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Releases: HarbourMasters/Shipwright

MacReady Bravo 8.0.1

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@briaguya0 briaguya0 released this 15 Nov 02:43
2dfbbc6
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Windows Linux / Steam Deck macOS Switch Wii U

Setup Guide

https://www.shipofharkinian.com/setup-guide

Changelog

https://www.shipofharkinian.com/changelog#macready-bravo-8-0-1

What's Changed

Full Changelog: 8.0.0...8.0.1

MacReady Alfa 8.0.0

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@briaguya0 briaguya0 released this 07 Nov 02:24
30ab8e9
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Windows Linux / Steam Deck macOS Switch Wii U

Setup Guide

https://www.shipofharkinian.com/setup-guide

Changelog

https://www.shipofharkinian.com/changelog#macready-alfa-8-0-0

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Sulu Bravo 7.1.1

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@leggettc18 leggettc18 released this 14 Aug 21:22
8bc3077
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Windows Linux / Steam Deck macOS Switch Wii U

Changelog

https://www.shipofharkinian.com/changelog#sulu-bravo-7-1-1

What's Changed

  • fix: restore internal resolution and msaa slider functionality by @briaguya-ai in #3026
  • Fix: Invert culling for collision viewer in Mirrored mode by @Archez in #3021
  • handle random mq dungeon count better by @briaguya-ai in #3036
  • Add exact item and check to the spoiler log for WotH hints by @Pepper0ni in #3043
  • Fix: Various PAL1.1 asset offsets and Main Menu options screen by @Archez in #3045
  • Fix: Various PAL GC asset offset issues by @Archez in #3052
  • Fix Market Sneak enhancement with masks on by @aMannus in #3047
  • Fix: Add missing hashes to launch scripts by @Archez in #3070
  • [Fix] Merchant Check Fixes by @Malkierian in #3067
  • Fix: Granny empty bottle check by @Archez in #3068
  • Fix: Carpet Merchant rando GiveItem distance check by @Archez in #3102
  • [Bugfix] Add check for animation count to prevent continuing final saw textbox while putaway is happening by @Malkierian in #3103
  • Fix: Prevent Disable Idle Cam from getting stuck on level geometry by @Archez in #3094
  • Fix various randomiser text issues and related improvments. by @Pepper0ni in #3066
  • Rewrite the logic to check for CRC32 at runtime by @louist103 in #3072
  • Fix: Dark Link's inputs in Mirror mode by @Archez in #3109
  • Fix: Anju rando item gives failing when performing an action by @Archez in #3107
  • Fix: Various Rando generation crashes by @Archez in #3108
  • [Tweak] Add Autoscroll to Audio Editor Dropdowns by @Malkierian in #3115
  • [Accessibility] Tweak Pause menu TTS functions by @Archez in #3098
  • Tweak: Better Easy Pause Buffer input tracking by @Archez in #3054
  • Update libultraship (OpenGL window position fix) by @Spodi in #3113
  • #3040 give em to the distro packagers + LUS submodule bump by @leggettc18 in #3119
  • version bump to Sulu Bravo by @leggettc18 in #3120

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Full Changelog: 7.1.0...7.1.1

Sulu Alfa 7.1.0

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@briaguya0 briaguya0 released this 31 Mar 00:48
83ebaa2

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Windows Linux / Steam Deck macOS Switch Wii U

Changelog

https://www.shipofharkinian.com/changelog#sulu-alfa-7-1-0

What's Changed

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Spock Charlie 7.0.2

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@briaguya0 briaguya0 released this 31 Mar 00:41
e88adbe

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Windows Linux / Steam Deck macOS Switch

Changelog

https://www.shipofharkinian.com/changelog#spock-charlie-7-0-2

What's Changed

Full Changelog: 7.0.1...7.0.2

Spock Bravo 7.0.1

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@briaguya0 briaguya0 released this 31 Mar 00:28
d8891f1

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Windows Linux / Steam Deck macOS Switch

Changelog

https://www.shipofharkinian.com/changelog#spock-bravo-7-0-1

What's Changed

  • Fix: MQ dungeons crashing by not using MQ textures by @Archez in #2764
  • fix: remove 100 character limit to rom path by @Alto1772 in #2801
  • Lus updates by @Kenix3 in #2822
  • Fix: add header to align soh.otr file assets and fix asset crash for Mac by @Archez in #2819
  • Fix: Bottle filling action updating all empty bottles by @Archez in #2817
  • fix: extractor dialog No selection by @Alto1772 in #2798
  • Fix: handle more MQ only texture lookups by @Archez in #2803
  • Tweak: Reset trade item cycling when pausing or changing pages by @Archez in #2808
  • fix: properly load custom models on scene transition by @briaguya-ai in #2779
  • GCC 13 support by @GaryOderNichts in #2780
  • fix: properly load textures for debug text by @briaguya-ai in #2775
  • TWEAK: Rupee dash duplication by @PurpleHato in #2815
  • fix: don't crash when changing margins by @briaguya-ai in #2828
  • Lus updates by @Kenix3 in #2835
  • update mac launch script to set SHIP_HOME by @Archez in #2831
  • Fix: remove TTS hotkey for Linux and update README by @Archez in #2833
  • CrowdControl 2.0 compatibility & category tweak by @aMannus in #2814
  • Move Game Saving to Separate Thread by @Malkierian in #2820
  • ZAPD Update by @louist103 in #2851
  • Bump LUS version by @Kenix3 in #2849
  • Fix building on GCC 13 by @Lutzx in #2832
  • fix build by @briaguya-ai in #2852
  • Reverts part of PR #2851 that required OTR regen. by @leggettc18 in #2856
  • Bump LUS by @Kenix3 in #2855
  • Fix: Own Dungeon items using vanilla GI in suffled boss rooms by @Archez in #2859
  • Fix oversight in CrowdControl source file by @aMannus in #2858
  • bump LUS for thread stuff by @briaguya-ai in #2866
  • fix for day/night textures by @briaguya-ai in #2853
  • Improve builtin extraction detection and QoL by @Archez in #2865
  • RANDO: Fix logic with OGC and mixed entrance pools by @leggettc18 in #2830
  • Cleanup cvars that are set on boot and in the navigation by @garrettjoecox in #2863
  • CrowdControl 2.0: Fix several effects by no longer relying on received parameter to be 0 by @aMannus in #2870
  • Hyper boss - Several actor ID fixes by @aMannus in #2871
  • reserved thread count by @briaguya-ai in #2868
  • Use OnGameFrameUpdate for rainbow tick instead of relying on ImGui hidden window by @garrettjoecox in #2872
  • Version Bump by @leggettc18 in #2867

New Contributors

Full Changelog: 7.0.0...7.0.1

Spock Alfa 7.0.0

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@briaguya0 briaguya0 released this 31 Mar 00:19
3f896f1

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Windows Linux / Steam Deck macOS Switch

Changelog

https://www.shipofharkinian.com/changelog#spock-alfa-7-0-0

What's Changed

  • [Resources] Properly encode soh textures and remove raw load by @dcvz in #2548
  • build: allow selfhosted runner configuration using repository variables by @briaguya-ai in #2560
  • [Interpolation] Allow Matching & Limit Max FPS by @dcvz in #2466
  • build: use fromJSON to parse runner repo vars, don't add deps on self-hosted by @briaguya-ai in #2564
  • [Accessibility] Text to Speech by @dcvz in #2487
  • Simplify asset headers by @xoascf in #2474
  • Fix voice compilation by @dcvz in #2571
  • khan -> dev by @briaguya-ai in #2574
  • CMake: Do not force CMAKE_OSX_DEPLOYMENT_TARGET. by @FtZPetruska in #2581
  • khan -> dev by @briaguya-ai in #2591
  • bump lus + resolve lus conflicts by @briaguya-ai in #2598
  • Item_Give and OnReceiveItem updates by @Malkierian in #2580
  • Feature - Bonk damage under difficulty options by @aMannus in #2584
  • CrowdControl V2: Effect overhaul by @aMannus in #2433
  • khan -> dev by @briaguya-ai in #2628
  • bump lus by @briaguya-ai in #2630
  • Fix Randomizer_Item_Give corrupting inventory slots for MOD_RANDOMIZER items by @Malkierian in #2626
  • Fixes some XML texture size and offeset errors. by @leggettc18 in #2621
  • khan -> dev by @briaguya-ai in #2634
  • Another Item_Give bug fixed... by @Malkierian in #2636
  • Restore 1.0 quick Bongo kill glitch by @RaelCappra in #2641
  • khan -> dev by @briaguya-ai in #2659
  • Cleanup of ImGui code by @jbodner09 in #2576
  • Hyper Bosses (act and move twice as fast) by @aMannus in #2555
  • [Time Saver Enhancement] Dampe Appears All Night by @Patrick12115 in #2618
  • OnTransitionEnd hook, unified autosave finalization by @Malkierian in #2635
  • Update README.md by @pancake-byte in #2592
  • [Cheat] No ReDead/Gibdo freeze by @Patrick12115 in #2643
  • ADD: Time Saver --> Time Travel with the Song of Time by @PurpleHato in #2575
  • bump lus by @briaguya-ai in #2661
  • [Time Saver Enhancement] Nighttime GS Always Spawn by @Patrick12115 in #2611
  • khan -> dev by @briaguya-ai in #2662
  • Enhancement: Room/Scene Timers by @stratomaster64 in #2478
  • fix: properly display static background scenes by @briaguya-ai in #2669
  • Fix: Gameplay Stats OOB by @stratomaster64 in #2673
  • bump lus by @briaguya-ai in #2674
  • build: don't install deps on selfhosted windows by @briaguya-ai in #2675
  • Fix: Goron Link's text in randomizer and have Big rolling goron continue rolling by @Archez in #2670
  • Fix: Spirit Cobra statue shadow and small doc updates by @Archez in #2666
  • Fix: Rando logic MQ Jabu clear condition for boss entrance rando by @Archez in #2671
  • Link voice pitch v0 by @RaelCappra in #2430
  • Fix: Boss clear logic and add projectile-less Bongo logic trick by @Archez in #2677
  • Switch age fix by @inspectredc in #2676
  • khan -> dev by @briaguya-ai in #2678
  • Fix: "Own Dungeon" items on shuffled Boss rooms by @Archez in #2683
  • bump lus by @briaguya-ai in #2692
  • fix: lowercase package names for vcpkg by @briaguya-ai in #2693
  • Fix: Death Mountain cloud in rando by @Archez in #2691
  • Fix: Switch Age No Longer Reloads Start Room by @inspectredc in #2679
  • [Reduced Clutter] Disable Hot/Underwater Warning Text by @Patrick12115 in #2684
  • fix: process roms in consistent order by @briaguya-ai in #2696
  • chore: move rando savefile setup and document flags by @Archez in #2697
  • Fix: Use correct fps value for frame interpolation with match refresh rate by @Archez in #2694
  • bump lus by @briaguya-ai in #2700
  • build/package/ship soh.otr by @briaguya-ai in #2699
  • fix: don't try to install deps on selfhosted linux by @briaguya-ai in #2701
  • Replaces text chevron with Font Awesome icon by @aMannus in #2687
  • Fix: soh otr asset building not detecting textures on windows by @Archez in #2702
  • chore: move asset header generation to new ExtractAssetsHeaders target by @Archez in #2705
  • Change console commands to bind commands with parameters by @aMannus in #2706
  • chore: copy otrs in windows into target dir by @Archez in #2704
  • Revert FPS slider behaviour for DX11 by @aMannus in #2686
  • Fix: TTS crash on pause menu with any cursor position by @Archez in #2719
  • Fix: Update GetItem value for freestanding items and shopsanity plentiful by @Archez in #2718
  • Fix: Lake Hylia sun granting multiple fire arrows in vanilla by @Archez in #2708
  • Readability - Some language magic numbers by @PurpleHato in #2707
  • [ZAPD] fix text extraction overflowing messages by @Archez in #2717
  • bump lus by @briaguya-ai in #2721
  • dinner room by @briaguya-ai in #2729
  • feat: allow toggling vsync, fix: vrr support by @briaguya-ai in #2716
  • Fix: Correctly handle Vanilla/M...
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Khan Charlie 6.1.2

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@briaguya0 briaguya0 released this 31 Mar 00:03
5f70825

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Windows Linux / Steam Deck macOS Switch Wii U

Changelog

https://www.shipofharkinian.com/changelog#khan-charlie-6-1-2

What's Changed

  • Balanced Shopsanity Bugfix by @Malkierian in #2640
  • Randomzier: Fix starting rupee item collection by @Malkierian in #2645
  • Fix: Deku Theater mask randomizer checks not always granting items by @Archez in #2650
  • Fix: Actually display correct GS token count in message for vanilla and rando by @Archez in #2651
  • Tweak: CTMC/CSMC for treasure mini game reward and set loser green rupee as junk by @Archez in #2652
  • Fix: Mido softlocking textbox and blocking pathway when Link has Kokiri Emerald by @Archez in #2653
  • Fix Missing Custom Sequences by @Malkierian in #2649
  • Fix: Prevent crash when dying in/reloading fishing pond while rod is cast by @Archez in #2657
  • Fix: Remove rando allowing grave pulling during day regardless of grave pulling enhancement by @Archez in #2660
  • bump version by @briaguya-ai in #2665

Full Changelog: 6.1.1...6.1.2

April Fools' 2023

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@briaguya0 briaguya0 released this 31 Mar 01:28

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Warning

This is an April Fools' build. It is designed to troll you.

I understand and would like to download the 2023 April Fools' release.

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Windows Linux / Steam Deck macOS Switch Wii U

Changelog

https://www.shipofharkinian.com/changelog#greg-alfa-42-0-69

@aMannus

Khan Bravo 6.1.1

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@briaguya0 briaguya0 released this 31 Mar 00:00
72b1289

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Windows Linux / Steam Deck macOS Switch Wii U

Changelog

https://www.shipofharkinian.com/changelog#khan-bravo-6-1-1

What's Changed

  • Spot fix so autosave dropdown will save immediately by @jbodner09 in #2568
  • Fix: Link spawning in the wrong spot of first game load by @Archez in #2573
  • Fix: Handle "angry" happy mask salesman throwing link out in entrance rando by @Archez in #2578
  • Fix: restrict Ask to Equip enhancement to only vanilla equipment items by @Archez in #2590
  • Modify cutsceneIndex in scene transition autosave to include use-cases outside of normal play. by @Malkierian in #2588
  • Fix: Show correct Gold Skulltula count in textbox on vanilla saves by @Archez in #2597
  • Fix: Restore Desert flags wind speed by @Archez in #2600
  • Fix: Rando quest selection falling back to vanilla saves by @Archez in #2599
  • Enemy randomizer - Exclude club moblins in clear rooms by @aMannus in #2593
  • Enemy Rando - Arwing range check (Khan Edition) by @aMannus in #2613
  • Fix: Remove old leftover boss room logic from MQ logic definitions by @Archez in #2619
  • Fix: Clear Bongo-Bongo dead static effect on actor reset by @Archez in #2603
  • Makes sequenceMap and seqLoadStatus a dynamic size - Khan Version by @leggettc18 in #2610
  • Shopsanity Affordable Logic Update by @Malkierian in #2617
  • use LUS with atmosphere fix by @briaguya-ai in #2629
  • bump version by @briaguya-ai in #2632

Full Changelog: 6.1.0...6.1.1