v0.43.2 Development Release
Pre-release
Pre-release
- Fix #362: Omni Refits calculating additional HS incorrectly
- Bug: Cannot begin refit when creating custom omni configuration in MekLab.
- Fix #365: Personnel actions not refreshing with options affecting person panel.
- Fix #364: MekHq Calculates Naval Vee Piloting skill using Ground Vee piloting skill.
- Fix #369: Chose Refit Kit causing ArrayIndexOutOfBoundsException
- Issue #356: Option to hide hide custom player refits from the purchase menu/unit cache #356
- Fix #317: Unable to load campaign file after BattleArmor refit
- Fix #368: Selected tech in repair tab reset after every repair
- Fix #376: MekHQ unselects task in repair bay/won't autoselect next patient in sickbay
- Fix #370: Attempting to use Hire Bulk Personnel results in log error
- Fix #377: Advance Day Dialog not showing daily reports beyond the first.
- Fix #343: Graphics Issue: MMLab screen does not fit in its MHQ window
- Fix #298: Medical Details Window Size
- Fix #382: MR-Warehouse no longer works
- Fix #385: MRMS no longer fixes units with bad hip/shoulder
- Fix #387: Fix assertion failure when undeploying a unit from a special operation
- Fix #389: Remove all personnel tried to remove the tech only if it didn't have a tech
- Feature: New parts acquisition functionality to group parts together and to be able to better see what is in transit/on order and what is missing
- Feature: Implement custom SPA "Clan Technical Knowledge", which can be
purchased to give the bearer the same skill level with clan technology ad a
freeborn clan tech. This required implementing 99% of the code to
support custom SPAs that affect MHQ rather than MM. The rest will
come in once a plugin system is implemented. - Updated MegaMek.jar to 0.43.2
- Updated MegaMekLab.jar to 0.43.2