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Issues list

Use core and alloc over std C-Enhancement New feature or request
#524 opened Sep 26, 2024 by Jondolf
Accept IntoIterator for Collider::compound instead of Vec A-Collision Relates to the broad phase, narrow phase, colliders, or other collision functionality C-Usability A quality-of-life improvement that makes Avian easier to use
#518 opened Sep 22, 2024 by Shatur
Panic with headless build
#505 opened Sep 2, 2024 by glklimmer
Reduce implicit defaults by requiring more components C-Code-Quality Improvements to code readability, maintainability, or best practices C-Enhancement New feature or request X-Contentious There are nontrivial implications that should be thought through
#504 opened Aug 30, 2024 by Jondolf
Change default coefficient of restitution to 0.0 A-Dynamics Relates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so on C-Breaking-Change This change removes or changes behavior or APIs, requiring users to adapt C-Enhancement New feature or request D-Easy Nice and straightforward! Requires little to no knowledge of physics or the engine's internals
#503 opened Aug 30, 2024 by Jondolf
~Question~ Can you construct custom collision shapes? A-Collision Relates to the broad phase, narrow phase, colliders, or other collision functionality question Further information is requested
#490 opened Aug 15, 2024 by MountainLabsYT
3D friction behaves unrealistically A-Dynamics Relates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so on C-Bug Something isn't working
#489 opened Aug 14, 2024 by Jondolf 0.2
Document components and resources needed for rollback C-Docs Improvements or additions to documentation
#478 opened Aug 3, 2024 by Jondolf
RayCaster.ignore_self doesn't ignore colliders in children A-Spatial-Query Relates to spatial queries, such as ray casting, shape casting, and intersection tests C-Enhancement New feature or request
#473 opened Jul 28, 2024 by johannesvollmer
Negative scales coming from an ancestor are ignored by colliders A-Collision Relates to the broad phase, narrow phase, colliders, or other collision functionality C-Bug Something isn't working
#471 opened Jul 27, 2024 by janhohenheim
Implement a component for configuring which types of bodies a collider can collide with A-Collision Relates to the broad phase, narrow phase, colliders, or other collision functionality C-Enhancement New feature or request
#469 opened Jul 23, 2024 by janhohenheim
Implement ground detection A-Character-Controller Relates to character controllers C-Enhancement New feature or request
#467 opened Jul 23, 2024 by janhohenheim
Implement multibody joints, aka articulations A-Dynamics Relates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so on A-Joints Relates to joints constraining the relative positions and orientations of rigid bodies C-Enhancement New feature or request D-Complex Challenging from a design or technical perspective. Ask for help if you'd like to help tackle this!
#466 opened Jul 23, 2024 by janhohenheim
Implement joint motors A-Dynamics Relates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so on A-Joints Relates to joints constraining the relative positions and orientations of rigid bodies C-Enhancement New feature or request D-Complex Challenging from a design or technical perspective. Ask for help if you'd like to help tackle this!
#465 opened Jul 23, 2024 by janhohenheim
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