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Releases: MegaMek/megamek

v0.50.04-Development

22 Mar 18:35
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What's Changed

  • Cap splashscreen button width by @pavelbraginskiy in #6494
  • PPC Capacitors must all be linked to a PPC by @pavelbraginskiy in #6489
  • Issue 6499: Better nudging for aeros that fail maneuvers and scatter off board by @psikomonkie in #6500
  • Issue 6303: RFE - Hazardous Liquid Pool by @psikomonkie in #6476
  • Feat/refactor flags by @Scoppio in #6475
  • Added Infantry Mob Unit Files by @IllianiCBT in #6490
  • AX SRM Hardened and Ballistic Reinforced Armor Fix by @stonewall072 in #6491
  • Data update - IS faction light Mek review 2900-3049 by @SuperStucco in #6492
  • feat: add gif writer to task and in the static start by @Scoppio in #6495
  • Action Logger by @Scoppio in #6497
  • feat: log bot actions for debugging by @Scoppio in #6498
  • AI Toy - Piracy, new behaviors, and a new test platform to build upon by @Scoppio in #6486
  • fix: bad naming for log file by @Scoppio in #6506
  • fix: bounds check for unit editor dialog (MHQ #4985) by @NickAragua in #6512
  • Fix 6127: softlock during invalid Pointblank Shot by @Sleet01 in #6496
  • fix: stop creating empty logs for the bot path ranker when its disabled by @Scoppio in #6503
  • MegaMekLab Issue 1662: Fixed issue with Mek exporting to text by @psikomonkie in #6507
  • Issue 6511: Prevent cast class exception when switching Princess's ammo. by @psikomonkie in #6513
  • Issue 6303: RFE - Ultra Sublevel by @psikomonkie in #6502
  • Feat/minimap move path by @Scoppio in #6504
  • MML #1487: unit selector redundant scrollpanes by @SJuliez in #6519
  • Force generator update - individual equipment availability values by @SuperStucco in #6522
  • feat: uses median of the 5 closest enemies for facing mod by @Scoppio in #6523
  • Allow Arty correctly on DS/SC by @SJuliez in #6526
  • Issue 6524: Prevent weapon-malfunction-crits from being unjammed via Unjam RAC (movement phase) & prevent NPE if unit unjams rapid-fire weapon and flees by @psikomonkie in #6528
  • Fix 5429 and 6493 Arrow IV issues by @Sleet01 in #6525
  • Feat: More ai tools by @Scoppio in #6521
  • feat/gif your game by @Scoppio in #6527
  • fix: check if it is a narcpod before trying to access getPosition by @Scoppio in #6529
  • MML #1721: legacy infantry blk files by @SJuliez in #6531
  • feat: hide acar on the front of the megamek lounge by @Scoppio in #6533
  • Data updates - Praise Blake and pass the ammunition, ComStar and WOB infantry by @SuperStucco in #6536
  • Issue #6537: Improved name search for diacritics by @SJuliez in #6538
  • MML #1536: Unify armorable equipment tests in MM by @SJuliez in #6541
  • fixed so correctDupeName() used to change name on initial connection by @DM0000 in #6543
  • Arrow IV Laser Inhibiting Smoke Fix by @stonewall072 in #6545
  • AS conversion updates (MFB, CT, ATAC, SASRCS) by @SJuliez in #6551
  • Allow units with unlinked weapon enhancements to load as invalid instead of failing to load by @pavelbraginskiy in #6556
  • Cost and BV of superheavy meks by @SJuliez in #6557
  • Issue 6553: Prevent NPE when opening Map Editor by @psikomonkie in #6558
  • Interim fix for Princess bombing airborne units by @Sleet01 in #6563
  • Issue 6540: Towing from MM lobby by @psikomonkie in #6549
  • Refactor in Mek (Remove Armlessmek, unify some code in Biped and Tripod, modernize code) by @SJuliez in #6560
  • Official Hazardous Liquid Pool Maps by @stonewall072 in #6561
  • Issues 6532: Make sure target entity's are on the board before checking for hex/terrain-based defender SPAs by @psikomonkie in #6562
  • Prevent NPE when closing Counterbattery popup without a choice by @psikomonkie in #6565
  • added check if player was done to validateUpdate by @DM0000 in #6566
  • add -1 check to getColoredPlayerNameWithTeam by @DM0000 in #6567
  • Issue 6570: Support Multiple Trailers from Lobby by @psikomonkie in #6578
  • Issue 6577: Fix duplicate LoS effects for to-hit by @psikomonkie in #6580
  • MML #1527: Armor validation by @SJuliez in #6583
  • fix spelling by @DM0000 in #6587
  • Issue6441 quadVee fall fix by @DM0000 in #6581
  • Chain Drape (Construction Only) by @pavelbraginskiy in #6594
  • Fix 6461: clean up ASF / VTOL / Hover / WiGE deployment hex display by @Sleet01 in #6582
  • Final Fix 6146: princess bombing flying infantry by @Sleet01 in #6584
  • Issue 6569: Trailers towed on a tow hitch are no longer returned as an unloadable unit - they should not be unloaded, they should be disconnected. by @psikomonkie in #6588
  • feat: adds bot waypoint control to send certain units towards certain positions on the map by @Scoppio in #6589
  • fix: make ejected and other removed units show up transparent on minimap by @Scoppio in #6590
  • fix: small fixes that were missed from a previous code review by @Scoppio in #6592
  • feat: MMLogger using parametrized message and string formatter by @Scoppio in #6591
  • Data updates - IS faction Heavy Mek review 2900-3049 by @SuperStucco in #6605
  • Fix: Improvements for Dataset Logger and its javadocs by @Scoppio in #6595
  • feat: disable ACAR for all clients if using real-blind-drop by @Scoppio in #6596
  • feat: refactored princess chat commands to use a modular approach by @Scoppio in #6597
  • fix: actually I fixed everything that there was to fix on the minimap by @Scoppio in #6598
  • fix: fix a parsing error and turns it into a singleton using enum by @Scoppio in #6600
  • Pintle turret and flags (MML #1741) by @SJuliez in #6601
  • feat: separate gif game sumary from minimap game summary by @Scoppio in #6602
  • Fix 6593: counterbattery icon hidden in double blind by @Sleet01 in #6607
  • Enhancement - Improve Deployment-Phase Towing Logic by @psikomonkie in #6606
  • Calliope Turret's Tech level Fix by @RaozSpaz in #6610
  • Add VTOL/WiGE exemption for AAA and LAA missiles by @Sleet01 in #6611
  • Remove XStream from Image Atlas Generation by @rjhancock in #6505
  • Add test task that includes GUI tests and enable GUI tests for this task by @Sleet01 in #6618
  • Fix Failing Unit Tests on Windows by @psikomonkie in #6625
  • Handheld weapons Part the First: Loading and Construction by @pavelbraginskiy in #6617
  • Fix 6604: Fuel Air Explosives do no damage to off-board units by @Sleet01 in #6616
  • feat: More princess commands - ignore player/turret, order offboard artillery by @Scoppio in #6615
  • Validate that arms only have one shield by @pavelbraginskiy in #6623
  • fix: ejected crew, ignored targets and broken enemies wont be target of physical attacks anymore by @Scoppio in #6626
  • Data updates - Hail, Caesar! Marian Hegemony infantry by @SuperStucco in #6628
  • Prevent mixing special ammo kinds on HHWs by @pavelbraginskiy in #6641
  • Issue #6048: Short range artillery fire by @SJuliez in #6640
  • fix: added missing copyright notice by @s...
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v0.50.03-Development

02 Feb 22:17
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What's Changed

  • cleanup duplicate boards by @kuronekochomusuke in #6338
  • default the directory filter to Select All in Advanced Board Search by @kuronekochomusuke in #6335
  • Building type enum by @NickAragua in #6328
  • MML tabbed UI by @pavelbraginskiy in #6340
  • update status display for sim fire, sim physicial to show remaining players by @kuronekochomusuke in #6341
  • Fix: Tank armor and invalid builds by @Scoppio in #6343
  • Update bug_report.yml by @HammerGS in #6346
  • Update request_for_enhancement.yml by @HammerGS in #6347
  • MekHQ Issue 3650 - RFE Add Ability to Link Units in MekHQ - make BA handles Public by @psikomonkie in #6348
  • fix: Game Options Search tab now doesn't clear changes made by the us… by @firefly2442 in #6349
  • Updating gravel road hexes to improve visuals by @stonewall072 in #6350
  • Issue 6345: Updated more pavement checks to consider dirt & gravel roads not paved by @psikomonkie in #6351
  • clip 16x17 Battle of Stanrey -3- Up-Right from the complete board by @kuronekochomusuke in #6352
  • Revised dirt road art by @stonewall072 in #6356
  • Create dependabot.yml by @HammerGS in #6360
  • Bump codecov/codecov-action from 4 to 5 by @dependabot in #6361
  • Bump gradle/actions from 3 to 4 by @dependabot in #6362
  • docs: add a basic README file that matches the format of the MekHQ RE… by @firefly2442 in #6366
  • docs: mekhq to megamek for README by @firefly2442 in #6367
  • allow fleeing when sprinting and when starting movement by @kuronekochomusuke in #6369
  • Additional dirt and gravel road graphic enhancements by @stonewall072 in #6371
  • feat/ACAR-2025.01.beta by @Scoppio in #6372
  • fix: fixes a class cast bug and an error in the argument parsing algorithm by @Scoppio in #6375
  • fix: makes the end command work by @Scoppio in #6376
  • allow princess to flee at end of movement by @kuronekochomusuke in #6379
  • Added Static Access to Resource Bundle by @IllianiCBT in #6381
  • Rolled Back #6381 by @IllianiCBT in #6384
  • Data update - Support/Civilian RAT integration by @SuperStucco in #6387
  • Fix for IS Unofficial save changing tech base and level to Clan Level 2 by @Sleet01 in #6386
  • feat: damage applier now forces unit devastation and more closely pro… by @Scoppio in #6383
  • Date update - change St. Florian FireMech into date to match MUL by @SuperStucco in #6400
  • Data update - change faction parent of Randis by @SuperStucco in #6401
  • Update Thor (Summoner) Q.mtf by @IanBellomy in #6396
  • Force generator updates - C/SL/O and mixed weight class handling by @SuperStucco in #6394
  • Feat/strategic objectives by @Scoppio in #6402
  • Feat/acar formations reintroduced by @Scoppio in #6407
  • Data update - Grabbing the Bull by the horns with Taurian infantry by @SuperStucco in #6408
  • Issue 6385: Incorrect TMM bonus for WiGe by @psikomonkie in #6405
  • JavaDoc Build Errors - Fixed characters that are unmappable with Windows by @psikomonkie in #6404
  • Fix 6395: Add knowledge of smoke zero damage to princess by @Sleet01 in #6397
  • Campaign Options IIC - MegaMek Portion by @IllianiCBT in #6409
  • fix: fixes an error where force consolidation would not set the correct owner of the force by @Scoppio in #6415
  • Active Contract Warning on Campaign Load - MegaMek Portion by @IllianiCBT in #6414
  • Don't load mml scratch files into unit cache by @pavelbraginskiy in #6411
  • [Issue 6412] Fix TacOps "Standing Still" modifier description by @Dark-Hobbit in #6417
  • Issue 6373: Fixed "unit that starts and ends a Movement Phase in liquid magma takes an additional damage" so it doesn't apply to units above the magma by @psikomonkie in #6419
  • fix: makes princess actually ignore ignored targets by @Scoppio in #6427
  • fix: the bot should not consider hidden units in the list of available enemies by @Scoppio in #6428
  • Fix Artemis derivatives getting bonus on indirect fire by @Sleet01 in #6431
  • Renamed Directory ProtomMek Pilots to ProtoMek Pilots in MegaMek to match MekHQ by @psikomonkie in #6430
  • Issue 6359: LAMs now properly consider if they're in fighter mode or not when deploying. by @psikomonkie in #6429
  • feat: Headless client, Commander GUI, Bot Commands panel by @Scoppio in #6418
  • Princess - Chat Commands fix by @Scoppio in #6433
  • Fluff Hex and Minor Map Adjustments by @stonewall072 in #6420
  • Issue 6390: Units switching from multi-hex to single-hex and vice-versa properly update the entityPosLookup cache by @psikomonkie in #6425
  • Issue 6389: Dropships in Movement phase cannot Assault Drop more units per turn than possible by repeatedly using the button by @psikomonkie in #6426
  • Fix/princess should favor moving by @Scoppio in #6432
  • Issue 2457: Aero units on ground maps should use TO:AR visual range tables by @psikomonkie in #6437
  • feat: minimap preview and selection option by @Scoppio in #6436
  • Issue 1072: Can bomb and strafe the ground even if no LOS by @psikomonkie in #6438
  • Unit Tests for WeaponAttackAction to help test #1072 by @psikomonkie in #6442
  • Fix 6434 and 3890: pilot rolls reported before all attacks by @Sleet01 in #6439
  • fix: ranked path fix by @Scoppio in #6443
  • fix issue where closing window closes the unit display by @kuronekochomusuke in #6445
  • Fix 6299 skid building damage and displaced messages out of order by @Sleet01 in #6447
  • Allow the print-unit-list code to run with MegaMekLab.jar by @pavelbraginskiy in #6450
  • Change keys List from ArrayList to thread-safe Vector by @Sleet01 in #6453
  • Fix 5870: princess engaging targets outside visual range in heavy fog by @Sleet01 in #6457
  • feat: added sensor range on minimap, added facing arrow on minimap by @Scoppio in #6446
  • Fix 3837: illegal stacking in buildings after skid and failed accidental charge by @Sleet01 in #6454
  • fix npe issue by @kuronekochomusuke in #6456
  • feat: quick and simple hazard check for hex by @Scoppio in #6459
  • Fixes #6451 - Bot command display hotkey text and description missing in key bind menu by @HoneySkull in #6460
  • fix: defaultminimap renemad to default, fixed error when persisting selected theme by @Scoppio in #6467
  • From StringBuilder to Logger by @Scoppio in #6462
  • Fix/npe clicking on board no unit selected by @Scoppio in #6468
  • fix: removes a double call for next-unit by @Scoppio in #6469
  • fix: minimap summary npe fix by @Scoppio in #6470
  • feat: adding option to enable and disable minimap hex borders, and ad… by @Scoppio in #6471
  • fix: makes Princess move way more than she otherwise would on no-contact by @Scoppio in #6474
  • fix: a couple of signs in the wrong place on the scoring equation by @Scoppio in #6478
  • Fix 5590: princess firing on 13s due to intervening trees, etc. by @Sleet01 in #6477
  • fix: removes an argument and early exit added by mistake to hypera...
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v0.50.02-Development

30 Dec 22:10
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What's Changed

New Contributors

Full Changelog: v0.50.01...v0.50.02

v0.50.01-Development

10 Nov 22:56
cd9b1a7
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v0.50.0-Development

01 Sep 22:28
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v0.49.20-Development

28 Jun 23:10
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v0.49.19.1 Milestone

14 May 16:46
2e2a044
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MegaMek 0.49.19.1 dot release with QOL improvements

What's Changed

  • Fix #5415: Implement RFE #5408: update Princess ammo conservation values
  • Fix #5426: add null checks for getC3UUIDAsString() (fixes MegaMek/mekhq#4034 )
  • Fix #5433: Handle one-shot ammo weapons like RLs appropriately
  • Fix #5440: MM fix for MML issue where Partial Wing not accounted for
  • Fix #5442: add null check for turn timer when stopping
  • Fix MML #1502: Ignore armortype slots in other-equipment cost calculation
  • PR #5391: Turret Alpha V0.1.4.1 3145
  • PR #5446: Turret Alpha V0.1.4.4 Factions 3145
  • PR #5449: Turret Alpha V0.1.4.5 Factions 3145
  • Commit 535b3f7: data fixes
  • Commit a8017ee: data fixes
  • Commit 16b4a60: data fixes

v0.49.19 Development Snapshot

19 Apr 23:14
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v0.49.18 Development Snapshot

17 Feb 19:50
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0.41.26-testing

29 Oct 01:41
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0.41.26-testing Pre-release
Pre-release

0.41.26-testing

Jan 4/2024- Doing to experimenting with renaming released release tags on Github. So nothing to see here change wise.