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v0.49.2 Development Snapshot

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@HammerGS HammerGS released this 20 Jun 01:17
· 10216 commits to master since this release
  • Issue #2620: Adding Missing Leadership Column in Personnel Tab
  • Issue #2625: Properly Clear Tech Units on Person removal/retirement
  • PR #2617: Contract Command Rights Enum and Tool Tips
  • PR #2637: Personnel Names
  • PR #2651, #2688, #2698, #2701, #2702: Various StratCon fixes:
    • Updated arrival altitude for aerospace fighter reinforcement modifiers (they were showing up on the ground)
    • Standardized "recon" type scenarios to have the same criteria as Tukayyid scenarios
    • Various briefing text clarifications
    • Store artillery offboard status between campaign saves
    • On Integrated command, don't immediately and incorrectly undeploy lances after generating scenarios
    • Adjusted manual force deployment rules (unlimited stacking on allied facilities, one per hex otherwise, no manual deployment under integrated command)
    • Tighten up reinforcement restrictions (can't deploy units that can't actually deploy; can't double deploy units; can now only deploy fight lances or have to use a support point/VP)
    • VTOLs no longer start on the ground in certain situations, for real
    • Removed extraneous "recon turrets" modifier span for recon raid contracts
    • Tighten up strategic objective generation; correct objective coordinate display
    • Removed extraneous references to contract score in some scenario modifiers; water-naval units may rarely make an appearance
    • More robust transport loading code
    • Bot now has access to Arrow IV external ordnance, won't load 20 TAG pods on a single fighter.
    • Prevent double deployment of units and forces to individual scenarios
  • PR #2656: Cleaning up a few erroneous Campaign GUI properties
  • PR #2655: Ensuring BotForce has a Valid Base Camouflage
  • PR #2622: Camouflage: Deadborder Pack, Base Component Swapover
  • PR #2653: Expanding File/Refresh Capabilities
  • PR #2652: Personnel Table Expanded Randomization Functionality
  • Issue #2659: Hangar Report: Adding IndustrialMech Section and Missing Combat Vehicle Super Heavy Nodes
  • Issue #2642: StratCon Tab: Force Table Background Doesn't Work Properly in Nimbus
  • Issue #2610: Adding Tech Officer migration from the reference class
  • Issue #2534: Fixing Missing Clan Check For Endo Steel Location Repairs
  • Issue #2382: Large Vessel Clan Repair and Maintenance modifier no longer applies to Clanners
  • PR #2667: Preventing NONE Primary Role Hiring
  • Issue #2485: Default Subcontract Name, Briefing Tab Mission Tracking
  • PR #2284: MHQ Options: Adding Colours Customizability
  • Issue #2491: Allow extra time for maintenance per StratOps/New CamOps repair/maintenance rules.
  • Issue #2661: Can no longer select the same unit across multiple selectors in StratCon scenario management UI.
  • Issue #2548: Making ROM Designation and Manei Domini Class and Rank part of the rank system data
  • Issue #2529: Fixing refit display so it no longer includes the pilot's BV
  • PR #2678: Adding Personnel Tab Grouping and Filter Tool Tips
  • PR #2540: Factions Data Customizability Expansion and Cleanup
  • PR #2677: Ignorable Nag Dialogs
  • Issues #2636 and #2658: AdvanceDaysDialog Rework: Advancement-based Modality, Expanded Buttons, Persistent Daily Report
  • PR #2634: AtB Enum (Morale, Contract Type, Lance Role) tooltips
  • PR #2691: ResolveScenarioWizardDialog Uses Standardized Entity Readout Dialog for Unit Views
  • Issues #2116 and #2589: Improving Rank and Title Sorting
  • PR #2694: Hangar Tab: Maintenance Colour No Longer Shows with Maintenance Disabled
  • PR #2693: GM Tools Dialog Rewrite
  • PR #2422: Improve simple accessibility faults
  • Issue #2703: Defend against parts without campaigns after Refit
  • Issue #2687: Fix error refitting dropship transport bays