Skip to content

Pull requests: LunarG/gfxreconstruct

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Assigned to nobody Loading
Sort

Pull requests list

Extract dx12 shader
#2576 opened Dec 19, 2025 by zongdu-arm Loading…
Fix FileProcessor error handling
#2574 opened Dec 19, 2025 by marius-pelegrin-arm Loading…
VDR: Accumulate shader stages from gpl
#2571 opened Dec 18, 2025 by panos-lunarg Loading…
Jenkins Pipelines
#2570 opened Dec 17, 2025 by beau-lunarg Loading…
Correct CRLF issues in the affected files
#2569 opened Dec 17, 2025 by jzulauf-lunarg Loading…
Move "Entering android_main" message
#2565 opened Dec 16, 2025 by vaage Loading…
Fix some issues for d3d12
#2563 opened Dec 16, 2025 by zongdu-arm Loading…
VDR: Transfer commands
#2561 opened Dec 15, 2025 by panos-lunarg Draft
Build project_version as a static library
#2560 opened Dec 14, 2025 by mattst88 Loading…
Fix packed LUID conversions
#2559 opened Dec 14, 2025 by mattst88 Loading…
WIP: Dx12 optimize resources
#2555 opened Dec 11, 2025 by mikes-lunarg Draft
VK_ARM_data_graph support
#2553 opened Dec 11, 2025 by bartosz-muszarski-arm Loading…
ShaderID on Different StateObjects
#2551 opened Dec 10, 2025 by JerryAMD Loading…
Modify Preload to parse before enqueing
#2544 opened Dec 6, 2025 by jzulauf-lunarg Loading…
Capture in replay: preserve struct Handle IDs
#2541 opened Dec 1, 2025 by davidd-lunarg Loading…
Correct differing function definitions
#2531 opened Nov 26, 2025 by ryannecas Loading…
Use replace JSON error handler instead of strict
#2530 opened Nov 26, 2025 by ryannecas Loading…
ProTip! Exclude everything labeled bug with -label:bug.