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2. What will you need to use MassEffectModder
Paweł Kołodziejski edited this page Apr 7, 2019
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MassEffectModer toolset: just unzip the downloaded file into a folder and you are ready to go.
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Original (vanilla), unmodified, game files.
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Vanilla DLC mods (ME2/ME3 game only).
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The modded textures to apply as .dds files. Those texture files must have:
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A valid texture file name:
- with any filename including, at least, the texture CRC (i.e. 0x0CF382B7).
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A valid texture file format, that is:
- with same texture format (DXT1, DXT5, V8U8…) and same aspect ratio -squared (1x1), non squared (2x1, 1x2…)- as per the vanilla texture.
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NOTICE, please:
In previous case, at least, 4x4 pixels mipmaps and above are required always but any missing 4x4 pixel (or smaller) mipmaps not present at the modded texture will be replaced by vanilla texture ones.