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v0.43.2 Development Release

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@HammerGS HammerGS released this 01 May 23:01
· 17392 commits to master since this release
  • Fix #362: Omni Refits calculating additional HS incorrectly
  • Bug: Cannot begin refit when creating custom omni configuration in MekLab.
  • Fix #365: Personnel actions not refreshing with options affecting person panel.
  • Fix #364: MekHq Calculates Naval Vee Piloting skill using Ground Vee piloting skill.
  • Fix #369: Chose Refit Kit causing ArrayIndexOutOfBoundsException
  • Issue #356: Option to hide hide custom player refits from the purchase menu/unit cache #356
  • Fix #317: Unable to load campaign file after BattleArmor refit
  • Fix #368: Selected tech in repair tab reset after every repair
  • Fix #376: MekHQ unselects task in repair bay/won't autoselect next patient in sickbay
  • Fix #370: Attempting to use Hire Bulk Personnel results in log error
  • Fix #377: Advance Day Dialog not showing daily reports beyond the first.
  • Fix #343: Graphics Issue: MMLab screen does not fit in its MHQ window
  • Fix #298: Medical Details Window Size
  • Fix #382: MR-Warehouse no longer works
  • Fix #385: MRMS no longer fixes units with bad hip/shoulder
  • Fix #387: Fix assertion failure when undeploying a unit from a special operation
  • Fix #389: Remove all personnel tried to remove the tech only if it didn't have a tech
  • Feature: New parts acquisition functionality to group parts together and to be able to better see what is in transit/on order and what is missing
  • Feature: Implement custom SPA "Clan Technical Knowledge", which can be
    purchased to give the bearer the same skill level with clan technology ad a
    freeborn clan tech. This required implementing 99% of the code to
    support custom SPAs that affect MHQ rather than MM. The rest will
    come in once a plugin system is implemented.
  • Updated MegaMek.jar to 0.43.2
  • Updated MegaMekLab.jar to 0.43.2