Autodesk: Simplify materials with CM on static values #3848
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.

Description of Change(s)
Reduces the number of shader compilation across materials that differ only by a static color managed value.
There is no need to give color managed static colors to MaterialX as this will require adding CM nodes to convert constant values. Far better to compute the values once and set them into the shader already in the rendering color space.
Also note that MaterialX will not know how to handle a node with two color managed static colors when they differ in the color space name.
Link to proposal (if applicable)
Fixes Issue(s)
Checklist
I have created this PR based on the dev branch
I have followed the coding conventions
I have added unit tests that exercise this functionality (Reference:
testing guidelines)
I have verified that all unit tests pass with the proposed changes
I have submitted a signed Contributor License Agreement (Reference:
Contributor License Agreement instructions)