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Move dummy VI origin beyond any known game's load address #113

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2 changes: 1 addition & 1 deletion ultramodern/src/events.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -160,7 +160,7 @@ void vi_thread_func() {
else {
set_dummy_vi();
static bool swap = false;
uint32_t vi_origin = 0x400 + 0x280; // Skip initial RDRAM contents and add the usual origin offset
uint32_t vi_origin = 0x80700000; // Skip initial RDRAM contents
// Offset by one FB every other frame so RT64 continues drawing
if (swap) {
vi_origin += 0x25800;
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