Treat uvec2 as a potential BDA type#3019
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vkd3d can pass 64-bit buffer device addresses as a 2-component vectors of unsigned 32-bit integers (uvec2). This is apparently a common lowering and explicitly allowed by the GL_EXT_buffer_reference_uvec2 GLSL extension. Therefore, treat uvec2 values (and arrays) as potential BDAs in the forward SPIRV-reflect pass of SpirVParsingUtil::ParseBufferReferences. Add a test case to the SpirVParsingUtil for both uvec2 and uvec2[] paths.
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vkd3d can pass 64-bit buffer device addresses as a 2-component vectors of unsigned 32-bit integers (uvec2). This is apparently a common lowering and explicitly allowed by the GL_EXT_buffer_reference_uvec2 GLSL extension. Therefore, treat uvec2 values (and arrays) as potential BDAs in the forward SPIRV-reflect pass of
SpirVParsingUtil::ParseBufferReferences.
Add a test case to the SpirVParsingUtil for both uvec2 and uvec2[] paths.