Canonical English entry point for NeoxiderTools v9.0.0.
| Module | What it covers | Entry |
|---|---|---|
| Animations | Runtime value animation for float, color, and Vector3 |
Animations |
| Audio | Audio manager, mixer helpers, random music, audio UI | Audio |
| Bonus | Slots, wheel rewards, collections, timed rewards | Bonus |
| Cards | Deck/hand/board runtime, poker, Drunkard sample | Cards |
| Condition | No-code conditions, reflection checks, AND/OR logic, events | Condition |
| Core | Level/XP helpers and core resources | Core |
| Editor | Editor windows, missing-script scan, settings, maintenance tools | Editor |
| Extensions | Extension methods for C# and Unity APIs | Extensions |
| GridSystem | Grid-game constructor: field generation, Match3, TicTacToe, SlidingMerge | GridSystem |
| Level | Level manager, scene loading, level map flow | Level |
| Network | Mirror wrappers, no-code sync, lobby, discovery | Network |
| NoCode | Scene-only C# contracts and inspector wrappers; ScriptableObjects do not hold scene object references | NoCode |
| NPC | Navigation, target finder, patrol/chase, RPG combat brain | NPC |
| Parallax | Parallax layers | Parallax |
| Progression | XP, levels, unlock tree, perk tree | Progression |
| PropertyAttribute | Inspector attributes: button, color, inject helpers | PropertyAttribute |
| Quest | Quest configs, objectives, manager, runtime state | Quest |
| Reactive | Serializable reactive properties for float, int, and bool |
Reactive |
| Rpg | RpgCharacter, resources, stats, attacks, buffs/statuses, save/network/no-code bridges |
Rpg |
| Save | Save providers, attributes, scene/global save flow | Save |
| Settings | Game settings, scene service, UI bindings | Settings |
| Shop | Shop data, purchases, currency UI | Shop |
| StateMachine | Runtime state machine and no-code data workflow | StateMachine |
| Tools | Movement, free-fly camera, input, physics, spawning, timers, UI helpers | Tools |
| UI | UI panels, button animations, toggles, presentation helpers | UI |
Gameplay is not a standalone Neoxider module. Gameplay systems are owned by concrete runtime modules (Rpg, Quest, Progression, Cards, GridSystem, Tools, NoCode, etc.). Do not add a new Docs/Gameplay or Scripts/Gameplay folder unless a real runtime assembly/API is introduced with clear ownership and tests.
| Section | Entry |
|---|---|
| Sample scenes | Samples |
| Examples | Examples |
| NeoxiderPages | NeoxiderPages |
| UI Extension | UI Extension |