Releases
v0.47.15
v0.47.15 Development Snapshot (Release Candidate 1)
Issue #2166 : NRE in Money::plus/Money::minus
PR #2224 : Add some basic Refit tests and fix an Armor location bug calculating armor during a refit
PR #2241 : Fix bug where PartsStore may list INT_MAX as cost and tons for BA ammo
Fixing Male Soldier and Female ProtoMech Pilot Portrait Paths so they properly generate
Issue #2236 : Making Unmaintained hangar color take priority over Damaged/Inoperable
Issue #2248 : Fix various ContractMarket exceptions when operating at the bounds of MekHQ data
PR #2250 : Fixing Load Last Save for .cpnx.gz files
Issue #1880 : Fixed briefing text error for breakthrough (defender) scenarios
Issue #2231 : Don't give back free parts when fixing a missing part
Issue #2254 : Ransomed Unit now properly adds to Total Value Salvaged
Issues #2255 and #2258 : Fix Warehouse::removePart StackOverflowException with child parts and NRE with BayDoor/Cubicle parts
PR #2259 : Adding Pregnancy Complications Personnel Status
PR #2261 : Improved Awards Migration
PR #2271 : Improve CPNX load perf with transport linkages in AtB scenarios
PR #2272 : Ensure GM Acquire Instantly acquires the correct quantity
PR #2274 : When loading Campaigns ensure more exceptions are caught and logged properly
Issue #2278 : Ensure skill prefs are saved to the campaign on creation
Issues #1151 , 1219, 1687, 1807, 2142, 2243, 2253, 2267, 2268, 2276: Refactor adding and removing ammo from the Campaign
Issue #2280 : GM Restore skips parts
PR #2286 : Don't reload unit data if nothing changed on disk when reading Campaigns
Issue #2287 : Prisoner Filter Should Include Bondsmen
Issue #2141 : Subcontracts don't reference parent contract after campaign load
Issue #1587 : Basic Bulk Customization
Issue #2200 : Moving Rank System Name to Data
You can’t perform that action at this time.