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| title: OpenTTD 15.0-rc1 | ||
| author: michi_cc | ||
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| Good things come to those who wait. OpenTTD 15 is starting the final lap with first release candidate! | ||
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| With a release candidate, the focus shifts from adding new features to finding and fixing bugs to make OpenTTD 15 the best OpenTTD yet. | ||
| The finding part is where you, the players, come in, too. If there's anything you notive, head over to our [issue tracker](https://github.com/OpenTTD/OpenTTD/issues/new/choose) and make a report. | ||
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| Some notable changes over the previous beta3 release are: | ||
| * Automatic font loading for characters not part of the normal language files (like e.g. player names or chat messages) | ||
| * Terrain generator can make wetlands for rivers unable to reach the sea | ||
| * Signs, waypoint and station names may be moved | ||
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| * Draw infinite water when all borders are water | ||
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| * Bridges can now be built over locks and docks, too | ||
| * Various tweaks to interface scaling | ||
| * Improvements and fixes to badge support | ||
| * [NewGRF] Support for trains with multiple rail types | ||
| * A variety of bugfixes | ||
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| As always, see the changelog for the full list. | ||
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| * [Download](https://www.openttd.org/downloads/openttd-releases/testing.html) | ||
| * [Changelog](https://cdn.openttd.org/openttd-releases/15.0-rc1/changelog.md) | ||
| * [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) | ||
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