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@pmolodo pmolodo commented Jul 31, 2024

Description of Change(s)

Add support for light textures to HdEmbree rect lights


Related PRs:

This PR is part of a chain of PRs that provide a reference implementation of UsdLux as part of hdEmbree.

◀️ Previous PR in chain: 🔽 This PR changes only: ▶️ Next PR in chain:
#3197 Diff vs Previous

Due to a github limitation, this PR must include all previous PRs in the chain. To see JUST the changes in this PR vs the previous in the chain, click this link

#3188

⛓️ All PRs in this chain:

📃 Documentation PR:
This chain of PRs (implementing UsdLux support in hdEmbree), was made separate from the PR documenting expected UsdLux behavior:

✳️ All UsdLux update related PRs:
To see ALL UsdLux update related PRs (documentation AND reference implementation) in one place, see:

Original PR:
These PRs are an update of this original PR:


But... why??

Why make these PRs in the first place?

The current specifications of the various UsdLux prims + attributes are imprecise or vague in many places, and as a result, actual implementations of them by various renderers have diverged, sometimes quite significantly. For instance, here is Intel's 4004 Moore Lane scene, with the same UsdLux lights defined, in 3 different renderers:

Karma:
4004 Moore Lane, rendered in Karma

Arnold:
4004 Moore Lane, rendered in Arnold

Omniverse RTX:
4004 Moore Lane, rendered in Omniverse RTX

For a full descpription of the problem, see here:

Why so many PRs?
This was my attempt to break up a rather large change into smaller, more easily reviewable changes, that can be merged in incrementally, to help ease the burden for code reviewers.

If you find this confusing, and would rather just one big PR (ie, just this one), or have them organized in some other way, please let me know!

Why are the documentation changes in their own PR?
In some ways, the documentation changes are the heart of this effort - we wish to specify more exactly what the various UsdLux prims and attributes represent. However, building consensus on this may take time - so we expect some dialogue on the exact language or formulas.

Because that may take time, the hdEmbree reference implementation changes are separate, and broken up, so we can hopefully start integrating portions of them even before final consensus has been reached on the final form of the specification.

Why are the documentation changes not broken up into smaller pieces, like the hdEmbree reference implementation changes?
Because I wasn't sure if that would be desirable or not! If people think that would be helpful, I can do so - perhaps breaking out by schema or individual attribute?


  • I have verified that all unit tests pass with the proposed changes
  • I have submitted a signed Contributor License Agreement

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Filed as internal issue #USD-9905

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/AzurePipelines run

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Azure Pipelines successfully started running 1 pipeline(s).

@pmolodo pmolodo changed the title [hdEmbree] add light texture support [hdEmbree] add light texture support (hdEmbree-UsdLux-PR05) Aug 7, 2024
@pmolodo pmolodo force-pushed the pr/hdEmbree-light-textures branch from 4c8c043 to 4ab9adb Compare September 23, 2024 18:11
@pmolodo pmolodo force-pushed the pr/hdEmbree-light-textures branch from 4ab9adb to f793aa5 Compare October 21, 2024 17:06
@pmolodo pmolodo changed the title [hdEmbree] add light texture support (hdEmbree-UsdLux-PR05) [hdEmbree] add light texture support (hdEmbree-UsdLux-PR10) Oct 21, 2024
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/AzurePipelines run

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Azure Pipelines successfully started running 1 pipeline(s).

@pmolodo pmolodo force-pushed the pr/hdEmbree-light-textures branch 3 times, most recently from ae01980 to ebb46db Compare October 23, 2024 18:20
@pmolodo pmolodo force-pushed the pr/hdEmbree-light-textures branch from ebb46db to 8c56e52 Compare January 28, 2025 22:27
@pmolodo pmolodo force-pushed the pr/hdEmbree-light-textures branch from 8c56e52 to 6dbe06b Compare February 5, 2025 17:28
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/AzurePipelines run

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Azure Pipelines successfully started running 1 pipeline(s).

@pmolodo pmolodo force-pushed the pr/hdEmbree-light-textures branch from 6dbe06b to 7abe24e Compare June 11, 2025 22:22
@pmolodo pmolodo force-pushed the pr/hdEmbree-light-textures branch from 7abe24e to 07620d1 Compare July 24, 2025 16:46
anderslanglands and others added 5 commits July 24, 2025 13:51
This modifies the hdEmbree example plugin to do direct lighting so as to
provide a reference implementation of the expected behaviour for UsdLux.

If no lights are present in the stage, the old ambient occlusion path
will be used.
@pmolodo pmolodo force-pushed the pr/hdEmbree-light-textures branch from 07620d1 to 549db82 Compare July 24, 2025 21:26
@pixar-oss pixar-oss closed this in 385015e Sep 19, 2025
tlewis pushed a commit to tlewis/OpenUSD that referenced this pull request Sep 24, 2025
Add support for light textures to HdEmbree rect lights

Closes PixarAnimationStudios#3187

(Internal change: 2378712)

Co-authored-by: Anders Langlands <[email protected]>
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3 participants