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Cellular Automata with Shaders

Play this demo at https://peroshki.github.io/Cellular-Automata-with-Shaders/

A display of cellular automata done with shaders in Unity. All of the shaders and scripts used in this demo can be found in the Assets folder.

Use the Up/Down arrow keys to control the speed of the animation.

Brian's Brain (from Wikipedia)

Brian's Brain is a cellular automaton devised by Brian Silverman.

It consists of a two-dimensional grid of cells, where each cell may be in one of three states: alive, dying, or dead.

A cells "neighbourhood" consists of all of the cells which are adjacent to it (its "neighbours").

The rules are as follows:

  • A dead cell becomes alive if it has exactly two live neighbors
  • A live cell becomes a dying cell
  • A dying cell becomes a dead cell

Screenshots

Screenshot 1 Screenshot 2 Screenshot 3

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A game of cellular automata done with shaders in Unity.

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