Releases
v0.47.11
v0.47.11 Development Snapshot
Issue #2029 : AmmoBin from warehouse can rarely come with free ammo
Issue #2032 : Fixing Campaign Options Save following Preset Load
PR #2023 : Moving StartGameDelay to MekHQOptions
Issue #2036 : OmniVehicle config changes require omnipod heat sinks
Issue #2039 : Subcontract Check NPE
Issue #1892 : Launch Game Dialog Standardization
PR #2022 : GM Tools Name and Callsign Generation
PR #2046 : Fixing duplicated MekHQUnitSelectorDialog Display
PR #2045 : Aero Fighter refit heat sink tracking improvements
PR #2047 : Fixing Name Set after Adding a Bloodname
PR #2048 : Fixing Random Bloodname NPEs when Editing Personnel
PR #2050 : Fixing Person Tech Unit Id Concurrent Modification Error
Issue #2024 : Can Repeatedly Complete Missions by Cancelling Retirement Dialog
Issue #1971 : Fixing Repair Bay Bonus Parts
PR #2054 : Fixing Erroneous Newline after Unit Loading Failure
PR #2055 : Swapping MekHQ to use the proper GUI to edit DropShip/JumpShip/WarShips
PR #2060 : Fix NPE when getSelectionPaths is null in TOEMouseAdapter
Issue #2059 : Fixing Incorrect Campaign Operations Unit Rating Experience Calculation Method
PR #2063 : Preventing null entities in AtBScenario
PR #2061 : Add daily report entries for AtB scenarios
PR #2067 : Improved refit handling of internals for Aeros and Tanks
PR #2057 : Personnel Table GM Tool Access
Issue #1369 : Unit Rating FM:M(r): Default Quality Value is no longer Elite
Issue #171 : Manual Unit Rating Modifier
PR #2058 : Implementing individual dice roll display in the GMTools Dialog
PR #2071 : Fix campaign ops dropship maintenance costs
Issue #2017 : Keep focus on unit during repairs
Issue #2066 : Do not add zero or NaN costs for ammo during Refits
Issue #1481 : Adding Option to Disable Mothball Information Save
PR #2073 : MRMS Dialog Localization
PR #2075 : Fixing Scenario Template Date NPEs
Issue #1986 : Adding individual role filter and filtering by primary role options
PR #2076 : Add Show BV Calculation to Unit context menu
Issue #1967 : Save part repair reservation if present
Issue #1953 Part 1: Fixing mothballing and activation tech restore
Issue #2079 : Implementing Bulk Free in Personnel Tab
Issues #1595 /1805: Adding filters in Hangar Tab
Issue #1376 : Hangar Tab Line Colours For Unmaintained and Uncrewed Units
Issue #2089 : fix procuring vehicle engines from the parts store
Issue #2091 : Fixing missing requirement of addToCampaign
PR #2094 : AtB Bot Camo Load Swapover
PR #2097 : Finances credit/debit capitalization fixes
PR #2098 : Personnel Table: Hide Assign to Unit
Issues #297 /1248: Prisoner Capture Consolidation
PR #2088 : explicitly track child parts
PR #2096 : Fixing Missing Unit Selector Unit Sprite in MekHQ
Issue #1525 : Swapping to Minimum Crew instead of Maximum Crew
Issue #1875 : Phenotype Bonus is properly added and reduced when editing your phenotype
PR #2101 : Reduce the size of a Part's XML by ~30%
PR #2102 : Reduce the size of a Unit's XML
PR #2077 : Standardizing MRMS Options
PR #2052 : Bloodname GM Tools
Issue #1079 : Carrying out a refit no longer fixes shoulder/hip damage "for free"; legs with busted hips and center torsos no longer added to inventory after being removed from mech during refit
PR #2093 : Loot Table: Fixing Money Capitalization and Adding Basic Unit/Part Tooltips
News data upgrade
PR #2109 : News Validation
PR #2110 : Campaign Preset Update
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