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Releases: MegaMek/mekhq

v0.42.0

01 Jan 14:53
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v0.42.0 (2017-01-01 14:00 UTC)

  • Fix #266: PayForTransport option ignored when estimating total contract profit
  • Fix #291: Pilots being generated with special abilities in the battle even though special abilities are turned off
  • Fix #268: Pilots always killed if resolve manually
  • Fix #293: Incorrect tech ratings?
  • Fix #272: Tactics Campaign/MegMek options bug
  • Fix #294: Contract market incorrectly calculating transport amount as 0 c-bills
  • Fix #295: Variable contract length option no longer works
  • Fix #292: Starleague cache 1: IndexOutOfBoundsException when generating enemy
  • Fix #250: [AtB] Wrong deployment edge for bot reinforcements in Chase(Att) scenario.
  • [AtB] Chase scenario uses unit speed to determine deployment turn.
  • Updated MegaMek.jar and MegaMekLab.jar to 0.42.0

v0.41.28 (v0.42.0 RC2)

18 Dec 18:21
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v0.41.28 (2016-12-18 17:35 UTC)

  • Issue #237: Remove Tech From Lance assignments upon retiring
  • Fix #262: Advanced Medical: Patient not added to infirmary until day is advanced
  • Fix #265: Vehicle gunnery skills not showing same as personnel screen
  • Updated MegaMek.jar and MegaMekLab.jar to 0.41.28

v0.41.27 (v0.42.0 RC1)

07 Dec 03:31
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v0.41.27

  • PR #232: "Advanced Medical" refactor - new medical dialogue, lots of under-the-hood improvements
  • Allowing twins, triplets, quadruplets ... and so on to be born
  • Recording the biological father of children at conception time
  • Issue #243: Pregnant widow can't give birth
  • Fixed bug with force icon layers being misaligned by 1px in both dimensions
  • Issue #220: NPE when updating unit rating and infantry have no troopers
  • Issue #228: Campaign Ops Unit Rating -- Heavy Vee Bays Affecting Display of Light Vee Bays
  • Issue #244: [AtB] A Normal morale enemy gets Base Attack.
  • Issue #245: [AtB] Bonus payments are not made.
  • Issue #246: RAT Generator doesn't seem to generate any VTOLs.
  • Issue #247: GM Tools RAT Roller Will Not Add Dropships.
  • Overhaul of Mass Repair/Salvage and adding Mass Repair to warehouse
  • Issue #239: Be smarter about clearing assignments when removing personnel from units and vice versa.
  • Issue #252: Enable 'remove all personnel' when selecting multiple units in the hangar
  • Issue #239: Techs stuck on assignment (also #237, #261).
  • Issue #231: IndexOutOfBoundsException in Layered Icon editor
  • Issue #224: Mechs with bad hip/shoulder do not show in repair bay if IS undamaged
  • Updated MegaMek.jar and MegaMekLab.jar to 0.41.27

v0.41.26

02 Nov 02:30
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v0.41.26 (2016-11-02 02:00 UTC)

  • Issue #204: AtB generates empty unit markets with traditional RATS
  • Fixed bug with Export to MUL setting deployment round to -1 instead of 0
  • Issue #103: Dragoon Rating (FMM:Rev) Decreases as Dropship Carrying Capacity is Used
  • Converted Interstellar Ops Beta Unit Rating to Campaign Ops Unit Rating to match the released version of the rules
  • Added additional details to both the Dragoons and Campaign Ops Unit rating reports
  • Issue #215: CO Rating showing tech shortage due to infantry
  • Added PR for Range Master support
  • Updated MegaMek.jar to allow building with Range Master support
  • Added PR for Mass Repair and Salvage
  • Added PR for Refurbishment
  • Added PR for Repair task icons
  • New force icon pieces and categories
  • Updated MegaMek.jar and MegaMekLab.jar to 0.41.26

v0.41.25

15 Oct 15:41
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v0.41.25 (2016-10-15 14:40 UTC)

  • Issue #158: Scenario Resolution: ejected+fled pilots lose hits
  • Fixed forcestub save for layered force icons
  • Issue #151: Damaged Small Craft Thruster Shown As Avionics Repair
  • Issue #141: Incorrect Ammo load from unit after refit
  • Bug [#924]: Refits end with incorrect ammo.
  • Issue #192: Replacing Retractable Blade in Campaign
  • Bug [#596]: Parts are impossible to get when they shouldn't be.
  • Issue #77: Dropship refit time never decreases
  • Issue #136: 2x C3 Master Mechs not working properly
  • Updated MegaMek.jar and MegaMekLab.jar to 0.41.25

v0.41.24

06 Oct 03:55
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v0.41.24 (2016-10-06 03:15 UTC)

  • Issue #170: MHQ Unable to Resolve Space Battle with Fighter Squadrons
  • Version matched to MegaMek
  • Refactored PortraitChoiceDialog to be ImageChoiceDialog since it's used for more than one thing
  • Issue #33 [AtB]: All allied units are marked as total loss after battle even if undamaged
  • Issue #30: Dragoons rating tab transportation calculation issue
  • Issue #67: Scenario does not resolve - NPE in scenario resolution isCommander()
  • Issue #83: Megamek options -> Tech level is stuck on Standard
  • Issue #146: Undamaged Units acquire internal damage when loading campaign
  • Added Layered Force Icons - Functionality limited for now, but can be expanded further in the future
  • Fix bug with cancel and exit button in the ImageChoiceDialog
  • Fixed image preview for the layered icons
  • Feature: Log conception and birth in personnel log
  • Fixes #179: Unable to load campaign with custom layered force icon
  • Updated AtB ship search to v2.31; ship search is now available on the Marketplace menu.
    Closes #177:[ATB] Rolls for Dropship should occur 1 time a month
  • Moved AtB opfor generation tables into data/universe/atbconfig.xml, where they can be customized by the player.
  • Issue #186: Clan battles returning 'No Random Assignment Table found for this faction'
  • Fixed Mac OSX Packaging (Hopefully for good this time!)
  • Updated MegaMek.jar to 0.41.24
  • Updated MegaMekLab.jar to 0.41.24

v0.3.33

20 Sep 12:01
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v0.3.33 (2016-09-20 00:07 UTC)

  • Added AtB preset.
  • Reworked AtB RAT subsystem and added option to use RAT Generator
  • Updated MegaMek.jar to 0.41.23
  • Updated MegaMekLab.jar to 0.1.59

v0.3.32

27 Aug 04:16
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v0.3.32 (2016-08-26 03:00 UTC)

  • Issue #131: Personnel Market update blank
  • Adding Some of the missing AtB Docs
  • Updated MegaMek.jar to 0.41.22
  • Updated MegaMekLab.jar to 0.1.57

v0.3.31

31 Jul 23:27
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  • Adding an "Inner Sphere at War" hex map overlay to the interstellar panel
  • Issue #120: Hanger->GM Mode->Restore Unit Issues
  • Bug: Packaging of some images didn't happen
  • Bug: Recruited prisoners don't get their "willing to defect" flag cleared
  • Bug: Skill.improve() didn't check for maximum skill level (SkillType.NUM_LEVELS)
  • Feature Request #80: Automated Skill Purchases
  • Bug: Reset Entity.elevation in Campaign.clearGameData
  • Updated MegaMek.jar to 0.41.21
  • Updated MegaMekLab.jar to 0.1.57

v0.3.30

28 Jun 02:56
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v0.3.30

  • Issue #110: Unassigned patients no longer get selected automatically
  • Adding planetary icon display to the planet detail view (+ "icon" data entry)
  • Adding HPG network display overlay to the interstellar map panel
  • Issue #29: MekHQ will not load.
  • Issue #69: 3.27 : ATB, allies generated use incorrect skill rating
  • Bug: missing or incorrect values in ratinfo.xml can cause ArrayOutOfBoundsException
  • Updated MegaMek.jar to 0.41.20
  • Updated MegaMekLab.jar to 0.1.56