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v0.45.1 Development Snapshot

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@HammerGS HammerGS released this 04 Sep 01:02
· 16210 commits to master since this release
  • PR #864: Security - address XXE vulnerabilities in XML parsers
  • Issue #814: Fixed AtB morale calculation to match AtB rules
  • Fixed JAR packaging error that made personnel market methods inaccessible.
  • Issue #860: Fixed concurrent modification exception during campaign load if units unsalvageable and should be removed.
  • PR #844: Feature - display a tech's XP on the repair tab and doctor's XP on the infirmary tab.
  • PR #863: Feature - allow bots to have separate retreat and destination edges, see megamek notes.
    Also upgrades AtB Chase scenarios to randomly have the player start on the north or the south edge instead of always south.
  • Issue #866: Fixed cancelling GM Add XP subtracts one (1) XP.
  • Issue #859: Fixed JSpinner text box overriding user-typed values.
  • Issue #857: Fixed bug where refit armor may not be attached to a unit on load.
  • Issue #843: Implemented sorting and scrollbar on several long lists in personnel right click menu.
  • Issue #877: Feature: Categorized births and pregnancy log entries as medical
  • Issue #858: Escaped XML was not correctly unescaped in LogEntry.generateInstanceFromXML()
  • PR #894: Fixes generation of AtBContracts with 0 req. lances
  • PR #121: allow purchasing and adding of parts en-masse
  • Issue #855: Fixed parts in transit not displaying correctly (showing up as "OmniPod")
  • PR #807: Cosmetic and accuracy improvements to AtB contract profit estimate display (in the contract market)
  • Issue #895: Fix invariant to check if tech time available for maintenance.
  • Issue #853: Do not report on the part's unit if not present during multi-day repairs.
  • Issue #849: Consider a person's secondary role during training XP calculations.
  • Issue #836: Use native file dialogs and remember the last used folder.
  • PR #909: Fix NullPointerException in ResolveScenarioTracker.
  • PR #908: Fix NPE in getPartInUse if EquipmentType is null.
  • Add Skins Folder to MekHQ
  • Update MegaMek.jar to v0.45.1
  • Update MegaMekLab.jar to v0.45.1