Skip to content

v0.43.10 Development Snapshot (0.44 RC4)

Compare
Choose a tag to compare
@Dylan-M Dylan-M released this 19 Apr 11:33

We're slowly creeping in on stable with some good fixes in this release. Most importantly a few of us teamed up to crush the nasty issues many people had when fielding artillery or in certain situations with the bot. We also, using the code written to fix the MegaMek Mount List, also fixed long lists of techs and units on the TO&E popup menu.

v0.43.10-RC4

  • PR #670: Adjusted unit rating calculation and infantry counts
    Fixes issue #639: CO calculates Infantry Skill Level Incorrectly
    Campaign Ops rating now properly reflects infantry skill and more accurately calculates combat unit transport capacity
  • PR #689: Make Endo Steel crits work correctly again
    Fixes issue #688: Cannot slot Endo Steel crits
  • PR #690: Add missing OmniPod for some parts
    Fixes issue #668: Empty heat sink/double heat sink omnipods not available for Purchase Parts
  • Updated faction-change info from Reunification for Canopus
  • Bugfix: Can't mass recruit prisoners who are willing to defect
  • Fix weird behavior with person panel when the crew size is > 1 and other conditions are met
  • PR #697: Process exploded units for prisoner capture
    Fixes issue #531: Destroyed Units not generating crews for Capture/Prisoner
  • PR #676: Fix variable weight
    Fixes issue #675: Save/Load Game Does Not Properly Track Weight EquipmentParts
  • PR #692: Implement SPA import from MUL
    Fixes issue #108: Import from MUL Option Does Not Seem to Load Saved Abilities
  • PR #678: Too long popup lists
    Fixes issue where popup menus could get extremely long
    This is only a partial fix, and adding the methods that can be used to fix it elsewhere
  • PR #699: New day cleanup
    Fixes issue #698: Income/Expenses Processed in wrong order
  • PR #700: Handle large craft unit values again
    Fixes issue #680: Contract payment based on Large Craft unit value does not appear to work
  • PR #673: Implement ability to acquire ammo in parts acquisition dialog via GM Mode
    Fixes issue #698: Unable to GM Acquire clan ammo
  • PR #701: Update Mission.planetName to Mission.planetId for consistency
    Fixes issue #328: If you accept a contract on Taussen, the game teleports you back to Terra once you arrive
  • PR #802: Fix the campaign level planet pt. 2
    The rest of the fix for issue #328
  • PR #703: Make payroll monthly again, whups
    Fixes bug where payroll was accidentally made daily
  • Fix ATB adds 0 value transactions to the finance logs