v0.43.4 Development Release
v0.43.4 (2017-10-01 11:00 UTC)
- Updating the repo with 0.43.3 Data
- Issue 418: Add log4j support to MekHQ.
- Make the log files reset between MHQ runs.
- Fixing references to crew.special_energy to match fixes in MegaMek
- PR #398 Fix for no probe defender missions #413
- Feature #363: Feature Request: Order from Warehouse
- Support for LAM repairs and hiring/assigning LAM pilots.
- Refactor MR/MS/MRW and move much of the code to a service level class from the dialog.
o Fix multiple bugs related to 'impossible' fixes such as damaged hip/shoulders, missing parts, etc...
o Make the process much more efficient by not making checks that aren't necessary over and over.
o Add additional color-coded messaging when parts can't be fixed due to configuration or
existing techs. - Issue #431: When starting a scenario in MegaMek the camo for units seems to be the defaults.
- Issue #426: Adding or removing bombs from ASF does not update Warehouse
- Issue #437: ATB ambush mission generates the incorrect amount of enemy units
- Issue #410: Allied traitors scenario no longer working
- Issue #436: BA in MekHQ's mechlab has incorrect tonnage
- PR #425: Implementation of Issue #339 - Prisoner ransoming instead of bonus
- PR #451: IO Tech
o Updates all tech intro dates to the Universal Technology Advancement Table in Interstellar Operations.
o New options to vary part and unit tech level according to campaign year and/or faction. - Update Era.java to match MUL and add Dark Age information.
- PR #453: Overhaul much of the logic in MRMS to be better and faster.
o Fix multiple bugs around rush jobs and repeated fixes - Issue #455: Repair bay uses the wrong ammo bin.
- PR #480: Faction.java redesign to fix issue with Eras. (More precise faction name and starting planet changes)