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  1. Set fadeDuration to 0.
  2. Don't call _render() on 'move' event
  3. On 'moveend' event, only call _render() if all tiles are loaded
  4. On 'data' event, only call _render() if all tiles are loaded
  5. If _placementDirty is true, a re-render will be required. In this case, return from _render() early, before the expensive call to painter.render()

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2 participants