v0.43.5 Development Release-DO NOT USE FOR MekHQ - Game Breaking Issue.
Pre-release
Pre-release
- Issue #490: NPE with campaign.universe.RandomFactionGenerator.addBorderEnemy
- Issue #494: Regenerate LAM Pilot selects from the Mechwarrior pool.
- Issue #488: Select bombs throws "index out of bounds" errors in particular campaign file
- Feature #280: Role folders now supported for random portrait assignment
- PR #440: Track & report time in service
- PR #502: Edge use for non-combat personnel
- Issue #416: Base Attack scenarios fail to generate turrets
- PR #439: Calculate DropShip rental costs based on untransported units only (and also take into account mothballed units)
- Issue #452: Actually limit contract search based on contract search radius
- Issue #429: Switching ammo now updates the UI
- Bug: vehicle and conventional fighter refits not accounting for possible change in heat sinks.
- Issue #514: Feature Request: Building Conventional Fighters
- Issue #496: Possible Packaging issue for releases with MekHQ
- Issue #507: Artillery skill no longer limited to 7 when initiating battles from within MekHQ
- Feature: Updated planetary location and ownership data, including two new systems. To revert to the old data, replace planets.xml with data\universe\planets_43_4.xml
- PR #528: Can add or remove arbitrary amount of XP using via right click on person -> GM Mode
- Issue #321: New context menu option to randomize portraits for selected personnel.
- PR #533: New AtB option to prevent unit founders from retiring.
- PR #526: New option to auto-randomize portrait on job change if no portrait present.
- PR #530: Greater op-for variety in AtB scenarios (may spawn additional hostile aircraft, infantry and turrets)
- PR #543: New splash and loading screen art by Spooky!
- Issue #510: Ratings calculations no longer count dead/retired/missing personnel for support requirements
- Issue #519: Dragoons rating renamed unit rating
- Data: New Loading Screens.
- Customize Small Craft and Dropships in MekLab.
- Track aerospace bays and doors as repairable parts.
- Issue #554: Mass Repair/Salvage Button Broken during active campaign.
- Post-battle scenario resolution now features the ability to explicitly declare whether an individual was KIA,
replacing the implicit determination from "number of hits". Personnel manually brought back from death will
no longer stay dead as a result.