What's Changed
- Fix #8387: Fixed Incorrect Reference Key for Rout Messaging by @IllianiBird in #8388
- Adding Java 25 LTS to Testing by @rjhancock in #8396
- Fix #8386: Fixed Loading & Parsing of 'Any Tech' Acquisitions Method by @IllianiBird in #8391
- Improvement #8384: Added Missing Ability to Buy Off Flaws by @IllianiBird in #8392
- Improvement #8393: Added Better Handling When Academy Fails to Parse Skill by @IllianiBird in #8395
- Improvement #8354: Added Education Filter to Personnel Tab by @IllianiBird in #8394
- Fix #8404: Fixed Inability to Toggle Two Flags by @IllianiBird in #8406
- Fix #8399: Various Prosthetic Fixes by @IllianiBird in #8405
- Fix #8402: Fixed Factions Appearing in Diplomacy Report Prior to Inception or Post Destruction by @IllianiBird in #8403
- Fix: Fixed Trueborn Phenotypes Incorrectly Showing as Freeborn by @IllianiBird in #8401
- Fix #8389, #8390: Rewrote Campaign Upgrade Process to (Hopefully) Fix Stalling by @IllianiBird in #8397
- Improvement: Added GM Mode Option to Advanced Surgery to Allow for Bypassing of Restrictions by @IllianiBird in #8407
- Improvement: Updated Injury Effects to Affect Attribute Score and Not Directly Affect Skills by @IllianiBird in #8409
- Fix #8408: Reinforced Handling of Scenario Field Control Dialog by Converting to Immersive Dialog by @IllianiBird in #8410
- PR: Refactor
Transporter.getType()andInfantryTransporter.getType()to prevent conflicts in classes that implement bothIBuildingandTransporterby @psikomonkie in #8380 - Fix MM #3191: Ensure units clear their picked up MW and starting locations on reset by @Sleet01 in #8432
- Fix #8417: Fixed Invalid Flaw Reference by @IllianiBird in #8418
- Improvement #8414: Quick Train Now Trains Utility Skills; Fixed Quick Train Training All Infantry Gunnery Skills When Campaign is Set to Small Arms Use Only by @IllianiBird in #8419
- Fix #8415: Fixed Orbital Shuttle Pilot Skill Use by @IllianiBird in #8420
- Fix: Removed Temporary Cargo Capacities from Total Cargo Capacity Calculations for Transport Report & Command Center by @IllianiBird in #8421
- Improvement: Changed Aging Effects to Affect Attribute Scores, Not Skills Directly by @IllianiBird in #8423
- Task: Ranks.xml Update for 50.11 by @IllianiBird in #8424
- Improvement #8422: Relaxed Advanced Surgery Limitations Based on Game Date & Faction by @IllianiBird in #8425
- Fix #8426: Fixed Personnel Market Not Generating Initial Applicants on Campaign Start if Campaign Not Starting on 1st of Month by @IllianiBird in #8431
- Task: Retired FM:Mr Unit Rating Code by @IllianiBird in #7764
- Feature: Added 'Report a Bug' Helper by @IllianiBird in #8433
- Feature: Rolled Out New Tabbed Daily Report Functionality by @IllianiBird in #8438
- Improvement: Added Ability to Disable Tabbed Daily Report by @IllianiBird in #8444
- Improvement #8441: Allowed Multiple Brain Implants by @IllianiBird in #8446
- Fix #8443: Fixed Advanced Surgeries Not Gifting Appropriate Implant Effects in MegaMek Scenarios by @IllianiBird in #8451
- Improvement: De-escalated Logger Clause for ACAR Orders by @IllianiBird in #8452
- Fix: Included Missing Switch Clause for Injury Score Modifiers by @IllianiBird in #8453
- Fix: Fixed Daily Report Tabs Incorrectly 'Flashing' On New Day for Date Only Updates by @IllianiBird in #8454
- Improvement: Added Safety Net When Adding Daily Report Reports by @IllianiBird in #8456
- Fix #8458: Fixed Random Attribute Generation by @IllianiBird in #8459
- Improvement: Updated Scenario Map Size Generation by @IllianiBird in #8467
- Fix: Fixed Non-Player Infantry Not Swapping to Weather Appropriate Gear by @IllianiBird in #8468
- Improvement: Added Politics Daily Report Tab for Political Events by @IllianiBird in #8455
- Fix #8457: Fixed Education Module Awarding Too High Skill Levels by @IllianiBird in #8461
- Improvement: Updated Alt Advance Medical's Advanced Surgery System to Include Legality, Several New Surgeries, & to Account for Recent MegaMek Changes; Fixed Removal of SPAs & Implants When Removing AAM Implants by @IllianiBird in #8465
- Fix: Fixed 'Easy Bug' Handling of Units Stored in Archives; Added Better Error Logging by @IllianiBird in #8478
- Fix #8477, #8497: Fixed Estimated Total Profit in Contract Market Not Including Transportation Compensation by @IllianiBird in #8480
- Fix #8475: Fixed Scenario Map Sizes Incorrectly Calculating Height by @IllianiBird in #8482
- Fix #8481: Fixed Multiple Bay Rental Dialog Bugs by @IllianiBird in #8484
- Fix #8471: Updated Campaign Options Iconography for 50.11 Dev Cycle by @IllianiBird in #8485
- Fix #8470: Loosened Restrictions on When Contracts Will Adjust Date to Account for Player Lateness by @IllianiBird in #8486
- Fix #8466: Marriage Choices (Both Manual & Random) Now Correctly Factor in Gender Preferences of Both Partners by @IllianiBird in #8488
- Fix #8463: Fixed Glossary Typo by @IllianiBird in #8489
- Fix #8460: Fixed Transport Cost Calculations Not Correctly Tracking Fixed Wing Support Units by @IllianiBird in #8491
- Fix: Cleared Daily Report Tab 'Flashes' On New Day by @IllianiBird in #8494
- Fix: Campaign Upgrader Now Actually Upgrades the Campaign by @IllianiBird in #8495
- Fix #8450: Fixed Transport Cost Calculator Incorrectly Counting WarShip, JumpShip, and DropShip Crews as Passengers; Fixed Bay Personnel Capacity of Small Craft Not Being Factored into Cost Calculator by @IllianiBird in #8492
- Fix #8448: Fixed Academy Award Incorrectly Treating XP & None as a Skill by @IllianiBird in #8493
- Fix #8445: Fixed Saving of Faction Standings Accolades & Censure Events; Improved Debug Logging; Removed 'Off Contract' Requirement for 'Triumph' Accolade by @IllianiBird in #8498
- Improvement: Adjusted Legality Price Multiplier for Advance Surgeries Using Faction Restricted Tech While Campaign is Part of Faction by @IllianiBird in #8499
- Improvement: Excluded Space Station Capacities from Transport Cost Calculations by @IllianiBird in #8500
- Fix #8428: It Is No Longer Possible to Jump Travel With Jump Incapable Units Such as Some Space Stations by @IllianiBird in #8502
- Adds label for reinforced repair facilities to assign to force menu by @wildfire142 in #8513
- PR: Cache active personnel and a person's Advanced AsTech Contribution by @psikomonkie in #8520
- Fix #8496: Fix MRMS carryover check being applied before work time modifiers by @psikomonkie in #8519
- Fix #8514: Fixed Inverted Conditional That Was Causing Contract Dates to Shift if Player Was In The Correct System by @IllianiBird in #8517
- Issue #8427: Prevent array index OOB from troop size and issue with docking collar assignment in MekHQ by @psikomonkie in #8524
- Fix #8504: Fixed DropShip Force Experience Rating Contributions by @IllianiBird in #8505
- Fix: Fixed Injury Severity Not Included TW-Scale Hits by @IllianiBird in #8506
- Fix #4971: Fixed Contract Market Column Sorting by @IllianiBird in #8511
- Fix: Fixed Personnel With Permanent Injuries Being Unable to Attend Education by @IllianiBird in #8515
- Fix #8512: Fixed Inability to Change Rank System in Campaign Options by @IllianiBird in #8516
- Fix: Fixed Space Station Transport Requirements Using Wrong Getter by @IllianiBird in #8518
- Fix #8501: Fixed Disconnect Between MekHQ Considering Character Both Injured & Not Injured by @IllianiBird in #8508
- Fix: Fixed Remove All Non-Prosthetic Injuries Only Removing Prosthetic Injuries by @IllianiBird in #8507
- Improvement: Added New Alternate Contract Payment Model by @IllianiBird in #8510
- Implement Obsolete quirk effects for campaign play by @HammerGS in #8474
- Improvement: Minor Changes To Unit Sale Dialogs by @IllianiBird in #8526
- Improvement: Added Contract Pay Diminishing Returns Campaign Option by @IllianiBird in #8522
- Bump actions/upload-artifact from 5 to 6 by @dependabot[bot] in #8530
- Fix #8525: Stopped Students From Going Berserker on Campus, Teleporting Across the Galaxy, and Beating Up Other Personnel by @IllianiBird in #8528
- Fix #8531: Added Minimum Anti-Mek Target Number in CamOps Unit Rating Calculations for Infantry by @IllianiBird in #8534
- Fix: Injury Log Entry is Now Universally Applicable by @IllianiBird in #8529
- Improvement: Adjusted Minimum Map Sizes Based on Player Feedback by @IllianiBird in #8527
- Fix: Updated Unified Log Save Policy by @IllianiBird in #8538
- Improvement: Relaxed Restrictions on Multiple Tech Professions by @IllianiBird in #8533
- Fix: Added MekHQ Client Option to Always Save Unit Definitions When Saving Campaign by @IllianiBird in #8537
- Fix: Updated 'Report a Bug' Process to Split Large Archives by @IllianiBird in #8539
- Update for new availabilityMap argument in reconfigureEntities by @Sleet01 in #8553
- Have MekHQ grab the megamek/mmconf/ copy of the munitions config YAML file by @Sleet01 in #8557
- Fix #8411: Fixed Tactics bonus not applying for individual initiative by @psikomonkie in #8543
- Improvement: Added Prototype VDNI Advanced Surgery by @IllianiBird in #8563
- Fix: Corrected 'Starting Attributes' Campaign Label & Description for Added Clarity by @IllianiBird in #8566
- Fix #8569: Fixes cargo bay customization on vehicles taking too long by @psikomonkie in #8570
- Improvement #7736: Added New MekHQ Client Option to Automatically Assign Techs to Unmaintained Units by @IllianiBird in #8532
- Improvement: Added Ability to Designate Second-in-Command by @IllianiBird in #8535
- Improvement: Deprecated 'No Commander' Nag by @IllianiBird in #8536
- Fix: Fixed Missing Default Campaign Option Value for Acquisition Type by @IllianiBird in #8549
- Fix: Fixed Campaign Upgrader Getting Stuck (For Really Real This Time) by @IllianiBird in #8550
- Fix #8541: Updated Faction Standing Documentation to Clarify That Climate Modifiers Can Cause Regard to Exceed Normal Cap by @IllianiBird in #8551
- Improvement: Added Force Generation, Challenge Skulls, and Generic Battle Value Glossary Entries by @IllianiBird in #8554
- Fix #8555: Advanced Scouting Now Correctly Only Uses the Unit Commander's Skills if Relevant 'Commanders Only' Option is Enabled by @IllianiBird in #8564
- Fix #8548: Moved Aging Effects to ATOW Tab in Campaign Options by @IllianiBird in #8565
- Fix #8560: Fix BattleMech Turrets Stacking with Incorrect Weight Versions by @psikomonkie in #8572
- Improvement: Added Weekly Reminder Nag When Using StratCon Single Drop by @IllianiBird in #8562
- Fix #8540: Removed Faulty Compatibility Handler for Contract Early Exit by @IllianiBird in #8575
- Fix #8559: Stopped StratCon Always Targeting the Same Player DropShip by @IllianiBird in #8576
- Fix #8567: Fixed Skill Override Incorrectly Generating Personnel at Wrong Experience Level by @IllianiBird in #8577
- Fix: Allowed Bulk Hiring Skill Override for Civilian Professions by @IllianiBird in #8578
- Fix: Closed Loophole that Allowed Inner Sphere Forces to Acquire Clan-Tech Prior to Tukayyid by @IllianiBird in #8579
- Improvement: Reduced Impact of Berserker Flaw by @IllianiBird in #8580
- Fix: Removed Duplicate Information in Prosthetics Panel by @IllianiBird in #8582
- Improvement: Rendered TW Hits Conversion When Using Alt Advanced Medical by @IllianiBird in #8581
- Fix: Check for Injury-Based Death on New Day by @IllianiBird in #8583
- Fix #8587: Fixed Elemental Phenotype Attribute Modifiers by @IllianiBird in #8589
- Fix #8584: Prevented Deprecated Professions from Being Accessed By The Player or Personnel Markets by @IllianiBird in #8588
- Fix #8585: Removed Chance of Decapitation from Alt Advanced Medical by @IllianiBird in #8586
- Fix: Fixed 'Write All Units to Campaign Save' Incorrectly Enabled by Default by @IllianiBird in #8599
- Fix #8596: Properly clear the personnel cache for non-StratCon campaigns by @psikomonkie in #8600
- Fix #8601: Fixed Minor Grammatical Error in 'New OpFor On Approach' Dialog Message by @IllianiBird in #8603
- Fix: Fixed Book Reference in Board Scaling Campaign Option by @IllianiBird in #8605
- Fix: Fixed Book Reference in Person View by @IllianiBird in #8606
- Fix: Stopped AutoMaintainer Assigning Techs to Mothballed Units by @IllianiBird in #8602
- Fix: Expanded Alt Advanced Medical Options Change Handler to Better Handle Campaigns Upgrading With Existing TW Hits or AM Injuries by @IllianiBird in #8604
- Task: Updated New Player Guide for 50.11 by @IllianiBird in #8608
Full Changelog: v0.50.10...v0.50.11