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v0.47.15 Development Snapshot (Release Candidate 1)

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@HammerGS HammerGS released this 15 Dec 02:07
· 11384 commits to master since this release
  • Issue #2166: NRE in Money::plus/Money::minus
  • PR #2224: Add some basic Refit tests and fix an Armor location bug calculating armor during a refit
  • PR #2241: Fix bug where PartsStore may list INT_MAX as cost and tons for BA ammo
  • Fixing Male Soldier and Female ProtoMech Pilot Portrait Paths so they properly generate
  • Issue #2236: Making Unmaintained hangar color take priority over Damaged/Inoperable
  • Issue #2248: Fix various ContractMarket exceptions when operating at the bounds of MekHQ data
  • PR #2250: Fixing Load Last Save for .cpnx.gz files
  • Issue #1880: Fixed briefing text error for breakthrough (defender) scenarios
  • Issue #2231: Don't give back free parts when fixing a missing part
  • Issue #2254: Ransomed Unit now properly adds to Total Value Salvaged
  • Issues #2255 and #2258: Fix Warehouse::removePart StackOverflowException with child parts and NRE with BayDoor/Cubicle parts
  • PR #2259: Adding Pregnancy Complications Personnel Status
  • PR #2261: Improved Awards Migration
  • PR #2271: Improve CPNX load perf with transport linkages in AtB scenarios
  • PR #2272: Ensure GM Acquire Instantly acquires the correct quantity
  • PR #2274: When loading Campaigns ensure more exceptions are caught and logged properly
  • Issue #2278: Ensure skill prefs are saved to the campaign on creation
  • Issues #1151, 1219, 1687, 1807, 2142, 2243, 2253, 2267, 2268, 2276: Refactor adding and removing ammo from the Campaign
  • Issue #2280: GM Restore skips parts
  • PR #2286: Don't reload unit data if nothing changed on disk when reading Campaigns
  • Issue #2287: Prisoner Filter Should Include Bondsmen
  • Issue #2141: Subcontracts don't reference parent contract after campaign load
  • Issue #1587: Basic Bulk Customization
  • Issue #2200: Moving Rank System Name to Data