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Description of Change(s)

This forces the normals to be computed post-skinning, rather than using the undeformed normals from the rest geometry, and matches the Hydra 1.0 behavior (bug #3699 contains additional details)

Note that the open PRs (e.g. #3664) to add support for normals in the skinning computation would supersede this

Fixes Issue(s)

#3699

Checklist

This forces the normals to be computed post-skinning, rather than using
the undeformed normals from the rest geometry.

Fixes: PixarAnimationStudios#3699
@tpalmergit15
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Filed as internal issue #USD-11175

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@pixar-oss pixar-oss closed this in 4dd1912 Aug 6, 2025
meshula pushed a commit to meshula/USD that referenced this pull request Sep 11, 2025
This means that the normals need to be computed post-skinning (by the render delegate), rather than using the undeformed normals from the rest geometry, and matches the UsdImaging 1.0 behavior and addresses bug PixarAnimationStudios#3699.

Note that the open PRs (e.g. PixarAnimationStudios#3664) to add support for normals in the skinning computation would supersede this.

Closes PixarAnimationStudios#3700

(Internal change: 2374067)
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