Skip to content

2. What will you need to use MassEffectModder

Paweł Kołodziejski edited this page Apr 7, 2019 · 8 revisions
  • MassEffectModer toolset: just unzip the downloaded file into a folder and you are ready to go.

  • Original (vanilla), unmodified, game files.

  • Vanilla DLC mods (ME2/ME3 game only).

  • The modded textures to apply as .dds files. Those texture files must have:

    • A valid texture file name:

      • with any filename including, at least, the texture CRC (i.e. 0x0CF382B7).
    • A valid texture file format, that is:

      • with same texture format (DXT1, DXT5, V8U8…) and same aspect ratio -squared (1x1), non squared (2x1, 1x2…)- as per the vanilla texture.

Clone this wiki locally