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4. MassEffectModder menus overview
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Texture Explorer
First time use: generates the game map from vanilla game files.
The game scan is stored at the MassEffectModder toolset folder in a file named me1map.bin / me2map.bin / me3map.bin depending on the scanned game.
After that first time setup, we´ll use this menu option to acces to the game map for modding.
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Repack (ME2/ME3 games only)
Provides additional compression for the modded game files.
Please, notice this will save disk space but, as a side effect, further modding runs will perform slower due Zlib compression effect. In any case, this Repack is just optional.
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Update LOD settings:
Provides correct LOD settings for the different Texture Groups at the required game .ini files so any upscaled modded textures will be rendered ingame properly.
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Unpack DLC Archives (ME3 game only)
Extract DLC content archives (.sfar files). This is required prior to any ME3 game modding.
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Load Data Mod
Beign not directly related to texture replacement, this menu item is out of the scope of this basic guide, sorry.