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v0.47.3 Development Snapshot

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@HammerGS HammerGS released this 01 Feb 22:42
· 14161 commits to master since this release
  • Issue #1344: Ensure techs show the right skill for Protomechs
  • PR #1348: Enable scenario modifiers to add objectives to scenarios generated from templates
  • Issue #1349: Problem with replacing Protomech limbs lost in combat
  • PR #1352: Feature: Add origin planet to Personnel
  • PR #1355: General support vehicle crew (fixes deployment bug)
  • Issue #1354: Feature: adds +/-100M button to New Loan dialog
  • PR #1289, #1359: Feature: adds GM Jumpship Recharge on Interstellar Map context menu
  • PR #1360: Fix several issues with adding/removing techs from a force
  • PR #1362: Random personnel background generation (enabled via Campaign Options)
  • Issue #1306: Commander skill level bonuses are now applied in rating calculations
  • Issue #1370: Unit Rating FM:M(r): 0 dividends now produce 100% fulfilled need instead of 0% fulfilled need
  • Issue #1374: Unit Rating: Small Craft Bay can now store Fighters
  • PR #1379: Feature: Adds hyperlink from origin system on personnel panel to the map panel
  • PR #1382: Speed up Advance Day using profiling data
  • PR #1387: Include Super Heavy Vehicle Bays in Unit Rating/Reputation
  • Issue #1390: Bug: fix XML parsing failure when putting customs in CPNX that have ampersands (etc)
  • Issue #1284: Can't get contracts from Comstar's capital planet
  • Issue #1384: PIR and REB AtB Contracts can not be generated
  • PR #1371: Ability to load units into dropships/warships for automatic deployment to megamek scenarios; Naval C3 network configuration in MekHQ
  • Issue #1363: Feature: in Hangar's Assign Tech menu, group by skill level
  • PR #1403: Bug: TO&E menu may crash if no units in force (and general cleanup)
  • Issue #1263: Fixing Marriages Without Surnames
  • Issue #1405: Feature: Display Mother and Father for Children in the Force
  • Issue #1406: Feature: Add hyperlinks to family members
  • PR #1410: Add the unit ID to the log when unable to parse a unit
  • Issue #1262: Feature: Identify on the interstellar view planets that are eligible for additional contracts
  • Issue #219: Bug: Overview/Hangar Breakdown does not include support vehicles in count
  • PR #1380: Data: House Arano sourcebook planet ownership data added
  • PR #1422: Minor performance improvement for contract market
  • Issue #1366: Bug: Fix empty procurement list on campaign load
  • Issue #1345: Bug: Fix unlimited acquisitions when daily limits in place
  • PR #1419: Improve performance of purchasing parts and fix refit bug where armor or ammo may not be used for a refit
  • PR #1424: Resolve errors found by SpotBugs
  • Issue #1427: Fix bug where GM Add'ing ammo with 0 shots did not add new ammo
  • PR #1430: Initialize bay space on Campaign load before setting Used Capacity
  • PR #1435: Improved fault tolerance for campaigns with large craft that have gone sour due to bad refits
  • PR #1437: Personnel View: Mother will no longer break if a person only has a father
  • Issue #1433: Enabling RandomizePortraits for personnel with pre-existing portraits
  • PR #1438: Adding Scrollbar to Personnel Settings under Campaign Options for small screens