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v0.45.4 Development Snapshot

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@neoancient neoancient released this 24 Mar 20:41
· 15511 commits to master since this release
  • PR #1067: Switch to Joda Money library internally for financial math
  • Issue #1057: Don't allow Rotor damage to go negative or use negative damages
  • Issue #1085: Find different replacement part if original missing or has a new ID
  • Issue #1076: Address bug in Personnel Market where GM Add still costs money and add GM Hire Full Complement
  • PR #1084: Save user preferences for UI settings such as window sizes and positions, et al
  • Issue #1082: Fix issue preventing creation of new AtB contract
  • Issue #1086: Fix issue introduced in 45.3 preventing "special" AtB scenarios from starting
  • Issue #1106: Fix issue introduced in 45.3 preventing AtB scenarios containing aircraft from starting under some conditions
  • Issue #112: Adds mission log and counter for personnel
  • Issue #1115: Fix stack overflow in BattleArmorSuit::getTonnage
  • Issue #1116: [Feature] Show people's Bloodnames in "Fluff" filter on personnel tab
  • Issue #1125, #1127: Fix issues with loading units containing damaged AMS and MASC systems.
  • Issue #1109: Fix issue where damaged equipment can be restored with a reload
  • Issue #713: Fix incorrect reporting of training munitions/fuel costs, minor performance improvement on monthly rollover
  • PR #1136: Don't expand/contract tab panels on right double click (Mac OS X improvement)
  • PR #1143: In Repair tab -> Acquisitions, user can once again click 'Order One' more than once
  • Adding CampaignAnon AtB Instruction guide (very good for new players) - See AtB Stuff folder in Docs.
  • Issue #1144: fix bug where bondsmen could not be recruited
  • Issue #1148: fix bug where loan could not be paid off
  • Issue #1150: fix bug introduced in 45.3 preventing AtB scenarios reinforced by immobile player units from starting
  • Issue #1138: fix NPE in isOmniPodded check for AmmoBin's after refit