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Releases: ManlyMarco/RuntimeUnityEditor

Runtime Unity Editor v6.3.2

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@ManlyMarco ManlyMarco released this 23 Sep 21:31

What's Changed

New Contributors

Full Changelog: v6.3.1...v6.3.2

Runtime Unity Editor v6.3.1

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@ManlyMarco ManlyMarco released this 03 Aug 21:05

What's Changed

  • Fix color mapping for Y-axis & Z-axis debug gizmo by @RRR784 in #125
  • fix DrawDynamicBoneColliderGizmo height calc by @RRR784 in #127
  • fix capsule collider center by @RRR784 in #128

New Contributors

Full Changelog: v6.3...v6.3.1

Runtime Unity Editor v6.3

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@ManlyMarco ManlyMarco released this 02 Nov 02:04

What's Changed

  • Improvements and refactoring of PatchInspector by @ManlyMarco in #117
  • [Breakpoints] Measure how long it took to run the breakpointed method by @ManlyMarco in #118
  • Refactor ContextMenu API and usages (breaking API change); Added more context menu options by @ManlyMarco in #119
  • Reduce memory allocations where convenient by @ManlyMarco in #120

Full Changelog: v6.2...v6.3

Runtime Unity Editor v6.2

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@ManlyMarco ManlyMarco released this 09 Oct 22:04

What's Changed

  • [BepInEx5/Mono] Add Harmony Patch Inspector with IL viewer, search and ability to disable patches at runtime by @rnetiks in #111
  • Inspector - Fix whole window dying if contents crash just right by @ManlyMarco in #113
  • [IL2CPP] Inspector - Improved handling of IL2CPP members by @ManlyMarco in #112
  • [IL2CPP] Fix not detecting inherited IL2CPP members by @ManlyMarco in #114
  • [IL2CPP] Don't bother with method restoration, just use raw GLOpt by @Kein in #115
  • Minor changes to Inspector list filtering

New Contributors

  • @Kein made their first contribution in #115

Full Changelog: v6.1.1...v6.2

Runtime Unity Editor v6.1.1

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@ManlyMarco ManlyMarco released this 13 Sep 17:04

What's Changed

  • Optimize MeshToObjString by modularizing mesh export logic by @rnetiks in #109
  • Fix REPL failing to init in some games by @ManlyMarco in #110

New Contributors

Full Changelog: v6.1...v6.1.1

Runtime Unity Editor v6.1

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@ManlyMarco ManlyMarco released this 14 Jul 18:27

What's Changed

New Contributors

Full Changelog: v6.0...v6.1

Runtime Unity Editor v6.0

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@ManlyMarco ManlyMarco released this 11 Apr 17:06
1cb4bc6

This release comes with a bunch of usability improvements. REPL should work in a lot more games now.

Notes

  • A lot of obsolete members were removed in this release. Some old plugins that rely on RUE might break until they are updated.
  • UMM users may need to update UMM to a more recent version if this release starts throwing errors on startup.
  • From now on I will include two new Core zip files - they are mainly for mod developers, to be used as a part of other mods. They are not meant to be used by end-users.

What's Changed

  • Throttle config set calls and save to config on a background thread by @ManlyMarco in #93
  • Convert to sdk style projects; Create zips on release build by @ManlyMarco in #94
  • Move to aldelaro5/mcs-unity fork by @ManlyMarco in #95
  • Clean up obsolete members and build warnings; Add missing xmldocs by @ManlyMarco in #96
  • [UMM] Do not ILRepack the core assembly; Clean up the UMM plugin class; Fix some minor issues by @ManlyMarco in #98
  • Remove problematic GUILayout.TextArea call by @ManlyMarco in #99
  • Fix long member values messing up list scrolling in inspector by @ManlyMarco in #100
  • Ensure default window positions are always visible; Improve "Reset" taskbar button by @ManlyMarco in #101
  • Improve object parsing in method invoke and clipboard windows by @ManlyMarco in #102

Full Changelog: v5.6...v6.0

Runtime Unity Editor v5.6

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@ManlyMarco ManlyMarco released this 05 Mar 20:05

What's Changed

  • Add a way to easily add ToString converters by @ManlyMarco in #88
  • Improve context menu API; better usability by @ManlyMarco in #90
  • Inspector - Fix context menu not working on non-enterable members by @ManlyMarco in #91

Full Changelog: v5.5.1...v5.6

Runtime Unity Editor v5.5.1

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@ManlyMarco ManlyMarco released this 27 Sep 20:20

What's Changed

Full Changelog: v5.5...v5.5.1

Runtime Unity Editor v5.5

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@ManlyMarco ManlyMarco released this 25 Sep 22:19

What's Changed

  • Add BepInEx6 IL2CPP port (combined mono and IL2CPP codebases) by @ManlyMarco in #56
  • New feature - Breakpoints by @ManlyMarco in #85
    • Can now right-click on properties and methods in inspector to attach Breakpoints to them.
    • Whenever a Breakpoint is hit all method parameters and the return value are stored and logged in the new Breakpoints Window.
    • Breakpoint hits can be set to trigger external debuggers.
  • dnspy context menu option improvements

Full Changelog: v5.4.1...v5.5