Releases
v0.47.3
v0.47.3 Development Snapshot
Issue #1344 : Ensure techs show the right skill for Protomechs
PR #1348 : Enable scenario modifiers to add objectives to scenarios generated from templates
Issue #1349 : Problem with replacing Protomech limbs lost in combat
PR #1352 : Feature: Add origin planet to Personnel
PR #1355 : General support vehicle crew (fixes deployment bug)
Issue #1354 : Feature: adds +/-100M button to New Loan dialog
PR #1289 , #1359 : Feature: adds GM Jumpship Recharge on Interstellar Map context menu
PR #1360 : Fix several issues with adding/removing techs from a force
PR #1362 : Random personnel background generation (enabled via Campaign Options)
Issue #1306 : Commander skill level bonuses are now applied in rating calculations
Issue #1370 : Unit Rating FM:M(r): 0 dividends now produce 100% fulfilled need instead of 0% fulfilled need
Issue #1374 : Unit Rating: Small Craft Bay can now store Fighters
PR #1379 : Feature: Adds hyperlink from origin system on personnel panel to the map panel
PR #1382 : Speed up Advance Day using profiling data
PR #1387 : Include Super Heavy Vehicle Bays in Unit Rating/Reputation
Issue #1390 : Bug: fix XML parsing failure when putting customs in CPNX that have ampersands (etc)
Issue #1284 : Can't get contracts from Comstar's capital planet
Issue #1384 : PIR and REB AtB Contracts can not be generated
PR #1371 : Ability to load units into dropships/warships for automatic deployment to megamek scenarios; Naval C3 network configuration in MekHQ
Issue #1363 : Feature: in Hangar's Assign Tech menu, group by skill level
PR #1403 : Bug: TO&E menu may crash if no units in force (and general cleanup)
Issue #1263 : Fixing Marriages Without Surnames
Issue #1405 : Feature: Display Mother and Father for Children in the Force
Issue #1406 : Feature: Add hyperlinks to family members
PR #1410 : Add the unit ID to the log when unable to parse a unit
Issue #1262 : Feature: Identify on the interstellar view planets that are eligible for additional contracts
Issue #219 : Bug: Overview/Hangar Breakdown does not include support vehicles in count
PR #1380 : Data: House Arano sourcebook planet ownership data added
PR #1422 : Minor performance improvement for contract market
Issue #1366 : Bug: Fix empty procurement list on campaign load
Issue #1345 : Bug: Fix unlimited acquisitions when daily limits in place
PR #1419 : Improve performance of purchasing parts and fix refit bug where armor or ammo may not be used for a refit
PR #1424 : Resolve errors found by SpotBugs
Issue #1427 : Fix bug where GM Add'ing ammo with 0 shots did not add new ammo
PR #1430 : Initialize bay space on Campaign load before setting Used Capacity
PR #1435 : Improved fault tolerance for campaigns with large craft that have gone sour due to bad refits
PR #1437 : Personnel View: Mother will no longer break if a person only has a father
Issue #1433 : Enabling RandomizePortraits for personnel with pre-existing portraits
PR #1438 : Adding Scrollbar to Personnel Settings under Campaign Options for small screens
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