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@TyrrelMeter TyrrelMeter commented Nov 29, 2025

A series of biomes, primarily found in the caves, along with one on the surface. They have strange alien pillars along with glowing formations in the sky. The variants are the archipelago, starlight, streamer, and cave variants. Pictures of each below.

The archipelago is formed in oceans, just below the waves.
Cubyz 1_4_2026 4_03_11 PM
Cubyz 1_4_2026 4_03_20 PM

The cave variant has no floating glowy formations and only generates in caves.
Cubyz 1_4_2026 4_04_40 PM
Cubyz 1_4_2026 4_04_30 PM

The starlight and streamer variants are in the roots, and have two different glowing formations above them.
Cubyz 1_4_2026 4_06_14 PM
Cubyz 1_4_2026 4_06_01 PM
Cubyz 1_4_2026 4_05_14 PM
Cubyz 1_4_2026 4_05_06 PM

@TyrrelMeter TyrrelMeter marked this pull request as ready for review December 16, 2025 21:13
@Argmaster Argmaster moved this from WIP/not ready for review to Low Priority in PRs to review Jan 2, 2026
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Alright this is a lot better than the last attempt already. I like the orbs of the water biome, and the little detail that some of them are partially filled with water.

However as carrie already pointed out: The biome doesn't look great at day, and it also clashes with the surrounding landscape. Now Argmaster proposed to put them into the caves and I think that would be a good idea.

For the water biome, I'd suggest reducing the height (and height variation), so it's always below the surface. You can also add normal oceans (and don't forget the beaches) as a transition biome, which should prevent them from spawning next to the land.

For the other biomes I'd suggest to turn them into cave biomes and maybe put one of them into the roots (or make a unique root variant).

@IntegratedQuantum IntegratedQuantum moved this from Low Priority to In review in PRs to review Jan 4, 2026
@du82
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du82 commented Jan 4, 2026

This seems good only as a cave biome, looks bad above ground

@H41ogen
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H41ogen commented Jan 5, 2026

waow this is very cool

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6 participants