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Updated arrival altitude for aerospace fighter reinforcement modifiers (they were showing up on the ground)
Standardized "recon" type scenarios to have the same criteria as Tukayyid scenarios
Various briefing text clarifications
Store artillery offboard status between campaign saves
On Integrated command, don't immediately and incorrectly undeploy lances after generating scenarios
Adjusted manual force deployment rules (unlimited stacking on allied facilities, one per hex otherwise, no manual deployment under integrated command)
Tighten up reinforcement restrictions (can't deploy units that can't actually deploy; can't double deploy units; can now only deploy fight lances or have to use a support point/VP)
VTOLs no longer start on the ground in certain situations, for real
Removed extraneous "recon turrets" modifier span for recon raid contracts
Tighten up strategic objective generation; correct objective coordinate display
Removed extraneous references to contract score in some scenario modifiers; water-naval units may rarely make an appearance
More robust transport loading code
Bot now has access to Arrow IV external ordnance, won't load 20 TAG pods on a single fighter.
Prevent double deployment of units and forces to individual scenarios
PR #2656: Cleaning up a few erroneous Campaign GUI properties
PR #2655: Ensuring BotForce has a Valid Base Camouflage
PR #2622: Camouflage: Deadborder Pack, Base Component Swapover