Improve performance of HdMergingSceneIndex::InsertInputScenes() #3758
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Description of Change(s)
When inserting many scenes at once, the loop to add prefixes of the input scene roots could result in n^2 performance (from querying and searching through
GetChildPrimPaths(parent)for each sibling path)As an example, for native instancing with a large number of prototypes, the input scenes' roots may look like:
/UsdNiPropagatedPrototypes/__hash_1__/__Prototype_1/UsdNiInstancer/UsdNiPropagatedPrototypes/__hash_N__/__Prototype_1/UsdNiInstancerThis results in N calls to
GetChildPrimPaths("/UsdNiPropagatedPrototypes"), which generates a list of N paths that is linearly searched through.The change here is to make use the of the
visitedset to also record the existence of siblings that were discovered viaGetChildPrimPaths(parent)Attached is an example scene with 10k prototypes (usdskel_instanced.zip), along with before & after stats of the total time spent in
InsertInputScenes().Before:
After:
Note: most of the remaining time in
InsertInputScenes()in this case is from rebuilding the path table, which #3757 addressesLink to proposal (if applicable)
Fixes Issue(s)
N/A
Checklist
I have created this PR based on the dev branch
I have followed the coding conventions
I have added unit tests that exercise this functionality (Reference:
testing guidelines)
I have verified that all unit tests pass with the proposed changes
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Contributor License Agreement instructions)