Skip to content

Releases: HarbourMasters/Shipwright

Spock Charlie 7.0.2

31 Mar 00:41
e88adbe

Choose a tag to compare

image

Download

Windows Linux / Steam Deck macOS Switch

Changelog

https://www.shipofharkinian.com/changelog#spock-charlie-7-0-2

What's Changed

Full Changelog: 7.0.1...7.0.2

Spock Bravo 7.0.1

31 Mar 00:28
d8891f1

Choose a tag to compare

image

Download

Windows Linux / Steam Deck macOS Switch

Changelog

https://www.shipofharkinian.com/changelog#spock-bravo-7-0-1

What's Changed

  • Fix: MQ dungeons crashing by not using MQ textures by @Archez in #2764
  • fix: remove 100 character limit to rom path by @Alto1772 in #2801
  • Lus updates by @Kenix3 in #2822
  • Fix: add header to align soh.otr file assets and fix asset crash for Mac by @Archez in #2819
  • Fix: Bottle filling action updating all empty bottles by @Archez in #2817
  • fix: extractor dialog No selection by @Alto1772 in #2798
  • Fix: handle more MQ only texture lookups by @Archez in #2803
  • Tweak: Reset trade item cycling when pausing or changing pages by @Archez in #2808
  • fix: properly load custom models on scene transition by @briaguya-ai in #2779
  • GCC 13 support by @GaryOderNichts in #2780
  • fix: properly load textures for debug text by @briaguya-ai in #2775
  • TWEAK: Rupee dash duplication by @PurpleHato in #2815
  • fix: don't crash when changing margins by @briaguya-ai in #2828
  • Lus updates by @Kenix3 in #2835
  • update mac launch script to set SHIP_HOME by @Archez in #2831
  • Fix: remove TTS hotkey for Linux and update README by @Archez in #2833
  • CrowdControl 2.0 compatibility & category tweak by @aMannus in #2814
  • Move Game Saving to Separate Thread by @Malkierian in #2820
  • ZAPD Update by @louist103 in #2851
  • Bump LUS version by @Kenix3 in #2849
  • Fix building on GCC 13 by @Lutzx in #2832
  • fix build by @briaguya-ai in #2852
  • Reverts part of PR #2851 that required OTR regen. by @leggettc18 in #2856
  • Bump LUS by @Kenix3 in #2855
  • Fix: Own Dungeon items using vanilla GI in suffled boss rooms by @Archez in #2859
  • Fix oversight in CrowdControl source file by @aMannus in #2858
  • bump LUS for thread stuff by @briaguya-ai in #2866
  • fix for day/night textures by @briaguya-ai in #2853
  • Improve builtin extraction detection and QoL by @Archez in #2865
  • RANDO: Fix logic with OGC and mixed entrance pools by @leggettc18 in #2830
  • Cleanup cvars that are set on boot and in the navigation by @garrettjoecox in #2863
  • CrowdControl 2.0: Fix several effects by no longer relying on received parameter to be 0 by @aMannus in #2870
  • Hyper boss - Several actor ID fixes by @aMannus in #2871
  • reserved thread count by @briaguya-ai in #2868
  • Use OnGameFrameUpdate for rainbow tick instead of relying on ImGui hidden window by @garrettjoecox in #2872
  • Version Bump by @leggettc18 in #2867

New Contributors

Full Changelog: 7.0.0...7.0.1

Spock Alfa 7.0.0

31 Mar 00:19
3f896f1

Choose a tag to compare

image

Download

Windows Linux / Steam Deck macOS Switch

Changelog

https://www.shipofharkinian.com/changelog#spock-alfa-7-0-0

What's Changed

  • [Resources] Properly encode soh textures and remove raw load by @dcvz in #2548
  • build: allow selfhosted runner configuration using repository variables by @briaguya-ai in #2560
  • [Interpolation] Allow Matching & Limit Max FPS by @dcvz in #2466
  • build: use fromJSON to parse runner repo vars, don't add deps on self-hosted by @briaguya-ai in #2564
  • [Accessibility] Text to Speech by @dcvz in #2487
  • Simplify asset headers by @xoascf in #2474
  • Fix voice compilation by @dcvz in #2571
  • khan -> dev by @briaguya-ai in #2574
  • CMake: Do not force CMAKE_OSX_DEPLOYMENT_TARGET. by @FtZPetruska in #2581
  • khan -> dev by @briaguya-ai in #2591
  • bump lus + resolve lus conflicts by @briaguya-ai in #2598
  • Item_Give and OnReceiveItem updates by @Malkierian in #2580
  • Feature - Bonk damage under difficulty options by @aMannus in #2584
  • CrowdControl V2: Effect overhaul by @aMannus in #2433
  • khan -> dev by @briaguya-ai in #2628
  • bump lus by @briaguya-ai in #2630
  • Fix Randomizer_Item_Give corrupting inventory slots for MOD_RANDOMIZER items by @Malkierian in #2626
  • Fixes some XML texture size and offeset errors. by @leggettc18 in #2621
  • khan -> dev by @briaguya-ai in #2634
  • Another Item_Give bug fixed... by @Malkierian in #2636
  • Restore 1.0 quick Bongo kill glitch by @RaelCappra in #2641
  • khan -> dev by @briaguya-ai in #2659
  • Cleanup of ImGui code by @jbodner09 in #2576
  • Hyper Bosses (act and move twice as fast) by @aMannus in #2555
  • [Time Saver Enhancement] Dampe Appears All Night by @Patrick12115 in #2618
  • OnTransitionEnd hook, unified autosave finalization by @Malkierian in #2635
  • Update README.md by @pancake-byte in #2592
  • [Cheat] No ReDead/Gibdo freeze by @Patrick12115 in #2643
  • ADD: Time Saver --> Time Travel with the Song of Time by @PurpleHato in #2575
  • bump lus by @briaguya-ai in #2661
  • [Time Saver Enhancement] Nighttime GS Always Spawn by @Patrick12115 in #2611
  • khan -> dev by @briaguya-ai in #2662
  • Enhancement: Room/Scene Timers by @stratomaster64 in #2478
  • fix: properly display static background scenes by @briaguya-ai in #2669
  • Fix: Gameplay Stats OOB by @stratomaster64 in #2673
  • bump lus by @briaguya-ai in #2674
  • build: don't install deps on selfhosted windows by @briaguya-ai in #2675
  • Fix: Goron Link's text in randomizer and have Big rolling goron continue rolling by @Archez in #2670
  • Fix: Spirit Cobra statue shadow and small doc updates by @Archez in #2666
  • Fix: Rando logic MQ Jabu clear condition for boss entrance rando by @Archez in #2671
  • Link voice pitch v0 by @RaelCappra in #2430
  • Fix: Boss clear logic and add projectile-less Bongo logic trick by @Archez in #2677
  • Switch age fix by @inspectredc in #2676
  • khan -> dev by @briaguya-ai in #2678
  • Fix: "Own Dungeon" items on shuffled Boss rooms by @Archez in #2683
  • bump lus by @briaguya-ai in #2692
  • fix: lowercase package names for vcpkg by @briaguya-ai in #2693
  • Fix: Death Mountain cloud in rando by @Archez in #2691
  • Fix: Switch Age No Longer Reloads Start Room by @inspectredc in #2679
  • [Reduced Clutter] Disable Hot/Underwater Warning Text by @Patrick12115 in #2684
  • fix: process roms in consistent order by @briaguya-ai in #2696
  • chore: move rando savefile setup and document flags by @Archez in #2697
  • Fix: Use correct fps value for frame interpolation with match refresh rate by @Archez in #2694
  • bump lus by @briaguya-ai in #2700
  • build/package/ship soh.otr by @briaguya-ai in #2699
  • fix: don't try to install deps on selfhosted linux by @briaguya-ai in #2701
  • Replaces text chevron with Font Awesome icon by @aMannus in #2687
  • Fix: soh otr asset building not detecting textures on windows by @Archez in #2702
  • chore: move asset header generation to new ExtractAssetsHeaders target by @Archez in #2705
  • Change console commands to bind commands with parameters by @aMannus in #2706
  • chore: copy otrs in windows into target dir by @Archez in #2704
  • Revert FPS slider behaviour for DX11 by @aMannus in #2686
  • Fix: TTS crash on pause menu with any cursor position by @Archez in #2719
  • Fix: Update GetItem value for freestanding items and shopsanity plentiful by @Archez in #2718
  • Fix: Lake Hylia sun granting multiple fire arrows in vanilla by @Archez in #2708
  • Readability - Some language magic numbers by @PurpleHato in #2707
  • [ZAPD] fix text extraction overflowing messages by @Archez in #2717
  • bump lus by @briaguya-ai in #2721
  • dinner room by @briaguya-ai in #2729
  • feat: allow toggling vsync, fix: vrr support by @briaguya-ai in #2716
  • Fix: Correctly handle Vanilla/M...
Read more

Khan Charlie 6.1.2

31 Mar 00:03
5f70825

Choose a tag to compare

image

Download

Windows Linux / Steam Deck macOS Switch Wii U

Changelog

https://www.shipofharkinian.com/changelog#khan-charlie-6-1-2

What's Changed

  • Balanced Shopsanity Bugfix by @Malkierian in #2640
  • Randomzier: Fix starting rupee item collection by @Malkierian in #2645
  • Fix: Deku Theater mask randomizer checks not always granting items by @Archez in #2650
  • Fix: Actually display correct GS token count in message for vanilla and rando by @Archez in #2651
  • Tweak: CTMC/CSMC for treasure mini game reward and set loser green rupee as junk by @Archez in #2652
  • Fix: Mido softlocking textbox and blocking pathway when Link has Kokiri Emerald by @Archez in #2653
  • Fix Missing Custom Sequences by @Malkierian in #2649
  • Fix: Prevent crash when dying in/reloading fishing pond while rod is cast by @Archez in #2657
  • Fix: Remove rando allowing grave pulling during day regardless of grave pulling enhancement by @Archez in #2660
  • bump version by @briaguya-ai in #2665

Full Changelog: 6.1.1...6.1.2

April Fools' 2023

31 Mar 01:28

Choose a tag to compare

image

Warning

This is an April Fools' build. It is designed to troll you.

I understand and would like to download the 2023 April Fools' release.

Download

Windows Linux / Steam Deck macOS Switch Wii U

Changelog

https://www.shipofharkinian.com/changelog#greg-alfa-42-0-69

@aMannus

Khan Bravo 6.1.1

31 Mar 00:00
72b1289

Choose a tag to compare

image

Download

Windows Linux / Steam Deck macOS Switch Wii U

Changelog

https://www.shipofharkinian.com/changelog#khan-bravo-6-1-1

What's Changed

  • Spot fix so autosave dropdown will save immediately by @jbodner09 in #2568
  • Fix: Link spawning in the wrong spot of first game load by @Archez in #2573
  • Fix: Handle "angry" happy mask salesman throwing link out in entrance rando by @Archez in #2578
  • Fix: restrict Ask to Equip enhancement to only vanilla equipment items by @Archez in #2590
  • Modify cutsceneIndex in scene transition autosave to include use-cases outside of normal play. by @Malkierian in #2588
  • Fix: Show correct Gold Skulltula count in textbox on vanilla saves by @Archez in #2597
  • Fix: Restore Desert flags wind speed by @Archez in #2600
  • Fix: Rando quest selection falling back to vanilla saves by @Archez in #2599
  • Enemy randomizer - Exclude club moblins in clear rooms by @aMannus in #2593
  • Enemy Rando - Arwing range check (Khan Edition) by @aMannus in #2613
  • Fix: Remove old leftover boss room logic from MQ logic definitions by @Archez in #2619
  • Fix: Clear Bongo-Bongo dead static effect on actor reset by @Archez in #2603
  • Makes sequenceMap and seqLoadStatus a dynamic size - Khan Version by @leggettc18 in #2610
  • Shopsanity Affordable Logic Update by @Malkierian in #2617
  • use LUS with atmosphere fix by @briaguya-ai in #2629
  • bump version by @briaguya-ai in #2632

Full Changelog: 6.1.0...6.1.1

Khan Alfa 6.1.0

30 Mar 23:56
e07de4b

Choose a tag to compare

image

Download

Windows Linux / Steam Deck macOS Switch Wii U

Changelog

https://www.shipofharkinian.com/changelog#khan-alfa-6-1-0

What's Changed

  • Fix: N64 Mode CVar name by @Archez in #2440
  • fix rainbow popping by @briaguya-ai in #2441
  • FIX: Inverted Night and Day in German (Debug Scene Select) by @PurpleHato in #2448
  • Fix: Hyrule Field bridge entrance and sun song placing link out of bounds in Entrance Rando by @Archez in #2457
  • Fix: Rando settings not being initialized in time by @Archez in #2461
  • More junk hints. by @louist103 in #2417
  • Chore: Check-in Asset Headers by @dcvz in #2465
  • TWEAK: German Rando Navi Hint (Shiek's Name) by @PurpleHato in #2463
  • TWEAK: Debug Warp Translations errors by @PurpleHato in #2464
  • Save skipped checks first pass by @garrettjoecox in #2476
  • Projectile ammo matches ItemAction instead of age by @Cardboy777 in #2453
  • Link's models reflect the projectile weapon he's holding (Bow/Slingshot) by @Cardboy777 in #2454
  • ADD: Time Savers -> Link as default file name by @PurpleHato in #2475
  • Rando: Allow strings as seed hashes by @stratomaster64 in #2438
  • SoH now uses the multithreaded resource manager. by @Kenix3 in #2467
  • Enhancement Toggle - Disable Automatic First Person Mode for Bombchus by @PunishedBigs in #2471
  • Fix compilation against latest libultraship by @dcvz in #2479
  • [GameInteractor] Game Hooks by @dcvz in #2481
  • Separate X/Y axis sensitivity sliders by @PunishedBigs in #2472
  • hintless altar text by @briaguya-ai in #2456
  • bump lus by @briaguya-ai in #2483
  • exclude audio from shuffle by @briaguya-ai in #2411
  • GameplayStats: replace hack in displaying time and numbers by @Alto1772 in #2486
  • [Asset Headers] MQ Available by @dcvz in #2485
  • fix: use cache on LoadFileRaw by @briaguya-ai in #2489
  • don't show duped sequence names, don't repeat track intros on barinade by @briaguya-ai in #2482
  • you found greg! by @briaguya-ai in #2458
  • greg bridge in logic by @briaguya-ai in #2460
  • Fix: Prevent certain items from being marked as "major" by @Archez in #2496
  • Entrance tracker tweaks by @Malkierian in #2446
  • gibbs -> dev by @briaguya-ai in #2497
  • fix: don't show duplicate gregs on item tracker by @briaguya-ai in #2498
  • Chore: Update to latest LUS by @dcvz in #2514
  • Tweak: Fix "Static Explosion Radius" by @stratomaster64 in #2515
  • Fixed potential memory corruption when loading personal item tracker notes by @Jengerer in #2512
  • Fix typo in menu bar fix description by @mwiens91 in #2504
  • bump lus by @briaguya-ai in #2521
  • gibbs -> dev by @briaguya-ai in #2522
  • fix a couple junk hints that were making AutoFormatHintTextString loop forever by @briaguya-ai in #2525
  • Add menu option for changing disappearing path behavior by @briaguya-ai in #2527
  • "greg the green rupee" by @briaguya-ai in #2529
  • always add a gossip stone hint for greg when greg bridge is enabled by @briaguya-ai in #2530
  • add greg bridge altar text by @briaguya-ai in #2524
  • fix: use trick names for scrub and house of skulltula hints by @briaguya-ai in #2528
  • improve cvar usage in AudioEditor by @briaguya-ai in #2523
  • Shopsanity price range selection by @Malkierian in #2517
  • make greg bridge more greg by @briaguya-ai in #2532
  • bump lus by @briaguya-ai in #2536
  • Greg Hint + Hint cleanup by @briaguya-ai in #2537
  • Fix: MQ only cutscene crashes by @Archez in #2545
  • [GameInteractor] Update Naming Modhooks by @dcvz in #2543
  • [Resources] Clean up old hacks and rename by @dcvz in #2546
  • add greg to gameplay stats by @briaguya-ai in #2544
  • [Game Interactor] Add LoadGame and ExitGame hooks by @Archez in #2542
  • Fix: add missing rando settings values that weren't being parsed on save creation by @Archez in #2541
  • fix greg hint (and an RSK parsing issue) by @briaguya-ai in #2547
  • Change autosave to use dropdown by @jbodner09 in #2550
  • [Dev] Add Support for Github Codespaces by @dcvz in #2551
  • Supersonic merge fixes by @briaguya-ai in #2553
  • Restored vanilla pause buffering and input behavior broken by 'easy frame advance' cheat by @Jengerer in #2511
  • [GameInteractor] Introduce GameFrameUpdate Hook and Migrate Cheats by @dcvz in #2554
  • cleanup/fix some greg hint stuff by @briaguya-ai in #2557
  • [CMake] Clean soh/CMakeLists by @dcvz in #2556
  • Rando version warning on different builds by @Archez in #2420
  • Update BUILDING.md by @da-code-a in #2385
  • [Accessibility] Add ability to disable camera re-centering on idle by @dcvz in #2503
  • bump lus by @briaguya-...
Read more

Gibbs Alfa 6.0.0

30 Mar 23:51
242a35c

Choose a tag to compare

image

Download

Windows Linux / Steam Deck macOS Switch Wii U

Changelog

https://www.shipofharkinian.com/changelog#Gibbs-Alfa-6-0-0

What's Changed

Read more

Bradley Echo 5.1.4

30 Mar 23:47

Choose a tag to compare

image

Download

Windows Linux / Steam Deck macOS Switch Wii U

Changelog

https://www.shipofharkinian.com/changelog#bradley-echo-5-1-4

What's Changed

  • bump lus version by @briaguya-ai in #2269
  • fix: make fisherman rumble text work by @briaguya-ai in #2279
  • chore: bump sdl version in appimage by @briaguya-ai in #2288
  • FIX: Equip now message by @PurpleHato in #2286
  • fix: properly randomize mirror shield and silver gaunts chests by @briaguya-ai in #2291
  • Remove repeated preset entries by @xoascf in #2294
  • Fix Ganon Boss Key for MQ only otrs by @garrettjoecox in #2295
  • Altered save flag docs concerning events in Mido's house by @andrewwvc in #2311
  • Fix: Reset waterbox collisions in Lake Hylia and Morphas room by @Archez in #2346
  • Rando: Adjust locked door logic for temples and give starting keys for MQ Spirit by @Archez in #2343
  • Fix: Remove MQ Spirit Temple silver block for child to guarantee access to the chest by @Archez in #2342
  • Fix: Entrance Rando one-way entrances preventing certain entrances from being overridden by @Archez in #2318
  • Map Select: Disable warning sound (BEL) sound by default by @xoascf in #2306
  • Fix: Entrance Rando Castle courtyard exit by @Archez in #2316
  • Fix: Add missing Medigoron hint text by @Archez in #2339
  • Fix: Wrong entrances in Epona state handler for ER by @Archez in #2352
  • fix top left dungeon entrance icon in graveyard by @briaguya-ai in #2303
  • changes to the asset extraction script by @Alto1772 in #2068
  • Set LSApplicationCategoryType to games by @briaguya-ai in #2356
  • fix: default cvar values before applying presets by @briaguya-ai in #2357
  • workaround for vanilla save check tracker crash by @briaguya-ai in #2359
  • sdl windowed fullscreen by @briaguya-ai in #2351
  • Fix CC connection bugs by @aMannus in #2367

Full Changelog: 5.1.3...5.1.4

Bradley Delta 5.1.3

30 Mar 23:43
7768869

Choose a tag to compare

image

Download

Windows Linux / Steam Deck macOS Switch Wii U

Changelog

https://www.shipofharkinian.com/changelog#bradley-delta-5-1-3

What's Changed

  • Fix known Enemy Randomizer crashes by @aMannus in #2242
  • Fix: Shopsanity not always spawning objects for items on the shelf by @Archez in #2247
  • Enemy rando - Fix silver rupee room in GtG by @aMannus in #2252
  • Fix - Enemy Randomizer wrongly set flags by @aMannus in #2253
  • fix: correct item ordering in kak potion shop by @briaguya-ai in #2256
  • SFX: Support replaying the current BGM when changed by @Archez in #2150
  • hi mom by @briaguya-ai in #2261
  • bump version by @briaguya-ai in #2262

Full Changelog: 5.1.2...5.1.3