fix int sliders to fill the window like float sliders by @frizzle101101 in #1984
  • Gameplay stats bugfix by @Sarge-117 in #2009
  • Removes duplicated rando option enum for merchant by @sonoftunk in #2008
  • Tweak: Automatic translations: The Sequel by @PurpleHato in #2014
  • [#2022] Fix issue with first two rainbow bridge settings getting swapped by @garrettjoecox in #2023
  • flynn -> dev by @briaguya-ai in #2031
  • fix: rando door of time enum usage by @briaguya-ai in #2032
  • TWEAK: Game controls menu simplification by @GreatArgorath in #2007
  • rename 3drando dot enums to match soh enum naming by @briaguya-ai in #2034
  • TWEAK: MQ Rando Tooltip missing a space by @PurpleHato in #2024
  • Fix PR artifacts workflow by @garrettjoecox in #2028
  • Add git submodule update to BUILDING.md by @tdc22 in #2027
  • Upstream updates 1 by @garrettjoecox in #1955
  • Upstream updates: SetupDL by @garrettjoecox in #2048
  • use gerudo fortress enum by @briaguya-ai in #2040
  • use enum values for item pool by @briaguya-ai in #2042
  • use enum for kak gate by @briaguya-ai in #2043
  • use enum for links pocket, dungeon reward shuffle by @briaguya-ai in #2045
  • use enum values for ice trap setting by @briaguya-ai in #2041
  • use enum for ganon's boss key by @briaguya-ai in #2046
  • use enum for keysanity by @briaguya-ai in #2044
  • use forest enum values instead of magic numbers by @briaguya-ai in #2038
  • Re-implements Ninja and CCache for Windows Builds by @leggettc18 in #2051
  • use trial enum instead of magic numbers by @briaguya-ai in #2039
  • enums for rainbow bridge by @briaguya-ai in #2052
  • use shopsanity enum by @briaguya-ai in #2054
  • refactor: separate RandoOption enum, use max by @briaguya-ai in #2055
  • Disable bunny hood NPC interactions with MM bunny hood on by @aMannus in #2058
  • making edit and continue compiling in vs possible by @frizzle101101 in #1988
  • add/use enum values for rando mq dungeon options by @briaguya-ai in #2056
  • use enum for starting age by @briaguya-ai in #2085
  • use enum for shuffle songs by @briaguya-ai in #2087
  • use enum for shuffle merchants by @briaguya-ai in #2090
  • use enum for gossip stone hints by @briaguya-ai in #2091
  • use enum for gerudo keys by @briaguya-ai in #2094
  • use enum for hint distribution by @briaguya-ai in #2093
  • use enum for language by @briaguya-ai in #2097
  • use enum for logic by @briaguya-ai in #2098
  • use enum values for maps and compasses by @briaguya-ai in #2086
  • use enums for tokensanity by @briaguya-ai in #2088
  • use enum for shuffle scrubs by @briaguya-ai in #2089
  • use enum for hint clarity by @briaguya-ai in #2092
  • use enum for keyrings by @briaguya-ai in #2095
  • use enum for boss keysanity by @briaguya-ai in #2096
  • Added bombchu minigame difficulty menu by @tdc22 in #2080
  • Enemy Randomizer V1 by @aMannus in #1781
  • Entrance Rando v2 by @Archez in #2071
  • Flynn to dev by @briaguya-ai in #2107
  • Rando: Entrance Tracker v1 by @Archez in #2005
  • Cleanup copies happening in randomizer.cpp by @louist103 in #1932
  • Update OTRGui to extract MQ roms with the correct name by @Archez in #2114
  • Enemy Rando - Hotfix for Jabu Jabu Shabom room by @aMannus in #2110
  • Rando: Clear seed generation cvar on launch by @Archez in #2109
  • fix: ensure play isn't null when reading from it by @briaguya-ai in #2115
  • fix: correctly parse custom nocturne warp text by @briaguya-ai in #2116
  • Custom Sequences by @leggettc18 in #2066
  • Cosmetic Editor v3 by @garrettjoecox in #1898
  • fix: prevent oob access of sequenceMap by @briaguya-ai in #2123
  • fix for 1-core cpu machines in OTR generation tool by @Alto1772 ...
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Flynn Charlie 5.0.2

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@briaguya0 briaguya0 released this 30 Mar 23:06
00cbd34

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Windows Linux / Steam Deck macOS Switch Wii U

Changelog

https://www.shipofharkinian.com/changelog#flynn-charlie-5-0-2

What's Changed

Full Changelog: 5.0.1...5.0.2

Flynn Bravo 5.0.1

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@briaguya0 briaguya0 released this 30 Mar 22:12

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Changelog

https://www.shipofharkinian.com/changelog#flynn-bravo-5-0-1

What's Changed

  • fix: create mq saves when only mq otr loaded by @briaguya-ai in #2001
  • Fix: Allow turning in ruto's letter after rescuing her by @Archez in #1999
  • Like Likes dont eat tunics in Rando by @DeusVexus in #1978
  • fix dodongo boss battle crashing with only mq otr by @briaguya-ai in #2020

Full Changelog: 5.0.0...5.0.1

Flynn Alfa 5.0.0

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@briaguya0 briaguya0 released this 30 Mar 22:08
aa16a53

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Windows Linux / Steam Deck macOS Switch Wii U

Changelog

https://www.shipofharkinian.com/changelog#flynn-alfa-5-0-0

What's Changed

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