Releases: MegaMek/mekhq
Releases · MegaMek/mekhq
v0.42.0
v0.42.0 (2017-01-01 14:00 UTC)
- Fix #266: PayForTransport option ignored when estimating total contract profit
- Fix #291: Pilots being generated with special abilities in the battle even though special abilities are turned off
- Fix #268: Pilots always killed if resolve manually
- Fix #293: Incorrect tech ratings?
- Fix #272: Tactics Campaign/MegMek options bug
- Fix #294: Contract market incorrectly calculating transport amount as 0 c-bills
- Fix #295: Variable contract length option no longer works
- Fix #292: Starleague cache 1: IndexOutOfBoundsException when generating enemy
- Fix #250: [AtB] Wrong deployment edge for bot reinforcements in Chase(Att) scenario.
- [AtB] Chase scenario uses unit speed to determine deployment turn.
- Updated MegaMek.jar and MegaMekLab.jar to 0.42.0
v0.41.28 (v0.42.0 RC2)
v0.41.27 (v0.42.0 RC1)
v0.41.27
- PR #232: "Advanced Medical" refactor - new medical dialogue, lots of under-the-hood improvements
- Allowing twins, triplets, quadruplets ... and so on to be born
- Recording the biological father of children at conception time
- Issue #243: Pregnant widow can't give birth
- Fixed bug with force icon layers being misaligned by 1px in both dimensions
- Issue #220: NPE when updating unit rating and infantry have no troopers
- Issue #228: Campaign Ops Unit Rating -- Heavy Vee Bays Affecting Display of Light Vee Bays
- Issue #244: [AtB] A Normal morale enemy gets Base Attack.
- Issue #245: [AtB] Bonus payments are not made.
- Issue #246: RAT Generator doesn't seem to generate any VTOLs.
- Issue #247: GM Tools RAT Roller Will Not Add Dropships.
- Overhaul of Mass Repair/Salvage and adding Mass Repair to warehouse
- Issue #239: Be smarter about clearing assignments when removing personnel from units and vice versa.
- Issue #252: Enable 'remove all personnel' when selecting multiple units in the hangar
- Issue #239: Techs stuck on assignment (also #237, #261).
- Issue #231: IndexOutOfBoundsException in Layered Icon editor
- Issue #224: Mechs with bad hip/shoulder do not show in repair bay if IS undamaged
- Updated MegaMek.jar and MegaMekLab.jar to 0.41.27
v0.41.26
v0.41.26 (2016-11-02 02:00 UTC)
- Issue #204: AtB generates empty unit markets with traditional RATS
- Fixed bug with Export to MUL setting deployment round to -1 instead of 0
- Issue #103: Dragoon Rating (FMM:Rev) Decreases as Dropship Carrying Capacity is Used
- Converted Interstellar Ops Beta Unit Rating to Campaign Ops Unit Rating to match the released version of the rules
- Added additional details to both the Dragoons and Campaign Ops Unit rating reports
- Issue #215: CO Rating showing tech shortage due to infantry
- Added PR for Range Master support
- Updated MegaMek.jar to allow building with Range Master support
- Added PR for Mass Repair and Salvage
- Added PR for Refurbishment
- Added PR for Repair task icons
- New force icon pieces and categories
- Updated MegaMek.jar and MegaMekLab.jar to 0.41.26
v0.41.25
v0.41.25 (2016-10-15 14:40 UTC)
- Issue #158: Scenario Resolution: ejected+fled pilots lose hits
- Fixed forcestub save for layered force icons
- Issue #151: Damaged Small Craft Thruster Shown As Avionics Repair
- Issue #141: Incorrect Ammo load from unit after refit
- Bug [#924]: Refits end with incorrect ammo.
- Issue #192: Replacing Retractable Blade in Campaign
- Bug [#596]: Parts are impossible to get when they shouldn't be.
- Issue #77: Dropship refit time never decreases
- Issue #136: 2x C3 Master Mechs not working properly
- Updated MegaMek.jar and MegaMekLab.jar to 0.41.25
v0.41.24
v0.41.24 (2016-10-06 03:15 UTC)
- Issue #170: MHQ Unable to Resolve Space Battle with Fighter Squadrons
- Version matched to MegaMek
- Refactored PortraitChoiceDialog to be ImageChoiceDialog since it's used for more than one thing
- Issue #33 [AtB]: All allied units are marked as total loss after battle even if undamaged
- Issue #30: Dragoons rating tab transportation calculation issue
- Issue #67: Scenario does not resolve - NPE in scenario resolution isCommander()
- Issue #83: Megamek options -> Tech level is stuck on Standard
- Issue #146: Undamaged Units acquire internal damage when loading campaign
- Added Layered Force Icons - Functionality limited for now, but can be expanded further in the future
- Fix bug with cancel and exit button in the ImageChoiceDialog
- Fixed image preview for the layered icons
- Feature: Log conception and birth in personnel log
- Fixes #179: Unable to load campaign with custom layered force icon
- Updated AtB ship search to v2.31; ship search is now available on the Marketplace menu.
Closes #177:[ATB] Rolls for Dropship should occur 1 time a month - Moved AtB opfor generation tables into data/universe/atbconfig.xml, where they can be customized by the player.
- Issue #186: Clan battles returning 'No Random Assignment Table found for this faction'
- Fixed Mac OSX Packaging (Hopefully for good this time!)
- Updated MegaMek.jar to 0.41.24
- Updated MegaMekLab.jar to 0.41.24
v0.3.33
v0.3.32
v0.3.31
- Adding an "Inner Sphere at War" hex map overlay to the interstellar panel
- Issue #120: Hanger->GM Mode->Restore Unit Issues
- Bug: Packaging of some images didn't happen
- Bug: Recruited prisoners don't get their "willing to defect" flag cleared
- Bug: Skill.improve() didn't check for maximum skill level (SkillType.NUM_LEVELS)
- Feature Request #80: Automated Skill Purchases
- Bug: Reset Entity.elevation in Campaign.clearGameData
- Updated MegaMek.jar to 0.41.21
- Updated MegaMekLab.jar to 0.1.57
v0.3.30
v0.3.30
- Issue #110: Unassigned patients no longer get selected automatically
- Adding planetary icon display to the planet detail view (+ "icon" data entry)
- Adding HPG network display overlay to the interstellar map panel
- Issue #29: MekHQ will not load.
- Issue #69: 3.27 : ATB, allies generated use incorrect skill rating
- Bug: missing or incorrect values in ratinfo.xml can cause ArrayOutOfBoundsException
- Updated MegaMek.jar to 0.41.20
- Updated MegaMekLab.jar to 0.1.56