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4 changes: 4 additions & 0 deletions assets/cubyz/items/grass_seeds.zig.zon
Original file line number Diff line number Diff line change
@@ -0,0 +1,4 @@
.{
.tags = .{},
.texture = "grass_seeds.png",
}
Binary file added assets/cubyz/items/textures/grass_seeds.png
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25 changes: 25 additions & 0 deletions assets/cubyz/recipes/special_recipes.zig.zon
Original file line number Diff line number Diff line change
Expand Up @@ -156,4 +156,29 @@
.output = "4 cubyz:pebbles",
.reversible = true,
},
.{
.inputs = .{"cubyz:{type}_grass_vegetation"},
.output = "3 cubyz:grass_seeds",
.reversible = true,
},
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This doesn't allow converting regular/temperate grass vegetation into seeds (since it's just cubyz:grass_vegetation)

Also, this should be 1 grass : 4 seed to be a little more generous

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did both of these htings

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mayhaps cubyz:grass_vegetation should be cubyz:regular_grass_vegetation or something of the like in a future pr, for consistency

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@careeoki careeoki Feb 22, 2026

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all the grass items should be migrated to cubyz:grass/{type} and cubyz:grass/vegetation/{type} and default grass should be "temperate grass"

.{
.inputs = .{"cubyz:soil", "cubyz:grass_seeds"},
.output = "cubyz:grass",
.reversible = true,
},
.{
.inputs = .{"cubyz:dirt", "cubyz:grass_seeds"},
.output = "cubyz:dry_grass",
.reversible = true,
},
.{
.inputs = .{"cubyz:permafrost", "cubyz:grass_seeds"},
.output = "cubyz:cold_grass",
.reversible = true,
},
.{
.inputs = .{"cubyz:mud", "cubyz:grass_seeds"},
.output = "cubyz:lush_grass",
.reversible = true,
},
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Recipes with multiple inputs can't be reversible (you get an error for this ingame)
I don't really think this should be reversible anyways. If you want the soil block back, just place and break the grass block. (grass seeds are so cheap you don't really need to get them back)

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forgot this when copy and pasting
fixed

}