Releases
v0.45.4
v0.45.4 Development Snapshot
PR #1067 : Switch to Joda Money library internally for financial math
Issue #1057 : Don't allow Rotor damage to go negative or use negative damages
Issue #1085 : Find different replacement part if original missing or has a new ID
Issue #1076 : Address bug in Personnel Market where GM Add still costs money and add GM Hire Full Complement
PR #1084 : Save user preferences for UI settings such as window sizes and positions, et al
Issue #1082 : Fix issue preventing creation of new AtB contract
Issue #1086 : Fix issue introduced in 45.3 preventing "special" AtB scenarios from starting
Issue #1106 : Fix issue introduced in 45.3 preventing AtB scenarios containing aircraft from starting under some conditions
Issue #112 : Adds mission log and counter for personnel
Issue #1115 : Fix stack overflow in BattleArmorSuit::getTonnage
Issue #1116 : [Feature] Show people's Bloodnames in "Fluff" filter on personnel tab
Issue #1125 , #1127 : Fix issues with loading units containing damaged AMS and MASC systems.
Issue #1109 : Fix issue where damaged equipment can be restored with a reload
Issue #713 : Fix incorrect reporting of training munitions/fuel costs, minor performance improvement on monthly rollover
PR #1136 : Don't expand/contract tab panels on right double click (Mac OS X improvement)
PR #1143 : In Repair tab -> Acquisitions, user can once again click 'Order One' more than once
Adding CampaignAnon AtB Instruction guide (very good for new players) - See AtB Stuff folder in Docs.
Issue #1144 : fix bug where bondsmen could not be recruited
Issue #1148 : fix bug where loan could not be paid off
Issue #1150 : fix bug introduced in 45.3 preventing AtB scenarios reinforced by immobile player units from starting
Issue #1138 : fix NPE in isOmniPodded check for AmmoBin's after refit
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