Releases: MegaMek/mekhq
Releases · MegaMek/mekhq
0.3.29
- Adding a simple view option to the interstellar map (show/hide "empty" planets)
- Code cleanup/refactor of the interstellar map panel
- Issue #96: Null Pointer Exception from Special Mission (Prison Break)
- Issue #91: Can't assign patients to doctors
- PR #92: Cleanup of the infirmary panel
- PR #94: Conception and Birth messages now have names hyperlinked.
- Issue #88: Current location displayed as "null"
- Fixed IO Reputation rating value for experience.
- Fixed an NPE in hasChildren() when trying to hire new personnel
- Issue #64: Coolant failures not reset between missions.
- Issue #63: Unable to edit mission - error about duplicate mission name.
- Issue #89: AtB - NPE Setting Planetary Conditions
- Interstellar map panel QoL improvements: Zooming at the middle of the screen
- PR #95 - AtB Uses Int Ops Reputation Factor when IO rating is used
- Updated MegaMek.jar to 0.41.19
- Updated MegaMekLab.jar to 0.1.55
v0.3.28
v0.3.28 (2016-04-16 19:30 UTC)
- Bug #43 / PR #62: Making admins gain their XP less often than once per week if requested,
have that option work independently from AtB. - PR #60: UI Enhancement - Show children in person panel
- Adding two CampaignEvent events: DayEndingEvent (cancellable), NewDayEvent
- Bug #59: Ancestor Id not set at birth
- Bug #57: Tech not properly removed when adding a unit to a force that already included a tech.
- Bug #56: Adding a lance tech would not clear the units from the old techs
- Bug #55: Assign Tech to lance should not include vessel crewman
- Bug #1: Ship engineers now show up in refit tech list
- PR #52: Updating tonnage/mass to use doubles to avoid rounding errors
- Syntax errors in planetary data fixed
- Bug [#925]: Issues with reload of MHQ and Settings
- [AtB] When failure to deploy results in defeat, replace generated entities with stubs.
- Issue #40: [ATB] 3.25 : Enemy reinforcements incorrectly set to deploy at the start of the game
- Issue #68: IndexOutOfBoundsException when advancing day
- Updated MegaMek.jar to 0.41.18
- Updated MegaMekLab.jar to 0.1.54
v0.3.27
v0.3.26
v0.3.26 (2016-04-10 21:53 UTC)
- Bug #31: NPE when advancing a day due to people without tech skills having assigned a repair job
- PR #37: Redesigning the "Parts in use" dialogue to 1. work and 2. have some more useful data to display
- Raising XP limits for gained XP and abilities, as per SF feature request 354
- PR #38: Recording "willing to defect" prisoner status,
allow to recruit them without resorting to GM tools,
allow to easily find them by sorting by rank - PR #35: Adding age limiting options to the "Hire in bulk" dialogue
- Feature: Choose Surname on Marriage
- PR #9: UI Enhancement - Added Dependents group to Personnel Type menu
- PR #8: UI Enhancement - Add Spouse to Person Panel
- PR #34: Make generateRandomCrewWithCombinedSkill() also generate and register the crew's unique IDs
- Bug: GameOptionsDialog does not match MegaMek's GameOptionsDialog
This bug was caused by duplicating G.O.D. rather than just implementing MM's
version of it. I added the one minor thing the MM version needed added to support
MHQ and other external programs, and then switched to using it. I also removed the
MHQ included version to avoid mistakes in the future. - Updated MegaMek.jar to 894609a to avoid build errors when not pointing at other projects
- Issue #20: GameOptions Dialog Okay button shows as disabled after recent code changes
- Issue #21: Incorrect passing of MegaMek options from MekHQ
- Issue #19: Presets folder gets packaged without the actual preset files
- Issue #14: Logging Maintenance Rolls Option
- Cleaned replaced a lot of old manual boolean checks with parseBoolean, more needs done
- Issue #22: Classpath fix for MM/MML jar files broken by commit ec84325
- Bug: Added entity.setDeployed(false) to Campaign.clearGameData(Entity)
- Updated MegaMek.jar to 0.41.16
- Updated MegaMekLab.jar to 0.1.52
v0.3.25
v0.3.24
v0.3.24 (2016-02-02 13:10 UTC)
- Bug [#841]: [ATB] Hold the line : Enemy reinforcements may start in any location
- Bug [#779]: Lost employers dropship
- Bug [#991]: 3.23 Headshot mechs cause NPE in Resolution
- Bug [#973]: Unable to repair warehouse items due to null pointer exception
- Updated MegaMek.jar to 0.41.14
- Updated MegaMekLab.jar to 0.1.50