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Incorrect texture display could happen when TextureDescriptor.texturePrim is used as Hash in Storm's HdStMaterial::Sync(...) #204

Incorrect texture display could happen when TextureDescriptor.texturePrim is used as Hash in Storm's HdStMaterial::Sync(...)

Incorrect texture display could happen when TextureDescriptor.texturePrim is used as Hash in Storm's HdStMaterial::Sync(...) #204

Triggered via issue November 8, 2024 17:06
Status Success
Total duration 17s
Artifacts

buildusd.yml

on: issue_comment
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