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v0.47.11 Development Snapshot

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@HammerGS HammerGS released this 04 Oct 22:51
· 11842 commits to master since this release
  • Issue #2029: AmmoBin from warehouse can rarely come with free ammo
  • Issue #2032: Fixing Campaign Options Save following Preset Load
  • PR #2023: Moving StartGameDelay to MekHQOptions
  • Issue #2036: OmniVehicle config changes require omnipod heat sinks
  • Issue #2039: Subcontract Check NPE
  • Issue #1892: Launch Game Dialog Standardization
  • PR #2022: GM Tools Name and Callsign Generation
  • PR #2046: Fixing duplicated MekHQUnitSelectorDialog Display
  • PR #2045: Aero Fighter refit heat sink tracking improvements
  • PR #2047: Fixing Name Set after Adding a Bloodname
  • PR #2048: Fixing Random Bloodname NPEs when Editing Personnel
  • PR #2050: Fixing Person Tech Unit Id Concurrent Modification Error
  • Issue #2024: Can Repeatedly Complete Missions by Cancelling Retirement Dialog
  • Issue #1971: Fixing Repair Bay Bonus Parts
  • PR #2054: Fixing Erroneous Newline after Unit Loading Failure
  • PR #2055: Swapping MekHQ to use the proper GUI to edit DropShip/JumpShip/WarShips
  • PR #2060: Fix NPE when getSelectionPaths is null in TOEMouseAdapter
  • Issue #2059: Fixing Incorrect Campaign Operations Unit Rating Experience Calculation Method
  • PR #2063: Preventing null entities in AtBScenario
  • PR #2061: Add daily report entries for AtB scenarios
  • PR #2067: Improved refit handling of internals for Aeros and Tanks
  • PR #2057: Personnel Table GM Tool Access
  • Issue #1369: Unit Rating FM:M(r): Default Quality Value is no longer Elite
  • Issue #171: Manual Unit Rating Modifier
  • PR #2058: Implementing individual dice roll display in the GMTools Dialog
  • PR #2071: Fix campaign ops dropship maintenance costs
  • Issue #2017: Keep focus on unit during repairs
  • Issue #2066: Do not add zero or NaN costs for ammo during Refits
  • Issue #1481: Adding Option to Disable Mothball Information Save
  • PR #2073: MRMS Dialog Localization
  • PR #2075: Fixing Scenario Template Date NPEs
  • Issue #1986: Adding individual role filter and filtering by primary role options
  • PR #2076: Add Show BV Calculation to Unit context menu
  • Issue #1967: Save part repair reservation if present
  • Issue #1953 Part 1: Fixing mothballing and activation tech restore
  • Issue #2079: Implementing Bulk Free in Personnel Tab
  • Issues #1595/1805: Adding filters in Hangar Tab
  • Issue #1376: Hangar Tab Line Colours For Unmaintained and Uncrewed Units
  • Issue #2089: fix procuring vehicle engines from the parts store
  • Issue #2091: Fixing missing requirement of addToCampaign
  • PR #2094: AtB Bot Camo Load Swapover
  • PR #2097: Finances credit/debit capitalization fixes
  • PR #2098: Personnel Table: Hide Assign to Unit
  • Issues #297/1248: Prisoner Capture Consolidation
  • PR #2088: explicitly track child parts
  • PR #2096: Fixing Missing Unit Selector Unit Sprite in MekHQ
  • Issue #1525: Swapping to Minimum Crew instead of Maximum Crew
  • Issue #1875: Phenotype Bonus is properly added and reduced when editing your phenotype
  • PR #2101: Reduce the size of a Part's XML by ~30%
  • PR #2102: Reduce the size of a Unit's XML
  • PR #2077: Standardizing MRMS Options
  • PR #2052: Bloodname GM Tools
  • Issue #1079: Carrying out a refit no longer fixes shoulder/hip damage "for free"; legs with busted hips and center torsos no longer added to inventory after being removed from mech during refit
  • PR #2093: Loot Table: Fixing Money Capitalization and Adding Basic Unit/Part Tooltips
  • News data upgrade
  • PR #2109: News Validation
  • PR #2110: Campaign Preset Update