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Signs #1446

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Signs #1446

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@IntegratedQuantum IntegratedQuantum commented May 14, 2025

  • Rotation (already merged)
  • basic GUI
  • sign models and textures
  • sign blocks
  • update the text on the client
  • Figure out block entity rendering
  • Render the text to a texture on update
  • Render the texture in the world in the location of the sign
  • Use varint instead of u32 for storing the block data lengths, (now, while we can still change it)
  • Sync the text with the server and all clients
  • Figure out block entity storage on the server
  • Send the entity data of the initial chunk
  • Store the text on the server
  • Rethink some of the API (do we need onPlace/onBreak, when there is unload and updateData?)

fixes #367

…heir data.

Also returning null is no longer considered a failure state, since it makes sense for blocks with empty state (e.g. an empty chest) to have no entry at all in the block entity data
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