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v0.43.4 Development Release

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@HammerGS HammerGS released this 02 Oct 03:15
· 17136 commits to master since this release

v0.43.4 (2017-10-01 11:00 UTC)

  • Updating the repo with 0.43.3 Data
  • Issue 418: Add log4j support to MekHQ.
  • Make the log files reset between MHQ runs.
  • Fixing references to crew.special_energy to match fixes in MegaMek
  • PR #398 Fix for no probe defender missions #413
  • Feature #363: Feature Request: Order from Warehouse
  • Support for LAM repairs and hiring/assigning LAM pilots.
  • Refactor MR/MS/MRW and move much of the code to a service level class from the dialog.
    o Fix multiple bugs related to 'impossible' fixes such as damaged hip/shoulders, missing parts, etc...
    o Make the process much more efficient by not making checks that aren't necessary over and over.
    o Add additional color-coded messaging when parts can't be fixed due to configuration or
    existing techs.
  • Issue #431: When starting a scenario in MegaMek the camo for units seems to be the defaults.
  • Issue #426: Adding or removing bombs from ASF does not update Warehouse
  • Issue #437: ATB ambush mission generates the incorrect amount of enemy units
  • Issue #410: Allied traitors scenario no longer working
  • Issue #436: BA in MekHQ's mechlab has incorrect tonnage
  • PR #425: Implementation of Issue #339 - Prisoner ransoming instead of bonus
  • PR #451: IO Tech
    o Updates all tech intro dates to the Universal Technology Advancement Table in Interstellar Operations.
    o New options to vary part and unit tech level according to campaign year and/or faction.
  • Update Era.java to match MUL and add Dark Age information.
  • PR #453: Overhaul much of the logic in MRMS to be better and faster.
    o Fix multiple bugs around rush jobs and repeated fixes
  • Issue #455: Repair bay uses the wrong ammo bin.
  • PR #480: Faction.java redesign to fix issue with Eras. (More precise faction name and starting planet changes)