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26 changes: 26 additions & 0 deletions _posts/2025-12-07-openttd-15-0-rc1.md
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---
title: OpenTTD 15.0-rc1
author: michi_cc
---

Good things come to those who wait. OpenTTD 15 is starting the final lap with first release candidate!

With a release candidate, the focus shifts from adding new features to finding and fixing bugs to make OpenTTD 15 the best OpenTTD yet.
The finding part is where you, the players, come in, too. If there's anything you notive, head over to our [issue tracker](https://github.com/OpenTTD/OpenTTD/issues/new/choose) and make a report.

Some notable changes over the previous beta3 release are:
* Automatic font loading for characters not part of the normal language files (like e.g. player names or chat messages)
* Terrain generator can make wetlands for rivers unable to reach the sea
* Signs, waypoint and station names may be moved
* Draw infinite water when all borders are water
* Bridges can now be built over locks and docks, too
* Various tweaks to interface scaling
* Improvements and fixes to badge support
* [NewGRF] Support for trains with multiple rail types
* A variety of bugfixes

As always, see the changelog for the full list.

* [Download](https://www.openttd.org/downloads/openttd-releases/testing.html)
* [Changelog](https://cdn.openttd.org/openttd-releases/15.0-rc1/changelog.md)
* [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues)
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