Releases: RLBot/core
v0.7.1
v0.7.0
Pre-built binaries that allows bots to interface with Rocket League via the RLBot v5 spec
What's Changed
Full Changelog: v0.6.12...v0.7.0
v0.6.12
Pre-built binaries that allows bots to interface with Rocket League via the RLBot v5 spec
What's Changed
- Avoid special semantics for nulled strings in flatbuffers by @NicEastvillage in #121
Full Changelog: v0.6.11...v0.6.12
v0.6.11
Pre-built binaries that allows bots to interface with Rocket League via the RLBot v5 spec
What's Changed
- Let MatchStarter decide if match should end by @NicEastvillage in #118
Full Changelog: v0.6.10...v0.6.11
v0.6.10
Pre-built binaries that allows bots to interface with Rocket League via the RLBot v5 spec
What's Changed
Full Changelog: v0.6.9...v0.6.10
v0.6.9
Pre-built binaries that allows bots to interface with Rocket League via the RLBot v5 spec
What's Changed
Full Changelog: v0.6.8...v0.6.9
v0.6.8
v0.6.7
Pre-built binaries that allows bots to interface with Rocket League via the RLBot v5 spec
What's Changed
Full Changelog: v0.6.6...v0.6.7
v0.6.6
Pre-built binaries that allows bots to interface with Rocket League via the RLBot v5 spec
What's Changed
- Give unexpected humans a random spawn id by @NicEastvillage in #108
Full Changelog: v0.6.5...v0.6.6
v0.6.5
Pre-built binaries that allows bots to interface with Rocket League via the RLBot v5 spec
What's Changed
- Make sure players are spawned before distributing packets by @NicEastvillage in #107
Full Changelog: v0.6.4...v0.6.5